Star Wars: The Old Republic Celebrating KOTOR's 10th Birthday

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Fdzzaigl

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TOR's reward setup has always been flawed in regards to bonus bosses etc. Typically people were only interested in doing the last boss because every other one just dropped gear which was inferior to easily gotten PvP alternatives.

However, the "skip skip skip" attidude is also in the hands of the players, no matter what the devs do. Take GW2: even though every dungeon boss dropped tokens and killing the trash would often award you with valuable materials and money, people still insisted no matter what to just run the easiest and fastest dungeon for tokens while skipping as much as possible.

Honestly, it's also in your own hands whether you want to have fun in a game or just go for superior pixels. And whether you want to ***** to first time players so that they skip cutscenes, or have the patience to let them watch it.
 

Ishigami

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It is about mathematics you see. Time needed vs. reward earned. This and similar calculation (cue: theory crafting) that foremost drives a huge chunk of the MMO community completely disregards certain aspects of games (any game for that matter) such as story, atmosphere or even combat situations (DPS meter, terrain etc...). And this is an attitude you can't simply break free.
What I was getting at with ?MMO community is not able to appreciate it? is that SW:ToR would have been better received being no MMO at all but continuation of KotOR aiming at a completely different crowd with different focus in games.

As to the player count: So WoW is the best game ever made?
And SW:ToR is not so bad in comparison to other competitors. It could be argued that it could be the 3rd or 4th most played traditional MMORPG on the market. It is just that the expectation were completely a miss.
 

Ishal

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Ishigami said:
It is about mathematics you see. Time needed vs. reward earned. This and similar calculation (cue: theory crafting) that foremost drives a huge chunk of the MMO community completely disregards certain aspects of games (any game for that matter) such as story, atmosphere or even combat situations (DPS meter, terrain etc...). And this is an attitude you can't simply break free.
What I was getting at with ?MMO community is not able to appreciate it? is that SW:ToR would have been better received being no MMO at all but continuation of KotOR aiming at a completely different crowd with different focus in games.

As to the player count: So WoW is the best game ever made?
And SW:ToR is not so bad in comparison to other competitors. It could be argued that it could be the 3rd or 4th most played traditional MMORPG on the market. It is just that the expectation were completely a miss.
That is exactly correct. Bioware had no business stepping into the MMO world. Nobody plays MMO's for the story... especially the MMO community and ESPECIALLY the WoW player subset of that community. SwToR wasn't bad... I'd say apart from WoW and GW2 its one of the better ones out there, though like the original guild wars I'd recommend it not as an MMO but as a large RPG experience to play with a few friends.

ToR simply couldn't get its act together. I was there when people decided to leave in droves.. I watched my server empty and become a ghost town. They promised endgame but when they delivered it was bugged all to hell. SOA and Karraga bugged out on my guild at least 20 times each. Then when they were finally going to implement some good PvP stuff they pushed it back to a later patch... at that point tons of people left. On Ilum, when they had pub and imp players scumming the honor/valor or whatever the pvp currency was called... that should have been rolled back, but it wasn't. As a result, the entire RUIN gaming community had tons of geared players and stomped all over everybody. Massive balance issue... and they didn't fix it. Of the players in other guilds I knew, at least ~700 players left just for that reason alone.

MMO players aren't gamers... not in the same way a lot of people here on the escapist are. They don't care about games like Dishonored or Bioshock. The game for them is social more than anything. Playing an MMO for many of them is more of meeting up with their friends to play golf or hockey than immerse themselves in a world. They have been playing with their guilds for years in many cases, this is why having a good guild system in place is important and I'd argue ToR didn't have that. DOn't know if it does now. What you are arguing is fine... but it doesn't excuse Bioware's lack of attention to these things. I can't tell you how many people I heard say this phrase while playing.

"Sometimes when i play this game, I get the feeling that the developers never played an MMO before"

This comes from doing the Eternity Vault and going broke fixing your gear. The amount of money you get from running raids is (or was) really low. These are base concepts that a game very much akin to WoW should have in place, but didn't. Bioware should have known these things, but they didn't. It is impossible to please the MMO community, granted. However, ToR should have done so much more at the beginning, it shouldn't have been released as soon as it was... and now it suffers the consequences.
 

Gali

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ciasteczkowyp said:
No new operations, terrible lags in europe. this game is unplayable outside of us so no wonder the number of subscribers is getting lower and lower.
Wait what? Me and my friends never experienced lag. Unplayable may be a *little* exaggerated. But we don't raid or anything.


OT: I'd wish Obsidian had the chance to create KotoR 3. I know many b*tch about 2 because of the cut content, but it wasn't really their fault (hint: it was the publisher's). Now with the restored content, one can see how awesome KotoR 3 would have been. Instead, we got an MMORPG which does some of the things Obsidian imagined, but 300 years later. And it f*cks up many important plot points and characters (see Revanite questline, Foundry flashpoint...). It's just sad.

To celebrate, I'm going to play KotoR 2 again. It's one of the few games where multiple playthroughs really matter. A pity that Bioware, after "creating" this formula, never learned from Obsidians accomplishments in the second KotoR. The Mass Effect and Dragon Age series never had so much variety when it comes to companion interaction, dialogues, character mechanics and endings.
 

WanderingFool

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Hey, Bioware! Know what would be a great way to honor KotOR?

[HEADING=1]
make goddamn KotOR 3 al-fucking-ready!!!​
[/HEADING]
 

mysecondlife

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Feb 24, 2011
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Ugh haven't they done enough to ruin kotor series with the old republic?

WanderingFool said:
Hey, Bioware! Know what would be a great way to honor KotOR?

[HEADING=1]
make goddamn KotOR 3 al-fucking-ready!!!​
[/HEADING]
Oh I envy your ignorance...
 

Soviet Heavy

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Jan 22, 2010
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WanderingFool said:
Hey, Bioware! Know what would be a great way to honor KotOR?

[HEADING=1]
make goddamn KotOR 3 al-fucking-ready!!!​
[/HEADING]
Lucasarts canceled KOTOR 3 in like, 2007. It's not happening.
 

PirateRose

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Aug 13, 2008
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Pffft, LucasArts has been dismantled. There is a chance Disney or EA will think it's a good idea to push out a KOTOR 3. Obsidian is still sniffing around to make a Star Wars game, however I hear they want to do something during the time between the movies that would overlap the crappy Force Unleashed series that was designed to be a KOTOR3 itself(Thus original trailer having a woman fighting storm troopers instead of a man).

Bioware is too worried about artistic vision to put out a good story anymore, my expectations are extremely low for Dragon Age 3. Jenifer Helper didn't help when she ignorantly compared Anders pretty clear multiple personality disorder to schizophrenia. They do too much about shock value these days, waste all their time trying to think of a big twist like they think they are Mr Shyamalan and I'm just plan sick of it.

So it's really fair game on what developer could pick up KOTOR3 at this point.
 
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What? No third single-player installment in a beloved series? What do we get, a lame title? A micro-transaction? I'm think I am actually dying form hate right now.
 

walrusaurus

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KaZuYa said:
SW:TOR was on the best MMO's released for a very long time but it had no chance because people are so obsessed with racing through a game in a few weeks and then farm phat lewts they have killed the MMO.

Not one MMO comes close to SW:TOR's story and levelling experience, I'm a hardcore MMO raider but SW:TOR was the only game I enjoyed leveling my toon then as one of the guilty parties I raided for a month or so got bored and quit and slated the game for having no content. I've since gone back and played the multiple stories through at a casual pace and really enjoyed the depth and humor put into that game.
I've never understood how people gushed over how engaging and fun the story/leveling in TOR is. The starting planets for the most part were awesome, particularly Korriban. But the further you go in the game the more and more sparse the environments become: huge, obviously ambitious, maps with quite literally nothing interesting to do in them. If all the worlds had the depth and attention to detail as the starting planets did the game would have been incredible, but instead it just felt tedious.


To say nothing to fthe fact that the actually gameplay, both combat and quest structure was so shamelessly cribbed from WoW its comical. When I played it with my friends back at launch we just called all the abilities by there wow names cause they were functionally identical.

Huttball was the games only original idea, and it was crazy fun. But one good PvP map does not a good game make
 

WanderingFool

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mysecondlife said:
Ugh haven't they done enough to ruin kotor series with the old republic?

WanderingFool said:
Hey, Bioware! Know what would be a great way to honor KotOR?

[HEADING=1]
make goddamn KotOR 3 al-fucking-ready!!!​
[/HEADING]
Oh I envy your ignorance...
Oh, I already know its not gonna happen...

They fucking killed off Revan and HK-47 in the Sith side.

Still not gonna stop me from wishing I could jump to a alternate universe where they did make KotOr 3.