So theres going to be 50 people crowned around staring at a wall to me, even though they are really looking at an NPC? Sounds just as bad.JediMB said:Selectively displayed content (through cutscenes or otherwise) does not make the game instanced.Mcface said:How the hell can you have a story be unique to every player, and not be instanced?JediMB said:Oh, so what you're doing here is looking at the short sequences shown from the Class Stories and Flashpoints and assuming that that's all there is to the game.Mcface said:It's going to be a linear instanced based game. Weather you want to believe it or not.
I'll be happy to burst your bubble here, because BioWare have said and shown plenty of material that indicates a non-linear world (EDIT: or rather a galaxy with many worlds) with multiple storylines and option sidequests, as well as raid content and crafting/gathering.
They said multiple times, if I kill this NPC during a quest, he wont be in my game. But he will be in the city still for everyone else.
And it sounds like its a lot of work. Meaning theres probably not going to be a lot of content, meaning, like DCUO, everyone will quit after the first month anyway.