another part is that it is not "hip" to be a square-enix fan. almost for the same reason it is no longer hip to say that FF7 was a great game (or at the very least mention that FF6 is inferior to 7). 12 years ago people would come in droves saying how great it was and there would be a fierce debate between 6 and 7. now, if in a FF debate you dont profess your love of FF6 then your opinion is immediately disregarded in almost the same fashion as those who liked (not loved) ff 13. im not going to lie, i didnt like FF6.
Kefka was the only thing keeping that game from being one of the worst in my mind. he carried that game on his back like an evil atlas. That, and unlike sephiroth (another villian favorite of mine), kefka has actually aged well whereas sephs bad#$% imagery as faded with sequels/guest appearances. in fact he just comes across as creepy (although dissidia seems to redeem him a bit). as you can imagine, i loved kefka, but that is not enough to make a game great in my mind.
I liked FF13, and im not afraid to admit it. the game has flaws. oh boy did the game have flaws. extremely linear, 35 hour tutorial, and held your hand WAY too much in the begining. and to top it off vanille. i have never hated any characters very existence as much as i hated hers. in fact the only time her character was manageable was when she was suicidal. however, its strengths (graphics, music, battle system, villian dialog, character development) outweighed its flaws. that said, i can perfectly understand why someone would believe why the strengths dont outweigh its flaws, thats fine.
i liked sazh, lightning, snow, and hope. the combat system is the best one i have experienced to date in any rpg. I dont mind cutscenes within reason (45 minutes straight of cutscenes with no breather), in fact the story is the main reason for me to play a JRPG and cutscenes are some of the best ways to move the story forward. If you dont like cutscenes or lengthy stories then you should not play JRPGs are stick with WRPGs where the story does not get in the way of the action.
yes, im a bit apprehensive about SE strategy as of late. it seems like they are trying to go the route EA did in the early 2000's by squeezing money out of the names of their big franchises rather than making great games (front mission evolved, im looking at YOU!)
Kefka was the only thing keeping that game from being one of the worst in my mind. he carried that game on his back like an evil atlas. That, and unlike sephiroth (another villian favorite of mine), kefka has actually aged well whereas sephs bad#$% imagery as faded with sequels/guest appearances. in fact he just comes across as creepy (although dissidia seems to redeem him a bit). as you can imagine, i loved kefka, but that is not enough to make a game great in my mind.
I liked FF13, and im not afraid to admit it. the game has flaws. oh boy did the game have flaws. extremely linear, 35 hour tutorial, and held your hand WAY too much in the begining. and to top it off vanille. i have never hated any characters very existence as much as i hated hers. in fact the only time her character was manageable was when she was suicidal. however, its strengths (graphics, music, battle system, villian dialog, character development) outweighed its flaws. that said, i can perfectly understand why someone would believe why the strengths dont outweigh its flaws, thats fine.
i liked sazh, lightning, snow, and hope. the combat system is the best one i have experienced to date in any rpg. I dont mind cutscenes within reason (45 minutes straight of cutscenes with no breather), in fact the story is the main reason for me to play a JRPG and cutscenes are some of the best ways to move the story forward. If you dont like cutscenes or lengthy stories then you should not play JRPGs are stick with WRPGs where the story does not get in the way of the action.
yes, im a bit apprehensive about SE strategy as of late. it seems like they are trying to go the route EA did in the early 2000's by squeezing money out of the names of their big franchises rather than making great games (front mission evolved, im looking at YOU!)