Ah...the Arena. I love it.TheKasp said:I just remembered Stalker: Shadow of Chernobyl. They threw me in a room with 2 full armored and equipped Stalker and I had only a knife and 5 grenades. No armor, no other weapons, nothing. The good ol' times.
I always enjoy games where I have to work for not getting killed.
It is hard, but that's it's charm.
Quoting TvTropes:
TvTropes said:There are few video games on this page which come close to the level of creeping, grinding dread this game and its sequels inspires. The atmosphere of crushing horror is made far worse by the fact it holds quite old fashioned views about what the average player should be capable of. In other words, it wants you dead. Very dead. Remember those other FPS s where you had limitless supplies of ammo which took up no room in your magic bottomless bag? No. Remember those games where there'd be some guy who would helpfully fill you in on the boss's weak point before you fought him? No. Remember those games where the people not shooting you spoke the same language as you? Nyet. Remember those games where you didn't have to eat, where being injured was just a reason to be slightly more cautious, and you could heal by simply walking away and waiting for a bit? No, no, no, no, no. There is no salvation, no Hope Spots in the crumbling, radioactive ruins of the Zone; you will die and you will not understand what happened, except that your end was quick but not quick enough. Around the next corner from your near fatal encounter with an invisible mutant you will find not a safe house but a band of disinterested Ukrainians waiting to kill and loot your slowly bleeding-out meat. It is a game that will hook and hold you even though half the time you wish you WERE dead, such is the level of fear and suffering you are being put through, because just surviving in the Zone feels like a tangible achievement. That is STALKER.