BloatedGuppy said:
Let's put it this way. I happily played Oblivion/Skyrim/Morrowind for hundreds of hours. I could barely imagine spending a couple with TESO, for the singular reason that the game is bursting with combat, and that combat is...uh...probably really really bad.
Probably. SOMEONE FROM THE BETA WOULD NEED TO CONFIRM.
As someone from the Beta, I'll try to cover what I found:
The combat system is very similar to that of TES series but with some MMO additions:
- Left click for basic attack
- Hold LMB for heavy attack
- Hold RMB for block
(So far, so TES)
- Left and right mouse buttons for melee range interrupt
- Double tap movement key for dodge
- 1-5 keys for active abilities and R key for Ultimate ability - Essentially magic or weapon skills (Weapon skills utilize Stamina, magics use Magicka)
Attacking with basic attacks does not consume stamina, then there's the synergizing of abilities:
Various AoE abilities has a description of "An ally can explode the material it's made out of to do AoE damage/AoE Stun/AoE Heal" making it have influences of GW2's combo's.
Blocking a big hit from an enemy can stun them. Using a heavy attack on a stunned target will knock it down for a few seconds.
Oh, one last thing about combat, range attacks (Be it from a Bow/Staff/Spell) are all homing, so you only need to have your target in sights when you're attacking, meaning you won't spend 90% of your time missing on moving targets (Though the projectiles can hit other objects if they get in the way).
So, the familiarity of TES combat is felt, but it has some shiny new mechanics in play to make it more MMO friendly. I actually find it's a bit of an improvement over the usual TES affair, it's not perfect (Melee attacks still suffer from the lack of weight aspect, aside from knocking down a stunned target) but the additional abilities (Along with not having stamina tied to regular attacks) helps it be more interesting, as does the introduction of defensive abilities such as Dodging and Interrupting - It becomes less "Spam LMB until target falls over" and more interactive, with the ability to choose to use spells and weapon abilities, the ability to time blocks to open up a target for CC, ability to dodge attacks and traps and the ability to interrupt powerful spells.
Edit:
Just remembered something important. Magicka, Health and Stamina all regenerate a lot faster than in other TES games at base (With cost reductions and regeneration increasing passives and equipment fairly common) increasing the speed of the combat and the reliance on potions (Though there are still potions, and a quick select wheel to choose them)