Starcraft 2 adds a bit to the original but generally isn't that different

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ItsAPaul

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Mar 4, 2009
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Not seeing the difference between it and every other sequel ever. What's the problem? If you're wondering why it took 12 years, it's because Blizzard (and Valve for its games) run on "it's going to sell whenever it comes out so why bother doing anything about it now?" time.
 

Shockolate

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Feb 27, 2010
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Of course it isn't that different. If it was, they'd have to deal with these Obligatory TVTropes links:

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/RuinedFOREVER
http://tvtropes.org/pmwiki/pmwiki.php/Main/InternetBackdraft

Hell, I remember hearing about people who would refuse to play the sequel because it wasn't the original before it was even announced. The first Stacraft was that popular.
 

Asurnasurpal

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Apr 6, 2010
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You realize that Valve's only ontime game ever is also regarded as it's worst? (L4D2). They at least have this hyper-perfectionist philosophy that gives them a semi-legitimate excuse. And Star Craft practically invented the genre of RTS, so they spent much of their time freaking out over how to mix it up but still make it feel like StarCraft.
 

TerranReaper

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Mar 28, 2009
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Gotta ask, why does everyone complain about lack of innovation AFTER the game came out instead of BEFORE it did when detail of the game revealed that they have no desire to do anything crazy?
 

ItsAPaul

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Mar 4, 2009
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Shockolate said:
Of course it isn't that different. If it was, they'd have to deal with this Obligatory TVTropes link: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks
This is Starcraft we're talking about, not Scrubs season 9 =P
 

Altorin

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May 16, 2008
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Nothing really needed to change in Starcraft. If it changed, the fans wouldn't like it. Starcraft fans definitely got exactly what they wanted in Starcraft 2, which was more starcraft.
 

Siffit

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Apr 4, 2009
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Just because it has some of the same units and controls the same way as SC1, doesnt mean its the same. The campaign is excellent, having you never do the same thing twice (like "kill their base"). And the point and click adventure between missions is a great way of getting to know characters and more about the SC universe.
The multiplayer is very StarCrafty, and thats what people want.
People want the SC1 feeling all over again, and many of us feel that way when we play SC2.
 

SultanP

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Mar 15, 2009
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Look, if you're going to try to be cool by hating on something lots of people love, you should at least put some effort into it instead of making a half-assed thread with an opening post in which you don't even make an attempt to support your statement. It's bad enough being bombarded with Starcraft 2 love and hate threads, but at least don't make them suck.

Anyway, Starcraft 2 was not 12 years in production, it just came out 12 years after the first one. Sometimes companies just like to wait to release sequels to do them right, instead of rushing them out to cash in quickly on a half-baked franchise.
 

GammaZord

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Jan 26, 2009
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ItsAPaul said:
If you're wondering why it took 12 years, it's because Blizzard (and Valve for its games) run on "it's going to sell whenever it comes out so why bother doing anything about it now?" time.
I see, Blizzard and Valve delay their games so they can, in fact, not work on them. It all makes sense now.
 

Optimystic

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Sep 24, 2008
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ItsAPaul said:
Not seeing the difference between it and every other sequel ever. What's the problem? If you're wondering why it took 12 years, it's because Blizzard (and Valve for its games) run on "it's going to sell whenever it comes out so why bother doing anything about it now?" time.
Yeah, that and all the awesome games that came from both companies in those 12 years...