Square Enix Vs. Homogeneity

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gavinshai

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Jan 26, 2010
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My favorite part of the article was at the end when there was a line about how JRPGs aren't successful in the west implying making them for that market isn't a good idea, then in the same sentence he said except for titles made by the company we're talking about.

Still it is disheartening to see them bastardize their games for the worldwide appeal rather than leave them the niche titles they have always been and met success as.
 

viranimus

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Nov 20, 2009
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Ok, dispensing with the first natural response of Derp!

I find the situation SE, as well as most of the other major players who are "Making more money but are less profitable" down right aneurysm fodder baffling. As easy as it would be to say "No this guy is just stupid" You do have to understand and respect these people are for all intents, the captains of this industry. These are educated individuals who are deeply immersed in day to day understanding, navigation, fluency and frequency of the wide array of finite factors in this industry. You simply do not become the leader of a company with literally thousands of employees without having at least a little bit of vision to generate foresight and intellect to capitalize on it.

So It is so painfully astounding to see these captains of industry lead their organizations in such an oblivious, naive and disassociated perspective that honestly is basically common sense for even the most novice of outside observers.

The reason sales are up but profits are down is because the industry wrongly has this idea that "bigger, better, faster, stronger" is the only way to move forward and that consumers are essentially little more than gullible puppets who will endure and tolerate anything they are handed. These largest of studios are too fixated to try to "outdo" what has came before with larger textures, more lights, more complex physics and the incredibly technical framework games are built on striving forever for infinitely more technical complexity to the point they lose sight of the fundamental core of what a game and honestly any form of entertainment media is intended to be.

An experience. A cohesive, logical set of events that can challenge us, be it our physical skill, our decisive wit, our emotional boundaries, our preconceived notions, essentially anything that might captivate and incite our imagination and or ambition.

The existing generation has existed as unquestioned testement to this. In the face of this current generation of optimized computers that made the last generation appear as little more than a pale shadow in the face of its new horsepower, this generation more than any before showed us that you do not need cutting edge visuals. You do not need thousands of models rendered on screen at the same time, you do not need to infinitely layer complexity on complexity. Some of the best, most notable, memorable and historically notable games of this generation you can honestly look at and question if such a game would have been feasible on earlier systems.

Look at games such as Limbo, Bastion, Dark/Demon's Souls, Amnesia, Minecraft, The Walking Dead, FTL, and so many more that (while not all obviously) will in the eyes of history be defined as major titles that helped define this current generation and not being put out by the largest "triple A" houses. These games succeed where yearly Modern warfare/Bethesda releases fall flat because they stay true to basic core principle. They get right the most important things for any and all games to get right. To be an enjoyable experience for which one can immerse themselves in and accomplish it through making such experiences readily immerse and enjoyable through their elegance in their simplicity.

These experiences do not try to overwhelm our senses with increased fidelity, or previously impossible dexterity. They do not beg the player to be awe strucked by their unimaginable glory. These games encourage, challenge, and outright beg the player, not to simply witness them, but proactively experience them. To give a wide canvas, all manner of paint and brushes and begs to see "What sort of disastrous masterpiece can YOU create?"

These triple A studios are failing because they essentially waste too much time effort and resources on the technical aspects of gaming and pushing the envelop to new climbs but all the while forgetting the player wants to play, to experience, to manipulate, to create, to destroy, to craft their own story within the story. Not to stand idly by as little more than the awe struck with mouth agape only able to bear witness to such a obscene and profane monument so ambitious daring and wild that can only leave those who look at it directly blinded by its opulent brilliance.

And this is but one of the reasons why these paragons will in fact serve their role to rend the industry asunder and crushed by their own weight so that the old intimidating lumbering beast can be slain so the agile new creatures can begin to rebuild the industry out of the beasts bloated corpse.

Captcha: Civil war. I think you might well have hit the nail on the head Captcha, because this industry as well as all economic systems flowing outward are moving to a point of inpass with humanity that only one will truly be able to move forward and remain in its current state unaltered. Perhaps not civil war, but an ecomonic war might loom on the horizon.

Edit: Forgive the verbosity. Been re-reading through Kafka and Nietzche for light summer reading and its leaving me more philosophical than usual.
 

RandV80

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Oct 1, 2009
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Many believe that Japanese developers trying to "westernize" their games in pursuit of larger profits are missing the point; That the unique, Japanese flavor is what attracted gamers to these games in the first place. If Matsuda is suggesting a system in which Japanese games are free to be Japanese rather than pale imitations of Western titles, that sounds great.
I gotta cheer for this part as well. The homogenized games market simply doesn't care for the type of games Squaresoft has historically made, and for those of us that do love those old games the Japanese quirkiness is part of the charm.

Though it makes me kind of worried that they may stop exporting some of their games, which is just downright stupid as well since while it may not be massive there's always a good size niche market for them. Look no further than Xenoblade and The Last Story on the Wii, with how much of a ***** it was to get NoA to release them over here.
 

RaNDM G

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Apr 28, 2009
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Glad to see a developer learning from their mistakes. Hopefully it's not too late for Square to turn their luck around.
 

CyberMachinist

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Oct 8, 2012
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Interesting but until i see the results I'm gonna remain cynical, words are just what you give-off when you want to make an impression of yourself, actions tell people who you really are.

On the questionably vague occasion it is true though, I really hope they make another parasite eve game, I've been interested in trying one and with people saying things about 3rd birthday I'm not sure if that's where i want to start, similar thing with Valkyrie chronicles. And lastly, will this mean that they finally hire new writers!?


Captcha: Yellow submarine? now we just got to wait and see if SE can put some diamonds in the sky.
 

Sehnsucht Engel

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Apr 18, 2009
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I don't care that much for their JRPGs, but Square Enix has published some good games lately, like Absolution and Tomb Raider, so it would be a shame to see them gone. So I think it's good that they're doing this.
 

Covarr

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May 29, 2009
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How about not throwing so much money away on "cinematics"? The best parts of Tomb Raider weren't the cutscenes, nor the parts where the gameplay is merely an excuse to show off the graphics (slides, tunnels, other limited-input sequences; they were the parts where the player had the most control. The platforming bits and puzzle solving were awesome, the wide-open stealthy areas were downright amazing, and both of these no doubt cost less to make than the eye candy playable cutscenes that pervade parts of the game.

But that's just an example. I'm sure a lot of your more recent games could've been every bit as good, if not better, while still costing less to make. Almost everything you've released lately has had a good deal of filler that I'd be willing to bet padded the game's length far more than it padded sales. That should be the very first thing you cut.

P.S. Thanks
 

DarklordKyo

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Nov 22, 2009
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V da Mighty Taco said:
What I'm getting from this story is this: SE is focusing less on core gamers, and most likely will abide by the old Japanese tradition that Capcom loves so much of not releasing many of their games outside of Japan. Now of course this is just speculation, but that's what it seems like to me.
Actually, a more proper translation (from what I can see) would be "Square sees that some big budget titles try to appeal to everyone, yet are hated because of it (like Resident Evil 6), whereas other titles work within reasonable budgets, and focus on appealing to the region of origin, yet sell reasonably well, and are loved (like Persona 3 & 4). Square wants a cut of the latter action, and are restructuring themselves appropriately."
 

JediMB

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Oct 25, 2008
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Wait...

Does it look like a big publisher has finally learned that making every game "AAA" is a bad idea? Well, it remains to be seen if they can actually live up to these claims.

And as far as localization goes, I'd be fine if most Japanese-style RPGs kept their original voice acting and just translated the subtitles. Cheaper, and less jarring for people like me.
 

IronMit

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Jul 24, 2012
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''trying to increase customer awareness by giving gamers a bigger say in a game's development''

This could work...
'Do you want hitman to be more linear and more like splinter cell conviction? NO
'Shall we replace the voice actor in Thief in exchange for acrobatic motion cap cutscenes' NO
 

The Artificially Prolonged

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Jul 15, 2008
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How bout not taking years making very nice looking cut scenes for games and instead refocus on just making good games, regardless of the platform. I do hope it works for Square Enix as they have published some good games and I like to see them turn from the brink and lead the way in cutting cost. However I don't think westernising themselves will help much, we already have western plenty of devs to make western games.
 

loa

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Jan 28, 2012
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Why did it take them so long to realize that their whole "scale back everything else, make our games look as shiny as possible" approach is fucking retarded?
 

Lightknight

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Nov 26, 2008
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Oh wow, a big gaming company suddenly realized that their forecasting department was comprised of assholes who think every game is going to make COD money if you just throw enough up-front money at it. Finally... though this potentially means less AAA games in slightly more niche markets. This is essentially Square-enix admitting that they made mistakes with Tomb Raider, Sleeping Dogs, and Hitman: Absolution. Three amazing games that were very well recieved and sold remarkably well.

I really hope this doesn't mean they'll stop those kinds of games, but I hope it does mean they'll stop swinging for the moon here. Budgeting appropriately and putting the money where it counts is what I want to see. Current graphics are generally good enough. I'm fine with a little less polish as long as the stories maintain their quality and the programming doesn't get in the way of that story telling.
 

Dr.Awkward

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Mar 27, 2013
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It's a good start, especially with no longer attempting to Westernize Japanese games. When you have to sacrifice your identity like that, something's gone really, really wrong.

However, there is one thing I wouldn't entirely agree on - Reducing their efforts on making their titles ready for world distribution. Square does need to reduce world distribution costs, but it's more at the physical level - With digital distribution going so strong, they should look more into making PC-ready titles and focus on selling them through Steam, where it's easy to reach their niche audiences. Steam can also serve as a place to experiment with Japanese games (perhaps to the point where they're not even translated and VO'd) to see what does and does not sell internationally - There are people out there who would like to see some quirky Japanese games come to Steam anyway!

(In fact, quite a few Japanese developers would get a lot more sales if they would just consider making PC releases and going through Steam...)
 

WhiteTigerShiro

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Sep 26, 2008
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Grey Carter said:
Essentially, Square Enix has been approaching its big-budget games as if they're guaranteed to sell in every market. You can judge for yourself [http://www.hd.square-enix.com/eng/news/pdf/20130527_01en.pdf] how well that has been working from a financial standpoint.
I think what you mean to say is that Square has been taking for granted that the steam from Final Fantasy 7 would carry them forever. Seriously, they've been riding the coattails from that one for far too long; it's about time people started wising-up to the fact that Square has long-since lost any real talent.