@Rozalia1
"How is it a shooter when you don't shoot things? Are you classing those first person horror indie games as shooters or something due to being first person? I assume its based on the choice of some (a drop in the ocean) giving you the option of doing a pacifist run where you don't kill anybody thereby cutting down on the shooting...however a lot of such games will still have a tranq gun of sorts which is still shooting."
As long as its possible to not be seen or not shooting, then its a shooter without shooting

. That includes STALKER, Last Light and RTCW by the way.
"Some of my favorite JRPGs are Shin Megami Tensai 2 and 3 so that comment is always absurd in relation to me. You sounded very flustered is all, I didn't say you were, merely asked."
No idea what that game is about, so I dont know how (remotely) accurate that comment is. Its just a stereotype.
Some of my favourite FPS are STALKER and Last Light. That FPSes are "shallow, stupid, cant tell a good story and are boom boom and explosions" does not cut it with me.
"Anti-virus is telling me its phishing."
I played it. My antivirus says it is fine.
If you are afraid to ue here is the video of a game with no bells and whistles

:
https://www.youtube.com/watch?v=hGHHw_7zRfc
"What makes DMC3, is it the excellent gameplay? Or is it the effect of Dantes cape not being static? Is it the lighting? Is it perhaps the effect in the vergil fight where his hair starts spiked (which as a twin is what makes him look different to Dante), but in the fight the rain makes it go down which makes him just like Dante? Now that funnily enough is an actual effect that is part of the plot as it makes sense in regards to Vergil, which is hilarious as I asked for twink with examples, he provides none ultimately and than I provide one. "
What does it for STALKER then? Its the thunderstorm in the distance that lights the entire area for a second. A sniping shot in the storm. Its the lightning that lets you see who is on a ledge behind you, giving you the edge in certain situations. Its the bullet physics that allows for richochets at shallow angles and proper ammo, different armor groupes for every suit in the game, making eye shots on Exoskeletons or Heart shots on poor old jacket wearing people absolutely deadly.The physics that drop penetration with the distance.
Or maybe the excitement of wounding something and having to track its bloody trail on the grass in order to find its exact location.
Or the unpredictability of the AI, that frequently endangeres even "safe camps", seeing the dead bodies of battles you never saw because you were somewhere else entirely. Or seeing them being in places that they should not be, raiding even secret areas.
Yes, for this game, technology (Graphical, Physics, AI) are a part of the gameplay. And not a small part either. Dare I say they are a part of its storytelling. And certainly important for immersion - something you for some reason ignore

.
For DMC, it seems that it aint. Different games. Different principles.
"Anyway like I said such things are nice and regardless of the fabrication twink is running wild with, I do not hate such things. I just do not think such things make up 90% of what a game is."
Except sometimes these things ARE part of gameplay

. Not just twink

.
"I'm also sorry for the misunderstanding."
No problem.
"I think those people focus on the negatives too much, yes there is crap out there but that goes for everything. Deeming everything crap based on a selection is incorrect to do. "
It really is incorrect to do. I dont get them, hell some gamers sometimes say "Of coarse games cant even compare to the average book" and I am like... "Have you ever read a book in your life? No, not those that school MAKES you read... Jeez..."