Star Wars: Outlaws

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EmperorZuma

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15 years have passed since the end of the Clone Wars, and the rise of the new Galactic Empire. The Great Jedi Purge has annihilated the once grand order of the Jedi, leaving only handfuls scattered across the galaxy, in hiding. The powerful Imperial Navy, the symbol of the Empire's oppression, patrol the Imperial domain, remaining all of the Emperor's power.

However, even under the heavy thumb of the Empire, there are still those ready to fight. Resistance cells pop up like weeds, always a thorn in the Empire's side. While most are crushed with extreme prejudice, there are those who withstand the Imperial onslaught, and continue to fight on.

It is in this galaxy in conflict that the Kepla flies. A ship of multiple purposes, its services are usually sold to the highest bidder, though sometimes it does some simple smuggling to pay the bills. You are a member of the Kepla's crew, whatever your reasons for joining were, and you'll be along for the ride as the ship thumbs its nose at the Empire, crimelords and Rebels alike.

This will be a tale of the Kepla and her crew as the ship flies through the underbelly of a galaxy in flux. With the Rebel movement on the rise, and the Empire trying to clamp down, jobs for people willing to get their hands dirty are in good supply. The captain also has no love for the Hutts or other crimelords that prey on the weak in these times of conflict, and relishes the chance to steal from the robbers.

The ship is a Maka-Eekai L4000 transport [http://starwars.wikia.com/wiki/Maka-Eekai_L4000_transport] with little changed from the standard configuration. Only a few areas with no furnishings have been modified with secret compartments to hide smuggled goods


1. Due to the timing in-universe, I will not accept Jedi. However, I will accept a few Force Sensitives, with powers limited to powers like increased perception and weak telekinesis. I will scrutinize Force Sensitive characters harder than normal characters.

2. Droids will be accepted, but I will only accept one or two depending on how large the final roster ends up being.

3. Aside from major events/people (i.e The Clone Wars, Jedi Purge, Darth Vader, The Emperor, Luke Skywalker, etc.) I won't really fact-check changes to the universe in the RP/bios done for the sake of making an interesting story.

Name:

Age:

Gender:

Species:

Appearance:

Profession: (What your character does aboard the Kepla)

Equipment: (What your character either usually carries on his/her person, or brings on jobs)

Skills: (What your character is good act. If your character is Force Sensitive, put that here)

Biography:

Name: Lysa Estor (alias: Lisa Darwell)

Age: 57

Gender: Female

Species: Human Cyborg

Appearance: Her red hair doesn't flow far past her shoulders, but is styled to cover several scars on the side of her head and neck. It also covers the plating around her right eye, also replaced with a mechanical duplicate. She wears a long, navy blue coat that reaches all the way to her ankles. Again, an attempt to hide her cybernetic parts. A glove usually covers her left hand, and her boots are always strung to the top, even when she's relaxing. Beneath the coat, she wears a white, puffed up blouse, tucked into a pair of blue jeans. Of course, she always has her trusty blaster tucked into a holster she hides at her side. Contrasting, she has a short viroblade displayed for all to see outside the coat.

Profession: Captain of the Kepla

Equipment: Aside from her cyborg enhancements, Lysa only carries her DL-44 blaster and virobalde on her person.

Skills: Her cyborg nature gives her stamina beyond her years, though it also creates and odd disparity between what has been "enhanced" and what hasn't. Like when she's typing, her left hand goes so fast it rattles the console, while her right hand is much slower and has long, deliberate movements. Regardless of this, she has retained her sharp tongue and skill as a crack negotiator.

Biography: Born on Corellia, Lysa grew up to find she had a knack for running underground operations. As the galaxy spiraled into the mess history remembers as the Clone Wars, Lysa had amassed a good sum of credits and had a galaxy-wide network of contacts. Though, she was always hindered by a large Hutt bounty on her head, a result of a botched operation that led to her flying under the radar with a ragtag band of misfits.

Eventually, after the Empire started to "blossom", an opportunity was provided. Using her fortune and her contacts, Lysa formed her own Consortium, wanting to give the Hutts a run for their money. What came after was a war in the shadows, with skirmishes on planets few people knew of, and fleets of mercenaries blowing each other up over planets run by crimelords. Surprisingly, Lysa's weaker Consortium was able to match the Hutts blow-for-blow, able to outwit their larger forces into ambushes where their numbers meant nothing.

However, this did not last, as a betrayal from within devastated Lysa and her organization. In a move of subterfuge that would've impressed Lysa had the play not been made against her, over half of her trusted contacts turned coat and fell in league with the traitor, who then tried to kill her.

In a daring escape that left her grievously injured, her first mate dead, and the rest of her closest allies scattered, Lysa decided that she wasn't out of the game just yet. Using what little she had left, Lysa had her body rebuilt and rescued a ship from the scrapyard for her use. The past few years, the captain has been picking up the pieces, trying to start over while her enemies think her dead.
 

Outcast107

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Name: Malak

Age: 45

Gender: Male

Species: Jawa

Appearance: Dark brown robes that cover up most of his body and face. Only thing visible within the hood is his golden eyes like all jawas. With a sash around his chest to his shoulder that has tons of extra parts within them and some of his tools.

Profession: Engineer

Equipment: Ion blaster to deal with droids during his stay at the sandcrawler.

Skills: Being a Jawa, he great at scavenging as well as repairing old droid bots. Able fine worthwhile things in a pile of junk to either sell or use for parts to repair something.

Biography: Malak grew up within the desert plains of Tatooine. As he grew up, he became quite good at scavenging and repairing old things and reselling them for a great price. As he grew up, life was pretty normal. Being raise to how to look for good parts and how to barter with the other locals. Though all that change one day while the sandcrawler was out on his normally run, a ship crash down within the dunes of the sands. His people quickly head towards it, believing there was something they could take.

Which their was though something else within the ship. It seem that a twi'lek child was able to survive. Either through fate or luck Malak didn't know. Though as he order his small team to salvage what they could he went up to the child. Seeing the twi'lek crying out in fear as he picks it up. Though most of his team told him to leave the child behind he couldn't. Bringing the child back with him he raise it within the other jawa's.

As she grew older, he taught her how to scavenge through junk and pick out good parts that people would be willing to buy. As well at least repair somewhat droids to resell later on. Once she was old enough, he told her how he found her and gave her the item that was on the crime lord's body. A vibro sabre, and believe she was ready to leave the nest and escape this little hellhold of a planet. Though she talk him into coming along with her. Though he didn't take much to convince him.

if you need anything change let me know.
 

mcpop9

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Jan 27, 2010
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Name: Twi'wa
Nick Name: Luna

Age: 15

Gender: Female

Species: Twi'lek

Appearance:


Standing at about 4ft , only a bit taller than most normal jawas. Her skin an extremely pale blue, due to her keeping her robes on for most of her life.

Profession: Assistant Engineer/mechanic

Equipment: Keeps hidden under her robes, the Vibro rapier and on her back is a Blaster Shotgun She also carries around a salvaging toolkit. She is also in the process of restoring a flamethrower to a working state.

On her person, she keeps a small droid she nicknamed "bubbles". He is a small DUM-series Pit Droid,who helps her out whenever she asks for it. Over the year or two she's had him, Luna has been able to improve his intelligence sos that he's not quite as stupid. He's also painted solid black as she seems to adore the color.


Skills: Being rasied by Jawa's, she great at scavenging as well as repairing old droid bots. She can also work absolute wonders with anything that's mechanical in general, learning everything she could from her tribe.
The Twi'lek is also good with her vibro rapier, practicing allot with the weapon to get good with it.

Force sensetive: Only has a bit of improved luck. a shot misses her here or there, a fall that normally might have broken her leg doesn't. She has no outstanding abilities with the force other than the bit more luck.

Speaks Galactic common, Jawanese, Jawanese basic trading, has a decent understanding of binary, even able to recreate some of the beeps and sounds. She also speaks a number of other languages, but broken in form because of only having salvaged equipment to work with.

Biography: Twi'wa was one of the girls sold into slavery, being born only a few months before the deal actually went down. She was bought by a crime lord, who intended on raising her to be his perfect little slave. That's when an ambush hit his ship, forcing it to crash onto Tatooine. The impact killed everyone aboard, save for herself.

she was found by a Jawa named Malek, raising her as if she was his own. The girl loved to work with machines, she ran around most of the time, trying to figure out how things worked, learning absolutely everything she could from all of the members of her father's clan. Time past and she spent allot of her time learning languages to help improve trade for her clan, becoming fluent with Galactic common and her time spent around droids led her to understand binary pretty well.

She was an asset to the clan that helped them flourish and become rather well supplied compared to the others. However, when she was in her early teens, an opportunity arose for her to get off the planet. She wanted to go, but didn't want to leave her father on the planet. It took about a day or two for him to make his choice, there was far more to salvage in the galaxy than by staying on the planet.

A short time after that, the two set off to the stars, looking for opportunities to put their skills to use.
hope this is interesting enough to be considered.
and if there's not enough characters, i'd love to make a second with your permission.
 

FalloutJack

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Nov 20, 2008
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Okay, let's try this then...



Name: BOB-809

Age: 10 years

Gender: Male-oriented

Species: Combat Droid

Appearance: A veritable cornucopia of adapted personal repair work over a frame that screams military hardware. Bob is a tall humanoid machine with largely a black-on-gray exterior, meant to look like an intimidating death machine with triple-jointed limbs ending in human-like hands and feet with gripping talon-digits to allow for different stances, incredible balance and poise, and easy climbing/clinging. The alterations done to his frame are either out of necessity or to increase intimidation factors. His head has been altered to appear as a skull with several small droid-eyes in place. Added to his torso is a metal ribcage for extra protection, and the rest appears to be cases of stripping anything metal nearby and using it to fortify/replace ruined armor from previous fights. He appears to store equipment on his lower-back storage area while there are the mounted barrels of a pair of cannons on the upper-back fixed in an upward direction.

Profession: Security!

Equipment: Blaster repeater rifle, grappling gun, vibro sword, two back-mounted fixed-position blaster cannons, personal repair kit

Skills: As a combat droid, he is required to understand the use of weapons in deadly combat and perform at peak efficiency in warfare situations wherever possible. Secondary skills would be in robotic repair/maintenance and computer use. Due to this nature, however, it also follows that he can strip down an enemy machine rather quicklly and use it for materials.

Biography: And...activate!

Ten years ago, the Nemoidian trade federation ordered its best droid manufacturer to produce a new model of combat droid to succeed the "Roger, Roger!" model and the Droideika in order to compete with other robotic forms. However, they were at a loss. The business council found that they weren't really getting much out of their development team. They decided...to quietly hire an outside consultant - a human - to help with the design and programming of their newest combat machine. What followed was the birth of the TAU-809 series android killing machine, nicknamed Bob after the consultant. On the day of the unveilment, however, there was an issue that the creator had to resolve off-planet and so his associates on Nemoidia had to present the new model themselves. It SEEMED fine, at first...but at the meeting, things ended up more like this. [https://www.youtube.com/watch?v=A9l9wxGFl4k] Actually, a little more-so. During a demonstration, the TAU-809 destroyed the entire business council with its heavy cannons when a blaster was pointed at it.

The TAU prototype, realizing that it's systems had been badly configured, attempted to explain that there were several issues regarding its programming in which Nemoidian command protocols were being erroneously used in conjunction with Human programming, and that the binary was a bit of a mess altogether. However, this was not well-received as they were all too dead to care. Once this was realized, the droid realized that it was on its own here, and that the only thing it could rely on was its back-up self-preservation programming...which commanded it to jump out a window, grapple onto a passing speeder, and them smack into a wall before realizing that maaaybe this programming was not working very well either. True, it had gotten away from the scene of the crime, but it was a bit...wrong. The TAU prototype redesignated itself as BOB-809 and proceeded to find the means to repair what it had just damaged during its escape and find a way to rework its software. This was hardly easy, as it involved having to effectively rewrite its own brain.

Bob ended up working through patches to his system through trial and error, because he was a non-standard model without an instruction manual. His creators might've been able to deal with this, but somehow he doubted that the Nemoidian ones would help, and the only clue as to the identity of his human maker was "BRB". Not helpful... Bob began to attack and strip down other droids before leaving the planet to find other droid models to work on. Over the years of survival, combat, and attempted repairs, he has managed to make himself not 100% lethal to any group of people who might be holding a gun in his vicinity, which is good. However, the rest of the programming is a bit sketchy. There would appear to be moments where he might interject in the binary beeps and whirs of a utility droid, or the jovial attitude of a Huttball announcer. This was a huge contrast to his deep mmechanical-sounding voice, and definitely a weirder attitude. He has been forced to, in the meantime, apologize directly after for a faulty patch. He has been known to do mercenary work or steal for continued processing, so perhaps this smuggler ship here would be ideal...
 

sage42

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Mar 20, 2009
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Name:Saalia Knoses

Age: 42

Gender: Female

Species: Cyborg

Appearance: Saalia stand at 5'11" and weighs about 130 lbs. She wears a dark coat the reaches to just past her waist over a simple white tank top and black jeans. She has shoulder length black hair that hangs over the left side of her face to conceal the cybernetic eye beneath. She also wears a black leather glove on her right hand to conceal the cybernetic hand. Her cybernetic eye glows blue while her remaining eye is a dark brown.

Profession: Gunner

Equipment: Two heavy blasters at her side and a vibro-knife tucked into the top her boot.

Skills: Saalia is skilled with the blasters she keeps at her side as well as the knife in her boot. She has some experience repairing larger ship classed cannon's as well as their batteries.

Biography: Saalia was born on Nar Shadaa in 46 BBY. Due to the pollution of the planet, and her mother's dependency on spice, had caused her left eye to be underdeveloped. For the first few years of her life, while her mother worked as a dancer for a local Hutt, and her father as a dockworker, She had to mainly take care of herself. She grew up quickly learning how to survive in one of the worst places in the galaxy.

During her teenage years she took to breaking into warehouses on bet's and stealing anything her opponent asked for. Eventually, she started doing it for just straight up credits, usually for who ever wanted something from a warehouse or docked ship who's owner wouldn't sell. During one failed attempt, the owner a Rhodan, had decided a thief would get a thieves punishment a cut off her right hand. After all her work, she had enough saved up to afford cybernetic parts, for her eyes and hand, as well as a few other parts of her body, mostly internal organs to keep her healthy. This was 24 BBY

Withing the next two years she began to save more and more, taking on jobs from those with more credits among Nar Shadaa, including one Goma the Hutt, which she had her steal blueprints for a new droid model. She succeeded and was paid handsomely.

When the war started she joined on with a another smuggler that took more jobs from Republic Senators, mostly to help with the war effort, bringing supplies in to refugees, or to encampments of Clone troopers. Occasionally they would ask for some art piece or shipment of sand. One or twice even to take plans to the Separatists, they did them all. When the republic fell. The Smuggler she worked with went underground. He kicked off most of the crew, save his droid, on the nearest space port and they never saw his sorry hide again. Saalia has been hoping from job to job ever since hoping one day to be able to get back at the empire for ruining what had previously been a good life.

Okay so a re-work of my smuggler. I pretty much copy pasted the sheet and changed the biography around. I was happy with how she was before so I promise the similar appearance is just a coincidence. BUT I would be happy to tweak the sheet should it be needed.
 

EmperorZuma

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Jul 16, 2009
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FalloutJack said:
Bob the killbot
I like the concept, but I need to know a little more about his eccentricities. Is he likely to fly off the handle and be a threat to the crew? If so, his skill at killing would have to be undeniably efficient for Lysa to risk letting him on board.

sage42 said:
Saalia Knoses
I like it, but I don't think the age makes sense, given the birth year. It's 4 BBY, so she'd have to be...53?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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EmperorZuma said:
FalloutJack said:
Bob the killbot
I like the concept, but I need to know a little more about his eccentricities. Is he likely to fly off the handle and be a threat to the crew? If so, his skill at killing would have to be undeniably efficient for Lysa to risk letting him on board.
"Over the years of survival, combat, and attempted repairs, he has managed to make himself not 100% lethal to any group of people who might be holding a gun in his vicinity, which is good."
This implies that he has managed to fix the aspect of his personality that killed an entire board of directors by accident. He has a working friend-or-foe protocol, certainly. If you need me to say so outright, that's alright with me. Actual eccentricities would include speech errors, voice/personality errors, and decision errors in certain actions. Think...Strax from Doctor Who at times.
 

EmperorZuma

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FalloutJack said:
This implies that he has managed to fix the aspect of his personality that killed an entire board of directors by accident. He has a working friend-or-foe protocol, certainly. If you need me to say so outright, that's alright with me. Actual eccentricities would include speech errors, voice/personality errors, and decision errors in certain actions. Think...Strax from Doctor Who at times.
Oh, ok, yeah, that works.
 

sage42

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Mar 20, 2009
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EmperorZuma said:
*le snip*
Is it? huh my mistake, I was working off the dates I had set. Order 66 went out around 25 BBY she was 32 then. fast forward 15 years....well No matter how I do my math on that one I screwed up...but hey I can always alter the bio, birth year don't make much difference with this one.
 

EmperorZuma

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sage42 said:
Is it? huh my mistake, I was working off the dates I had set. Order 66 went out around 25 BBY she was 32 then. fast forward 15 years....well No matter how I do my math on that one I screwed up...but hey I can always alter the bio, birth year don't make much difference with this one.
Where did you find it was issued in 25 BBY? All of my sources say it was 19 BBY.
 

sage42

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EmperorZuma said:
sage42 said:
Is it? huh my mistake, I was working off the dates I had set. Order 66 went out around 25 BBY she was 32 then. fast forward 15 years....well No matter how I do my math on that one I screwed up...but hey I can always alter the bio, birth year don't make much difference with this one.
Where did you find it was issued in 25 BBY? All of my sources say it was 19 BBY.
And this is where the egg hits my face. Honestly I dunno where I read it. Welp time for a quick update on the dates I guess.
 
Nov 28, 2007
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I am potentially interested. What sort of positions would be needed on the ship? I was thinking of making a character that is basically in control of information. You know, background checks on potential clients, information on current targets. Basically, if any information is needed, my character either can get it, or knows someone who can get it. Would that be a helpful character? And if so...what would that position be called?
 

EmperorZuma

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thebobmaster said:
I am potentially interested. What sort of positions would be needed on the ship? I was thinking of making a character that is basically in control of information. You know, background checks on potential clients, information on current targets. Basically, if any information is needed, my character either can get it, or knows someone who can get it. Would that be a helpful character? And if so...what would that position be called?
There are too many potential jobs on the ship to list, it would actually be easier to list what positions are unavailable.

Unfortunately, that character falls into the latter category, mainly because most of the information he/she would provide (regarding clients and targets) would have to come from me anyway.

However, we could still have a navigator, someone who is aware of the hidden places of the galaxy, rather than the hidden people.
 
Nov 28, 2007
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Fair enough. I'll try to whip up a character sheet fairly quickly.

Name: Narissa

Age: 25

Gender: Female

Species: Human

Appearance: Narissa stands around 5 and a half feet tall, with a slim but muscular build. She has blond hair, cut to just above the top of her neckline, which combined with her figure, gives her a somewhat masculine appearance. She has bright green eyes, and generally wears a somewhat faded and worse for the wear brown Jedi robe over her darker brown vest and tan leggings, in order to conceal her equipment. Her skin is fairly tanned, and she has a number of scars on her body, although asking about them is a good way to get her to draw her knife.

Profession: Navigator

Equipment: blaster pistol, vibroknife, various computer interfaces, hacking tools

Skills: Narissa has a great deal of knowledge about the underworld, and where the hidden places in the galaxy are, along with the stealthiest path to various places. On ground, she is a skilled slicer, able to break through most electronic security and gain access to various systems. On the more violent side, should she become seen, she has proven deadly with her vibroknife through years of practice.

History: Narissa has...a troubled history, to say the least. She grew up on Nar Shaddaa, the daughter of a male law enforcement officer and a female small-time business owner. However, when she was 14, her mother's true colors were revealed, as she arranged for her husband to accidentally fall into one of Nar Shaddaa's many pits, taking her daughter and teaching her the trade of espionage, her mother using her small-time business as an information front. Unfortunately, not all information is safe to handle, and only two years later, a rodian that had been left ruined by her mother's information dealing took lethal revenge, taking the sixteen year old kid as his own...well, no one is really sure. All that is known is that 7 years after that incident, the then 23 year old slipped aboard the Kepla, offering up her connections as an information broker. When that failed, she instead decided to use her connections in a different way, finding paths where none were seen, and found her place aboard the Kepla.
 

Redryhno

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Name:Hissigk

Age:38

Gender:Male

Species:Trandoshan

Appearance:An exceptional specimen of his species, Hissigk stands at two-and-a-half meters tall, and weighs approximately 130 kilograms. His skin is a matte brown coated with darker patches, while his eyes shine a brilliant amber, which frames the standard black pupil that is the norm for his race.

His dress mostly consists of variously colored vests, and a single Wookie pelt vest he keeps for special occasions, and it is his prized possession of his greatest Score. On either hand, he wears gloves specially fitted to his hands and a bandolier is slung across his chest.

Profession: Security/Inventory

Equipment: Rarely without at least some kind of weapon, Hissigk carries many things on his person, mostly weapons to complement his already impressive fighting skills. In his bandolier, he carries a handful of Thermal Detonators, as well as a normal blade hidden on the underside of it. Slung across his back is the traditional Trandoshan Repeater Rifle, around his waist, a vibrosword with a cortosis-weave, and in either boot, a vibroknife. Also on his belt, tucked on the back of it, and hidden in a clever little disguise, are two more normal knives, though these are much more shivs than anything else.

As for armor, he has a chestplate modified from that of a junked battle droid as well as a single gauntlet he most often uses as a shield should he need it in close combat.

Skills: Trained in many combat forms and very experienced from mercenary work all across the galaxy, he may seem like little more than a big, dumb brute, but his clerical work is impressive, especially considering the fact that he keeps everything in his head without bothering to write any of it down. As a result, he is an exceptional quartermaster, and knows what is on the ship at all times.

He also has a good grasp of Doss, Huttese, Basic, and knows phrases in a handful of other languages, mostly concerning things he would need to secure a contract.

In addition, due to his numerous jobs around the galaxy, he has garnered a small reputation and has met many other mercs in his travels, allowing him to know some inside information on small bases, Cartel hideouts, even a few mercenary homeworlds.

Biography:A Dosh homeworld native, Hissigk is a product of a traditional Doss upbringing. From birth he was taught to honor Scorekeeper, how to fight, and soon after coming of age, left to improve his own score as a mercenary. While never a true major player in the many Cartel wars that raged across the galaxy, he was one of many mercenaries promoted to the higher levels of the organizations he worked for due to his attention to detail and his ferocity in a fight.

During one of these assignments, he was given the duty of escorting a Cartel leader to a meet with another, in an attempt to quell the fighting, as both sides were losing mercs and that meant having to hire more, which meant there was less money, which translated to them not getting the same luxuries as they were so used to. Unfortunately, the other Cartel wasn't that keen on actually honoring the agreement, and so they killed his employer and their Wookie captain thought it would be funny to capture Hissigk, reducing his Score to less than nothing.

He never learned the Wookie's name, but the Doss broke his way out and killed him in close-combat, returning his score to him and earning himself a nice little prize in the form of his opponent's pelt, which he keeps to this day. However, it was also during this time that the rival Cartel was tracking down any mercenaries that had worked for his recently deceased employer, though the Kepla was docked at the time and, after paying a hefty sum of credits to the captain, was taken off-world.

Since then, he has stayed on. Cartel work had grown dull anyways, what with all the traipsing around and tough looks, he has found smuggler's work...a nice change. There was still plenty of Scorekeeping he could do, and the pay was already better than most solo merc jobs.
 

EmperorZuma

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thebobmaster said:
Redryhno said:
Both lovely sheets.

Let's see...we have two general fighters (with one good at bookkeeping), a navigator, two engineers, and a gunner. What other jobs should we have filled before our ragtag group takes off? I'm not entirely sure, but I think we're full up on engineers and basic muscle.
 

sage42

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Mar 20, 2009
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Well one more Gunner would be handy unless the good captain fills in the roll as well. There are two gun bays. Also because I never actually said I did it, I did get my sheet patched up.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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sage42 said:
Well one more Gunner would be handy unless the good captain fills in the roll as well. There are two gun bays. Also because I never actually said I did it, I did get my sheet patched up.
"My combat protocols more than make up for a lack of- -and the Huttball goes WIDE into the acid pool!"

Bob shakes his head.

"Apologies. This patch is malfunctioning."