SnakeCL said:
NGE was an attempted solution to the problem, it wasn't the problem. People like to romanticize SWG and blame SOE for the kiss of death, when the reality was that players simply moved-on to other games at the time, namely one called "City of Heroes" and a little game called "World of Warcraft".
Which is why when a city full of people protested the incoming of the NGE they were teleported into space by the GMs and the forums were locked to non-subscribers?
I've seen the Graveyards of Tatooine and the hatred of PoK on Everquest. It's not romanticizing at all. It's SOE releasing new content that swamped the old content leaving it barren. Simple things like the release of GoD which gave new players platinum coins, destroying the market and making old achievements worthless.
Or have they actually fixed the ships that have been bugged since release? Or the tutorial that wasn't updated since the original release of Everquest?
They release updates which allow new players to reach the heights of old players without any of the effort or loss, that's what allowed WoW to grab up new players.
SW:G was released on 26 June 2003, CoH was released less than 10 months later, WoW was early 2007 (nearly 3 years after). NGE was released on November 2005 (1 and a half years after CoH, 2 years before WoW).
CBS News, New York Times, New York Post and Wired Magazine all criticized the NGE.
We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.
?John Smedley, president of Sony Online Entertainment
Biggest problem with the NGE? Jedi at the start.
What does TOR promise? Well...I'll let you guess.