That's not necessarily true. While the as-promised PC version of Star Citizen looks like it'll beat up i7s and punch Titans in the sac if you turn all the bells and whistles on, there's nothing to say that a next-gen console version couldn't work if they dialed down a lot of features for that version.
As a PC title the game would almost certainly have a fair amount of scalability built into it otherwise you're cutting yourself off from a bulk of your potential customers. If the game can be scaled down low enough to run on a mid-range 'gaming' laptop then it they should be able to shoehorn it onto a next-gen console. Nexxt-gen consoles may lack a lot of raw computational grunt but they're not doorsteps... unless, apparently, you got a PS4 from amazon.