Star Wars: TOR = SWG?
A long time ago in our life time, a company made Star Wars Galaxies (Sony).... Star wars fans rejoiced everywhere yet the game was almost universally criticised for bad game play, development and size.
So when Bioware announced that it was going to take the star wars universe and make it in to a new MMORPG, i was both excited and worried that a franchise I love perhaps a little too much was going to be destroyed yet again, so in an effort to work out if SW: TOR is going to be like SWG i thought that a list of everything bad about the game should be addressed.
1. Starting with a lightsaber
When SWG first started, becoming a member of the Jedi / Sith was a hard thing. There was no way you could instantly pick up a lightsaber, go out in to the deserts and slaughter the first group of sand people you come across.
You had to work through various professions, unlock secret puzzles, meditate and then find a hidden trainer which then unlocked the first force sensitive profession.
Things in SWG were good... then came the dark times... Sony decided to cut all the classes and allow new players to instantly create a Jedi Character. Sure they had to work to get there lightsaber, but the game was fundamentally changed.
I remember walking my character out of the Theed spaceport to see no less than 20 Jedi / Sith fighting in full view and sight of a Patrol of Stormtroopers... I logged off and haven?t touched the game since.
2.Sith Vs Jedi = Imperial vs Rebel?
When SWG was released it touted the highly anticipated Imperial vs Jedi combat. It never worked, nothing ever changed! I can only hope and pray that the political landscape and those who play in the Jedi vs Sith battles will make a difference in the game.
3. Player owned cities and buildings
I have to admit to loving this aspect of SWG, it game you a sense of ownership and a place to store the millions of items you tended to collect over your galactic travels. In fact in the new star wars game, if there isn?t a place / ship / room in an apartment building you cannot claim as your own i?ll be a little disappointed.
4.Choice...
In SWG the game play was so linear and the missions were so go here, do this and report back. That any choices you made in the game seemed to only relate to the color of your skin / race and clothing you wanted to wear on that particular day.
Even then the game forced you to wear certain items, if you didn?t the next time you encountered a bug three feet from the walls of a major city or at worst on your very own doorstep you were going to have a bad day and end up awaking in a clone vat facility.
5.Classes
SWG took classes in much the same way as a Obsessive Compulsive would sort jellybeans. Originally SWG had more professions (38) Starting professions than any other game around at the time, this doesn?t count any of the advanced professions which included the Force Sensitive lists.
At the time myself and a few friends couldn?t understand why Marksman someone who had a pistol needed to learn an entire new tree to get a rifle certification. We were simply awestruck with the complexity and yet the game seemed to balance one skill over another.
Then Sony decided to modify the game, going from these 38 professions and cutting the game down to 9 professions. 2 of which were in the Advanced Listings.
The game to many players at that stage lost skills, abilities and otherwise characters that they had been playing with for a decently long time.
6. Will Bioware learn from the mistakes of Sony, or are they simply having their turn at the wheel?
This really is the million dollar question, God i hope not.
SWG was a good idea, but for the few good points the game had it was woefully designed and the developers didn?t seem to have any understanding of the history and status of Star Wars.
Bioware on the other hand have made good role play games for years, KOTOR being one of the best star wars games ever to be made. I hope that they put as much detail, effort and listen to what experienced MMORPG players have to say otherwise I think the game may indeed suck .
Anyways I would love to hear people?s experiences in SWG or hopes for the new Star Wars game, hopefully in a year we can look back on this thread and say ?It didn?t suck?
A long time ago in our life time, a company made Star Wars Galaxies (Sony).... Star wars fans rejoiced everywhere yet the game was almost universally criticised for bad game play, development and size.
So when Bioware announced that it was going to take the star wars universe and make it in to a new MMORPG, i was both excited and worried that a franchise I love perhaps a little too much was going to be destroyed yet again, so in an effort to work out if SW: TOR is going to be like SWG i thought that a list of everything bad about the game should be addressed.
1. Starting with a lightsaber
When SWG first started, becoming a member of the Jedi / Sith was a hard thing. There was no way you could instantly pick up a lightsaber, go out in to the deserts and slaughter the first group of sand people you come across.
You had to work through various professions, unlock secret puzzles, meditate and then find a hidden trainer which then unlocked the first force sensitive profession.
Things in SWG were good... then came the dark times... Sony decided to cut all the classes and allow new players to instantly create a Jedi Character. Sure they had to work to get there lightsaber, but the game was fundamentally changed.
I remember walking my character out of the Theed spaceport to see no less than 20 Jedi / Sith fighting in full view and sight of a Patrol of Stormtroopers... I logged off and haven?t touched the game since.
2.Sith Vs Jedi = Imperial vs Rebel?
When SWG was released it touted the highly anticipated Imperial vs Jedi combat. It never worked, nothing ever changed! I can only hope and pray that the political landscape and those who play in the Jedi vs Sith battles will make a difference in the game.
3. Player owned cities and buildings
I have to admit to loving this aspect of SWG, it game you a sense of ownership and a place to store the millions of items you tended to collect over your galactic travels. In fact in the new star wars game, if there isn?t a place / ship / room in an apartment building you cannot claim as your own i?ll be a little disappointed.
4.Choice...
In SWG the game play was so linear and the missions were so go here, do this and report back. That any choices you made in the game seemed to only relate to the color of your skin / race and clothing you wanted to wear on that particular day.
Even then the game forced you to wear certain items, if you didn?t the next time you encountered a bug three feet from the walls of a major city or at worst on your very own doorstep you were going to have a bad day and end up awaking in a clone vat facility.
5.Classes
SWG took classes in much the same way as a Obsessive Compulsive would sort jellybeans. Originally SWG had more professions (38) Starting professions than any other game around at the time, this doesn?t count any of the advanced professions which included the Force Sensitive lists.
At the time myself and a few friends couldn?t understand why Marksman someone who had a pistol needed to learn an entire new tree to get a rifle certification. We were simply awestruck with the complexity and yet the game seemed to balance one skill over another.
Then Sony decided to modify the game, going from these 38 professions and cutting the game down to 9 professions. 2 of which were in the Advanced Listings.
The game to many players at that stage lost skills, abilities and otherwise characters that they had been playing with for a decently long time.
6. Will Bioware learn from the mistakes of Sony, or are they simply having their turn at the wheel?
This really is the million dollar question, God i hope not.
SWG was a good idea, but for the few good points the game had it was woefully designed and the developers didn?t seem to have any understanding of the history and status of Star Wars.
Bioware on the other hand have made good role play games for years, KOTOR being one of the best star wars games ever to be made. I hope that they put as much detail, effort and listen to what experienced MMORPG players have to say otherwise I think the game may indeed suck .
Anyways I would love to hear people?s experiences in SWG or hopes for the new Star Wars game, hopefully in a year we can look back on this thread and say ?It didn?t suck?