BloatedGuppy said:
DoPo said:
Diablo 2 wasn't, if you do exclude it, then Warcraft 3 wasn't. And then Blizard had, what? An MMO, one always online game and now it's Diablo 3 which would be getting an offline mode for PS4. But since we're speaking of SC2, then all of the zero always online games they have until it's release (if we exclude WoW, since it's an MMO) don't exactly set up a reliable pattern for us to follow.
While Diablo 2, Warcraft 3, and Starcraft were all not technically "online games", it was via their online capability that they became hits. Diablo for its co-op play and loot collection/trading, and Warcraft (and especially Starcraft) for their esport appeal.
True, Battle.net contributed A LOT to their appeal. They were fine games even by themselves but easily playing with others across the world is also big with them. Still, they did have their offline segments which were also highly sought after - I've legitimately played more Warcraft in LAN than online. Same goes for Diablo 2, but that's also because I couldn't play it online as much, so it's not really representative. However, the decision to go full online
was surprising.
Or would be for most - with more in-depth knowledge of Blizzard it's not as shocking but still a bit unexpected. In fact, Blizzard exercised tighter grip on their products than a lot of other companies - online passes? Blizzard essentially had those already from wa-a-ay before - only legit CD keys are allowed on Battle.net - second hand copies are offline only. Until bnetd[footnote]For the unaware - bnetd is an open source Battle.net alternative - anybody can host their own. There were (and are) private servers running with quite a lot of people, actually, since it doesn't require a legit copy of the game and it's not connected to the Blizzard account, so a lot of people migrate there after they get banned.[/footnote] came into the picture, however Blizzard shut that down as well...to an extent, at any rate, they aren't happy with people being able to play online
not under supervision. Similarly, they have also been active to limit the WoW private servers. Blizzard also have repeatedly shown displeasure at cheaters of any sort - mass bans and rust storm[footnote]Blizzard did a big purge of duped items in D2 - all dupes were deleted and this event was called "rust storm". I can't recall if it was official name or not but it fits nonetheless[/footnote] immediately leap to mind.
It was only natural for them to eventually attempt to control the whole game a person has, still SC2 was surprising to all. Diablo 3, however, not as much. At least I wasn't surprised - Blizzard had shown they were willing to do it already, and with the auction house in place, it was more or less expected for them to not have offline mode at all.