Star Wars and Mass Effect Fanatics

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Acton Hank

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Ilikemilkshake said:
Flamezdudes said:
GrimTuesday said:
Yes. I'm of the opinion that it shouldn't be changed just because you don't like the ending. Its just a part of life, endings won't always be as awesome and wonderful as you think they should be, the good guys don't always win, the day isn't always saved, and the actions of a few don't always make everything better for everyone else. Of course, there is the counter argument that the difference is that George Lucas changed those things on a whim because he though it would be better, not to mention the things that were changed were pretty minor in the grand scheme of things, thus making the argument that its not a good comparison, but I'm inclined to agree with the OP.
Why does no one get what we're actually annoyed about?

To be honest, the primary problem with the endings which outweighs all the other problems of choice and depression is that IT DOESN'T. MAKE. SENSE. It completely destroys the lore and everything that's been set up, there wasn't even any build up and we aren't even allowed to argue at the end of the game with
The Catalyst
.

Why is the Normandy fleeing? What is that light? How in the hell can synthetics and organics suddenly become the same!? The Reapers intentions make no sense and break ME1's established lore.

And so, so many more questions and reasons why the ending doesn't make sense at all.

I was prepared for a depressing ending (even though they said it would be bittersweet when it's actually grimdark and there's no happiness at all), including with Shepard dieing but what I wasn't prepared for was something that doesn't even make sense.
Plus the biggest plothole of all. The reapers would have won if the catalyst didn't bring you up on his magic elevator and give you the choice to kill them -.-

OP: Watch this:
<youtube=6M0Cf864P7E>

That probably doesn't even cover half of the problems with the ending but hopefully you'll see why people have been complaining.
This one cover most of the problems, I think...
http://www.youtube.com/watch?v=7MlatxLP-xs&feature=relmfu
 

Acton Hank

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CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
 

Hagi

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ChrisRedfield92 said:
CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
Broken Steel did change the ending based on fan-feedback. As far as I can recall it wasn't fan rage though.

Neither can I recall any discussion whatsoever regarding "artistic integrity". The only only thing I remember is a general feeling of "Bethesda listened, awesome! Great for them, great for us".

I wasn't very involved or anything though so I might be wrong.
 

Hero in a half shell

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CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Yeah, Broken Steel was a response to fan outcry that the ending for Fallout 3 kinda sucked, and they wanted to continue on exploring and playing, so Bethesda created and released an expansion pack that retconned the ending big time so you could continue playing, and added a whole new bunch of missions and stuff, it's practically a carbon copy of what happened here, except the rage is much more bitter and public for Mass Effect 3.
flecker080 said:
Does anyone else think that people who hate that Lucas changed his original films yet want Bioware to change/alter/supplement the ending to ME3 are hypocrites?
These are two completely seperate situations, people are mad at Lucas because his changes are unneccessary and aren't adding anything to the films, in fact a lot of them are seen as making things worse (inserting a brazenly dumb NOOOO! into the final emotional scene in ROTJ)
Whereas the Mass Effect fans are annoyed because Bethesda have failed in their ending to give them proper closure on what happens to the Mass Effect universe and characters, and the paultry ending they recieved is full of plot holes and problems.

Now, we have always known that EA won't leave the series there, and DLC will be designed and created specifically for Mass Effect to give fans extra gameplay stuff and make EA money. Bethesda have been really open about asking fans what they want them to work on, and so the fans have been calling for them to use the DLC to fix the dang ending. Beth even realised that the anger at the ending was that severe that they decided to release it for free.

On the very surface of it, yes, they are calling for one creator to stop changing his work, because they like it, and demanding that another change theirs because they do not like it, but the specifics of each situation are very different, so much so that each is justified by their own circumstances.
 

Richardplex

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Vault101 said:
Smithburg said:
No, the original star wars was good, so changing it like that is considered making it worse, whereas the mass effect ending was bad because it was senseless, the point is that they want the ending changed to make the game better, and the dont want changes in star wars so that it will stay better.

Frankly im just tired of the bitching, I don't like the ending in the slightest bit, but Bioware doesnt give a shit. they said their going to add stuff to the end, but not change their vision, so basically they believe their ending makes sense, and is only doing this to shut people up. And i really think other game companies are backing up bioware so they wont have to deal with fan reactions like that in the future, even though on april first many of those same developers made fun of bioware for the shitty ending they made. Its all just getting annoying, but I wont be buying any dlc for mass effect as its all pointless to me
the ending actually does make sense with indoctrination theory

if in indoctrination theory were true then it would be brilliant

HOWEVER thats probably too much to hope for, I dont see how they are going to make sense of this with a few cutscenes

we just hav eot wait and see
It would work if they just added cutscenes for the renegade ending. Because that would be the problem with indoctrination theory (which I do believe): you wake up, and then the viewer has the imagine the entire last half of act 3. Including how Shepard stops the reapers.

Also, just a warning, maybe it'll be different without Zeel, but people will jump on your throat for admitting to finding merit in indoctrination, so prepare for incoming "grasping at straws" "biodrone in denial" et cetera comments.
 

Ilikemilkshake

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ChrisRedfield92 said:
Ilikemilkshake said:
Flamezdudes said:
GrimTuesday said:
Yes. I'm of the opinion that it shouldn't be changed just because you don't like the ending. Its just a part of life, endings won't always be as awesome and wonderful as you think they should be, the good guys don't always win, the day isn't always saved, and the actions of a few don't always make everything better for everyone else. Of course, there is the counter argument that the difference is that George Lucas changed those things on a whim because he though it would be better, not to mention the things that were changed were pretty minor in the grand scheme of things, thus making the argument that its not a good comparison, but I'm inclined to agree with the OP.
Why does no one get what we're actually annoyed about?

To be honest, the primary problem with the endings which outweighs all the other problems of choice and depression is that IT DOESN'T. MAKE. SENSE. It completely destroys the lore and everything that's been set up, there wasn't even any build up and we aren't even allowed to argue at the end of the game with
The Catalyst
.

Why is the Normandy fleeing? What is that light? How in the hell can synthetics and organics suddenly become the same!? The Reapers intentions make no sense and break ME1's established lore.

And so, so many more questions and reasons why the ending doesn't make sense at all.

I was prepared for a depressing ending (even though they said it would be bittersweet when it's actually grimdark and there's no happiness at all), including with Shepard dieing but what I wasn't prepared for was something that doesn't even make sense.
Plus the biggest plothole of all. The reapers would have won if the catalyst didn't bring you up on his magic elevator and give you the choice to kill them -.-

OP: Watch this:
<youtube=6M0Cf864P7E>

That probably doesn't even cover half of the problems with the ending but hopefully you'll see why people have been complaining.
This one cover most of the problems, I think...
http://www.youtube.com/watch?v=7MlatxLP-xs&feature=relmfu
Thanks, that was a really interesting watch.
The AngryJoe video more focused on individual things that made no sense while that one you linked was more why the ending doesn't work in the context of the entire series. I think both together pretty much explains why the ending is terrible.
ChrisRedfield92 said:
CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
One of the main complaints with FO3 was that the ending was stupid and contrived. For one you're locked in a room and forced into a silly fight. Then you're given a choice with 3.5 options. Good karma you kill yourself in order to fix the water supply or Bad Karma you send in one of the Brotherhood of Steel guys to their death to fix the water supply Or More Bad karma you sabotage the water supply to kill all mutants, although someone still needs to sacrifice themselves.

Now this was pretty stupid because it came from nowhere, and seemed like it was only included to add drama.
Also you could bring 2 followers with you, two of whom are mutants and are resistant to radiation. So they wouldn't have died trying to fix the water supply.. but they refused to help because "it's your destiny"
And finally, even if you sacrificed someone else so that you could live, the game still ends and you don't get to keep wandering around the wasteland.

Broken Steel fixed this and everyone rejoiced. It's a shame we don't have that with me3
 

PurePareidolia

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When Lucas changes Star Wars, it derails characterization, adds nothing new and decreases the quality of the film. When Ridley Scott changes Blade Runner it makes it more coherent, a better viewing experience and better conveys the story in ways the original cut failed.

When Bethesda changes the ending to Fallout 3, it adds new content, adds choices that improve the narrative coherence of the scene and additional gameplay elements (ie, main quest continuation) that better mesh with that which has come before.

When changes are made that run counter to the themes, narrative conventions, lore, characterization or even gameplay that has come before, it's generally considered a bad thing because it damages the integrity of the art as a whole. By that same logic, when a sequence in a narrative has these same problems, people have a similar reaction because the coherence of the experience is damaged by those moments. In another story, the ending we got could fit in perfectly, if it maintained the tone, themes, central conflict and gameplay precedents of what came before. It would mesh with the whole, and people would be OK with it. By that same merit, someone could write a scene where two bounty hunters sit at a table and the protagonist fires after his assailant. It's not inherently bad (though it is a bit dumb n principle) but it didn't work in the narrative it was inserted into.

This is the case with ME3's ending - the ending itself feels out of place for the same reason Lucas' changes feel out of place in Star Wars, so the rationale behind asking for them to be changed is in fact the same one as asking for Star Wars to remain the same. We want something narratively coherent, thematically consistent and in keeping with the gameplay precedents set up earlier.

People talk a log about "artistic integrity" without giving a lot of thought to what the term means, when really, it's not about the art never changing - if it was, that went out the window as soon as From Ashes was discovered, it's about art making sense and remaining true to a specific vision the whole way through. That's why From Ashes reinforces the game's artistic integrity, instead of damaging it - Javik is an important part of the lore, and a consistant, coherent addition to the game in which he fits seamlessly. If instead we got say, Blasto the Hanar Spectre as a squadmate, that would be awesome, but it would be tonally jarring and undermine the themes of the game, damaging it's integrity. In Star Wars, the original cut had artistic integrity because the themes and storyline were consistent from start to finish. It's integrity was damaged by Lucas' changes, while Mass Effect 3, had artistic integrity (which did kind of get iffy around ME2, but the game was internally consistent enough to let that slide), but the ending itself damages the artistic integrity of the series as a whole by betraying it's core principles.

A lot of people will argue the ending served to make the point that no matter what you do in life, in the end you die and all your choices are moot, but those people fail to comprehend the game as a whole. EDI's character arc involved her discovering the vales and nature of organic life, and how it creates purpose through its legacy beyond its own lifespan. Shepard's role in the entire series has been one of self-actuallization and the triumph of free will over inevitability. The core narrative of Mass Effect deals with the legacy of the Protheans and the fact that its last survivors were able to slow the eternal cycle of the reapers by giving their own lives. The theme most often reinforced by the gameplay is one of a single person influencing vast outcomes simply through an unwillignness to sit by and let things happen - even the citadel side quests and supporting different participants of an argument reinforce the theme that what you do has consequences. The ending cannot tell us what we do doesn't matter because the rest of the game tells us it does. That internal consistency is the broken integrity of the series as a coherent piece of art. It does not belong in Mass Effect, and that above all is why the ending fails.

Also, are you really surprised that after three games about how much your choices matter and how you have to fight to defend that which you hold dear some people took that to heart? It's a testament to just how well Bioware built this series that people refuse to let it end like this.
 

Acton Hank

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Ilikemilkshake said:
ChrisRedfield92 said:
Ilikemilkshake said:
Flamezdudes said:
GrimTuesday said:
Yes. I'm of the opinion that it shouldn't be changed just because you don't like the ending. Its just a part of life, endings won't always be as awesome and wonderful as you think they should be, the good guys don't always win, the day isn't always saved, and the actions of a few don't always make everything better for everyone else. Of course, there is the counter argument that the difference is that George Lucas changed those things on a whim because he though it would be better, not to mention the things that were changed were pretty minor in the grand scheme of things, thus making the argument that its not a good comparison, but I'm inclined to agree with the OP.
Why does no one get what we're actually annoyed about?

To be honest, the primary problem with the endings which outweighs all the other problems of choice and depression is that IT DOESN'T. MAKE. SENSE. It completely destroys the lore and everything that's been set up, there wasn't even any build up and we aren't even allowed to argue at the end of the game with
The Catalyst
.

Why is the Normandy fleeing? What is that light? How in the hell can synthetics and organics suddenly become the same!? The Reapers intentions make no sense and break ME1's established lore.

And so, so many more questions and reasons why the ending doesn't make sense at all.

I was prepared for a depressing ending (even though they said it would be bittersweet when it's actually grimdark and there's no happiness at all), including with Shepard dieing but what I wasn't prepared for was something that doesn't even make sense.
Plus the biggest plothole of all. The reapers would have won if the catalyst didn't bring you up on his magic elevator and give you the choice to kill them -.-

OP: Watch this:
<youtube=6M0Cf864P7E>

That probably doesn't even cover half of the problems with the ending but hopefully you'll see why people have been complaining.
This one cover most of the problems, I think...
http://www.youtube.com/watch?v=7MlatxLP-xs&feature=relmfu
Thanks, that was a really interesting watch.
The AngryJoe video more focused on individual things that made no sense while that one you linked was more why the ending doesn't work in the context of the entire series. I think both together pretty much explains why the ending is terrible.
ChrisRedfield92 said:
CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
One of the main complaints with FO3 was that the ending was stupid and contrived. For one you're locked in a room and forced into a silly fight. Then you're given a choice with 3.5 options. Good karma you kill yourself in order to fix the water supply or Bad Karma you send in one of the Brotherhood of Steel guys to their death to fix the water supply Or More Bad karma you sabotage the water supply to kill all mutants, although someone still needs to sacrifice themselves.

Now this was pretty stupid because it came from nowhere, and seemed like it was only included to add drama.
Also you could bring 2 followers with you, two of whom are mutants and are resistant to radiation. So they wouldn't have died trying to fix the water supply.. but they refused to help because "it's your destiny"
And finally, even if you sacrificed someone else so that you could live, the game still ends and you don't get to keep wandering around the wasteland.

Broken Steel fixed this and everyone rejoiced. It's a shame we don't have that with me3
Soooooooooo...... basically FO3's ending is just as stupid as ME3's and was changed, without the same amount of backlash as ME3...
and yet, Bioware refuses to change the ending and instead add stuff to the ending which will probably make it worse...
Why?
Who is running that place?
 

Ilikemilkshake

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ChrisRedfield92 said:
Ilikemilkshake said:
ChrisRedfield92 said:
Ilikemilkshake said:
Flamezdudes said:
GrimTuesday said:
Yes. I'm of the opinion that it shouldn't be changed just because you don't like the ending. Its just a part of life, endings won't always be as awesome and wonderful as you think they should be, the good guys don't always win, the day isn't always saved, and the actions of a few don't always make everything better for everyone else. Of course, there is the counter argument that the difference is that George Lucas changed those things on a whim because he though it would be better, not to mention the things that were changed were pretty minor in the grand scheme of things, thus making the argument that its not a good comparison, but I'm inclined to agree with the OP.
Why does no one get what we're actually annoyed about?

To be honest, the primary problem with the endings which outweighs all the other problems of choice and depression is that IT DOESN'T. MAKE. SENSE. It completely destroys the lore and everything that's been set up, there wasn't even any build up and we aren't even allowed to argue at the end of the game with
The Catalyst
.

Why is the Normandy fleeing? What is that light? How in the hell can synthetics and organics suddenly become the same!? The Reapers intentions make no sense and break ME1's established lore.

And so, so many more questions and reasons why the ending doesn't make sense at all.

I was prepared for a depressing ending (even though they said it would be bittersweet when it's actually grimdark and there's no happiness at all), including with Shepard dieing but what I wasn't prepared for was something that doesn't even make sense.
Plus the biggest plothole of all. The reapers would have won if the catalyst didn't bring you up on his magic elevator and give you the choice to kill them -.-

OP: Watch this:
<youtube=6M0Cf864P7E>

That probably doesn't even cover half of the problems with the ending but hopefully you'll see why people have been complaining.
This one cover most of the problems, I think...
http://www.youtube.com/watch?v=7MlatxLP-xs&feature=relmfu
Thanks, that was a really interesting watch.
The AngryJoe video more focused on individual things that made no sense while that one you linked was more why the ending doesn't work in the context of the entire series. I think both together pretty much explains why the ending is terrible.
ChrisRedfield92 said:
CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
One of the main complaints with FO3 was that the ending was stupid and contrived. For one you're locked in a room and forced into a silly fight. Then you're given a choice with 3.5 options. Good karma you kill yourself in order to fix the water supply or Bad Karma you send in one of the Brotherhood of Steel guys to their death to fix the water supply Or More Bad karma you sabotage the water supply to kill all mutants, although someone still needs to sacrifice themselves.

Now this was pretty stupid because it came from nowhere, and seemed like it was only included to add drama.
Also you could bring 2 followers with you, two of whom are mutants and are resistant to radiation. So they wouldn't have died trying to fix the water supply.. but they refused to help because "it's your destiny"
And finally, even if you sacrificed someone else so that you could live, the game still ends and you don't get to keep wandering around the wasteland.

Broken Steel fixed this and everyone rejoiced. It's a shame we don't have that with me3
Soooooooooo...... basically FO3's ending is just as stupid as ME3's and was changed, without the same amount of backlash as ME3...
and yet, Bioware refuses to change the ending and instead add stuff to the ending which will probably make it worse...
Why?
Who is running that place?
Broken Steel allowed you to keep playing after the main quest. (aswell as seeing the consequences of your choice of fixing/sabotaging the water supply) It also has a better story than the main quest.
It also increased the level cap and added more perks, weapons and creatures.

So basically it did everything a DLC should do. No one complained that it retconned the crappy original ending. Yet everyone keeps saying it would destroy gaming as an artistic medium if Bioware did this.
 

Mikeyfell

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Aug 24, 2010
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Star Wars were good movies that Lucas changed for the worse.
Mass Effect was shit and we want it changed for the better.

There's a difference.
A semantic difference, but it's still different.


Before I read the OP I thought the title of the thread was "Star Wars and Mass Effect Fanfics

And now I can't get the image of Chewbacca making out with Garrus out of my head. I think I have a problem.
 

ShadowsofHope

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Nov 1, 2009
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CriticKitten said:
ShadowsofHope said:
flecker080 said:
Maybe I have a different point of view since i grew up with the original altered trilogy coming out in theaters when i was young but also had the original unaltered trilogy on vhs. It didnt really bother me back then. However, I believe changing any art is just stupid. I'll skip the whole analogy about changing a classic piece of art, but it really does come right down to it. If gamers want video games to be taken seriously as art, then there shouldn't be so much complaining and petitioning for changes. I know this happened with Sherlock Holmes, but that is an exception, not a regularity. The real question I should have asked is "Do gamers want to set the precedent as games to be a product for consumers to buy (where such complaints could make sense) or pieces of art for us to enjoy/criticize (without us calling out for changes to whatever we dislike)?"
*Ahem*

Fallout 3: Broken Steel

Asura's Wrath

InFamous 2

NwN2: Mask of the Betrayer Expansion

http://en.wikipedia.org/wiki/Alternate_ending

Mass Effect 3 was never going to set a precedent, it is simply the one in the spotlight right now. Art as an evolving and changing design had the precedent set before most of us were even born. Don't give us that argument.
Er, perhaps I'm misunderstanding, but I wasn't aware that any of those games had their endings changed after their release, which seems to be what the quoted poster was trying to say. And if indeed none of them did, then yes, ME3 would actually be setting a precedent by completely changing its ending post-release. A rather negative one at that.

And I, for one, happen to agree with the notion of avoiding such radical changes to a game after it's been finished. I'm not exactly eager to see fans capable of changing the ending of a game because they don't like it. Crap or not, I'd rather have the game end the way it was written to end. Changing the ending of a game via DLC (whether free or not) after the game is already released just seems like a bad way to do business. It may sound callous to some of the Take Back Mass Effect peeps, but that's just my opinion. *shrug*
Fallout 3: Broken Steel was the released ending expansion that retconned the original ending of Fallout 3 due to plot inconsistencies and needless sacrifice of the main character to achieve the ending, which the fans noticed and brought to attention.

Mask of the Betrayer retconned the ending of Neverwinter Nights 2 where everyone supposedly died in a cave-in to have the hero survive the ordeal and be transported to another land for a new adventure, which more or less several other supporting characters that supposedly died as well being revealed to have escaped as well. This was also due to fan attention.

Mass Effect 3's ending was not the original ending planned. It was the rushed ending that only two of the writers actually came up with at the last moment, without any insight from the rest of the writing staff.
 

Acton Hank

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Ilikemilkshake said:
ChrisRedfield92 said:
Ilikemilkshake said:
ChrisRedfield92 said:
Ilikemilkshake said:
Flamezdudes said:
GrimTuesday said:
Yes. I'm of the opinion that it shouldn't be changed just because you don't like the ending. Its just a part of life, endings won't always be as awesome and wonderful as you think they should be, the good guys don't always win, the day isn't always saved, and the actions of a few don't always make everything better for everyone else. Of course, there is the counter argument that the difference is that George Lucas changed those things on a whim because he though it would be better, not to mention the things that were changed were pretty minor in the grand scheme of things, thus making the argument that its not a good comparison, but I'm inclined to agree with the OP.
Why does no one get what we're actually annoyed about?

To be honest, the primary problem with the endings which outweighs all the other problems of choice and depression is that IT DOESN'T. MAKE. SENSE. It completely destroys the lore and everything that's been set up, there wasn't even any build up and we aren't even allowed to argue at the end of the game with
The Catalyst
.

Why is the Normandy fleeing? What is that light? How in the hell can synthetics and organics suddenly become the same!? The Reapers intentions make no sense and break ME1's established lore.

And so, so many more questions and reasons why the ending doesn't make sense at all.

I was prepared for a depressing ending (even though they said it would be bittersweet when it's actually grimdark and there's no happiness at all), including with Shepard dieing but what I wasn't prepared for was something that doesn't even make sense.
Plus the biggest plothole of all. The reapers would have won if the catalyst didn't bring you up on his magic elevator and give you the choice to kill them -.-

OP: Watch this:
<youtube=6M0Cf864P7E>

That probably doesn't even cover half of the problems with the ending but hopefully you'll see why people have been complaining.
This one cover most of the problems, I think...
http://www.youtube.com/watch?v=7MlatxLP-xs&feature=relmfu
Thanks, that was a really interesting watch.
The AngryJoe video more focused on individual things that made no sense while that one you linked was more why the ending doesn't work in the context of the entire series. I think both together pretty much explains why the ending is terrible.
ChrisRedfield92 said:
CriticKitten said:
Eddie the head said:
Fallout 3: Broken Steel was and add on that changed the ending to the main story. I know that for sure so yeah it has been done before.
Wasn't aware of that. Huh.

Though unless it was a changed ending that was brought about because of massive player complaints, I'm not sure if it's quite the same thing. Regardless, though, that's interesting.
Did anyone complain about "artistic integrity" when Broken Steel came out?
I'll admit I haven't played Fallout 3 that much, but I don't recall Fallout 3 getting so much rage about the ending...
One of the main complaints with FO3 was that the ending was stupid and contrived. For one you're locked in a room and forced into a silly fight. Then you're given a choice with 3.5 options. Good karma you kill yourself in order to fix the water supply or Bad Karma you send in one of the Brotherhood of Steel guys to their death to fix the water supply Or More Bad karma you sabotage the water supply to kill all mutants, although someone still needs to sacrifice themselves.

Now this was pretty stupid because it came from nowhere, and seemed like it was only included to add drama.
Also you could bring 2 followers with you, two of whom are mutants and are resistant to radiation. So they wouldn't have died trying to fix the water supply.. but they refused to help because "it's your destiny"
And finally, even if you sacrificed someone else so that you could live, the game still ends and you don't get to keep wandering around the wasteland.

Broken Steel fixed this and everyone rejoiced. It's a shame we don't have that with me3
Soooooooooo...... basically FO3's ending is just as stupid as ME3's and was changed, without the same amount of backlash as ME3...
and yet, Bioware refuses to change the ending and instead add stuff to the ending which will probably make it worse...
Why?
Who is running that place?
Broken Steel allowed you to keep playing after the main quest. (aswell as seeing the consequences of your choice of fixing/sabotaging the water supply) It also has a better story than the main quest.
It also increased the level cap and added more perks, weapons and creatures.

So basically it did everything a DLC should do. No one complained that it retconned the crappy original ending. Yet everyone keeps saying it would destroy gaming as an artistic medium if Bioware did this.
Gaming journalism in general, Fuck you, you pretentious pseudo intellectual, hypocritical fucks.
The damage the ending did, not just to Bioware or the Mass Effect series, but to gaming journalism sites in general will be felt for years to come.
Why is Bioware standing by this crapfest of an ending? I don't believe for a second that this is the direction they wanted to go in, or that the ending was their so called "Artistic vision" because anyone who has even the most rudimentary understanding of basic writing can say that nothing works in this ending.
Worst of all are the reviewers who said the ending was fine.
The people who allegedly have English degrees and qualifications say the ending is fine.
WTF is going on?!
That's not rhetorical, I cannot comprehend why not one reviewer called out the ending.
Even Brad Gallaway from Gamecritics.com, the guy who gave Dragon Age 2 a score of 2.5 is saying the ending was fine...
It's mindblowing... just... Why?
 

Ticonderoga117

New member
Nov 9, 2009
91
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0
ChrisRedfield92 said:
*la snip*
Answers to your questions:
1. "Artistic integrity" *vomits*
2. Monkeys ruled by EA.

Truthfully I don't get it either. FO3 vanilla was awesome. FO3 w/ Broken Steel was even more awesome. ME3 (minus last ten minutes) was awesome. Why don't people, including EA and Bioware that stand to make a ton of money and fan praise for something like this, WANT A ME3 BROKEN STEEL DLC!?!?!

In the immortal words of Yahtzee, this is pants on head retarded.
 

idarkphoenixi

New member
May 2, 2011
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Don't even think about comparing the shlock that was the prequels and special editions to the otherwise amazing Mass Efffect series....

But since you did it anyway, no, it's not the same.
Nobody ever said "we want more closure, clarity and an ending that actually makes sense" when it came to the special edition altering. They were saying "STOP CHANGING YOUR MOVIE IT'S FINE THE WAY IT IS!!" Also, the fact that George Lucas never even gives the option of watching the original movie is just a big middle finger to everyone who he turned into a fan beforehand.

Mass Effects writing and character development is infinitely better and more detailed than Star Wars (in my opinion at least). People were pissed off because all that rich detail gets set on fire and kicked out the nearest airlock in the final 10minutes of a series you could spend over 100hours playing through.
 

Acton Hank

New member
Nov 19, 2009
459
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0
Ticonderoga117 said:
ChrisRedfield92 said:
*la snip*
Answers to your questions:
1. "Artistic integrity" *vomits*
2. Monkeys ruled by EA.

Truthfully I don't get it either. FO3 vanilla was awesome. FO3 w/ Broken Steel was even more awesome. ME3 (minus last ten minutes) was awesome. Why don't people, including EA and Bioware that stand to make a ton of money and fan praise for something like this, WANT A ME3 BROKEN STEEL DLC!?!?!

In the immortal words of Yahtzee, this is pants on head retarded.
I don't get how the quality of the writing can just nosedive so suddenly, and then no one on the team has any objections. None of the supposedly qualified reviewers call it out and then the consumers that keep the companies running are so completely ignored and marginalized as whiny.

Even by EA standards this doesn't make sense. Why would EA allow the release of an ending so godawful and alienating that pissed off just about everybody. You can get away with certain things that annoy costumers, but this is too much...

To be honest I don't see why an EA executive isn't telling them to exactly what the fans want.
An EA executive would have looked at this ending and said "it's not satifying, make it a happy ending so that people are satisfied and happy." And even though that would have pissed some people off, the backlash wouldn't have been nowhere near this scale.

I don't see how this ending defends DLC interests. Shepard dies in most of them.
 

Ticonderoga117

New member
Nov 9, 2009
91
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0
ChrisRedfield92 said:
Ticonderoga117 said:
ChrisRedfield92 said:
*la snip*
Answers to your questions:
1. "Artistic integrity" *vomits*
2. Monkeys ruled by EA.

Truthfully I don't get it either. FO3 vanilla was awesome. FO3 w/ Broken Steel was even more awesome. ME3 (minus last ten minutes) was awesome. Why don't people, including EA and Bioware that stand to make a ton of money and fan praise for something like this, WANT A ME3 BROKEN STEEL DLC!?!?!

In the immortal words of Yahtzee, this is pants on head retarded.
I don't get how the quality of the writing can just nosedive so suddenly, and then no one on the team has any objections. None of the supposedly qualified reviewers call it out and then the consumers that keep the companies running are so completely ignored and marginalized as whiny.

Even by EA standards this doesn't make sense. Why would EA allow the release of an ending so godawful and alienating that pissed off just about everybody. You can get away with certain things that annoy costumers, but this is too much...

To be honest I don't see why an EA executive isn't telling them to exactly what the fans want.
An EA executive would have looked at this ending and said "it's not satifying, make it a happy ending so that people are satisfied and happy." And even though that would have pissed some people off, the backlash wouldn't have been nowhere near this scale.

I don't see how this ending defends DLC interests. Shepard dies in most of them.
Yeah, I don't get it either. Now it's been said that only two people brainstormed the end. It's already been mentioned here and I don't know if it's true or not. However, I don't think an EA exec would've said "Give the customers something good because we can." I see "Let's give them something good because we can make a metric-ton of money from it." Which is all the more confusing because they are NOT doing this as it currently stands.

Personally, if the Extended Cut was extremely well done and un-did all the horrible storytelling ****ups the current ending has, I would GLADLY pay some money for the quality product. As it stands, I think the Extended Cut is going to suck because it will not be quality. In attempting to explain the crap we have, more crap will show up. Being a CS student there's a sayign that applies here. "For every bug you remove, 10 more crop up."

I hope for the best, but prepare for the worst.
 

Acton Hank

New member
Nov 19, 2009
459
0
0
Ticonderoga117 said:
ChrisRedfield92 said:
Ticonderoga117 said:
ChrisRedfield92 said:
*la snip*
Answers to your questions:
1. "Artistic integrity" *vomits*
2. Monkeys ruled by EA.

Truthfully I don't get it either. FO3 vanilla was awesome. FO3 w/ Broken Steel was even more awesome. ME3 (minus last ten minutes) was awesome. Why don't people, including EA and Bioware that stand to make a ton of money and fan praise for something like this, WANT A ME3 BROKEN STEEL DLC!?!?!

In the immortal words of Yahtzee, this is pants on head retarded.
I don't get how the quality of the writing can just nosedive so suddenly, and then no one on the team has any objections. None of the supposedly qualified reviewers call it out and then the consumers that keep the companies running are so completely ignored and marginalized as whiny.

Even by EA standards this doesn't make sense. Why would EA allow the release of an ending so godawful and alienating that pissed off just about everybody. You can get away with certain things that annoy costumers, but this is too much...

To be honest I don't see why an EA executive isn't telling them to exactly what the fans want.
An EA executive would have looked at this ending and said "it's not satifying, make it a happy ending so that people are satisfied and happy." And even though that would have pissed some people off, the backlash wouldn't have been nowhere near this scale.

I don't see how this ending defends DLC interests. Shepard dies in most of them.
Yeah, I don't get it either. Now it's been said that only two people brainstormed the end. It's already been mentioned here and I don't know if it's true or not. However, I don't think an EA exec would've said "Give the customers something good because we can." I see "Let's give them something good because we can make a metric-ton of money from it." Which is all the more confusing because they are NOT doing this as it currently stands.

Personally, if the Extended Cut was extremely well done and un-did all the horrible storytelling ****ups the current ending has, I would GLADLY pay some money for the quality product. As it stands, I think the Extended Cut is going to suck because it will not be quality. In attempting to explain the crap we have, more crap will show up. Being a CS student there's a sayign that applies here. "For every bug you remove, 10 more crop up."

I hope for the best, but prepare for the worst.
There's no way they can possibly make it worse right? RIGHT?!!!!