Starcraft 2 - Is this representative of its writing?

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BrotherRool

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I really dislike the motivation for setting Kerrigan on the dark path again in HOTS. I actually think the writings pretty good (or maybe the plot) everything about Kerrigan was an interesting development and they do this complex multi-faction business well. But seriously Kerrigan's trigger is so tropey it makes Kerrigan look stupid for reacting the way she did
 

teebeeohh

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Exterminas said:
Could somebody please provide some actual arguments as to how the Starcraft Story is "bad"? I just see people waving the statement that it is, with no arguments at all.

I mean, don't get me wrong, I thought the story was your average revenge-vs-love-thing. Sort of like the count of Monte Christo, just with more chitin. But that didn't really make it bad for me.
Because it really isn't, it's not terribly good but just average SciFi I happen to love since I played the first game when I was 10.
Now what does bug me is that hots contradicts the established origin for the Zerg. But than again The terrans in this game also have magical rebuilding powers because the amount of shit the dominion build in just four years is amazing. And the fact that the Xel'Naga got turned from super advanced aliens who dominate through better science into space gods.
 

Thedutchjelle

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I felt HotS was a massive improvement over WoL so far. I have yet to complete the final mission, but unless they really drop the ball there I think I'll give it a thumbs up.
This comes from someone who hates the WoL story.

The writers seem to have countered a lot of plotholes I saw coming up.
"Why do the primal zerg possess hydralisks and zerglings?" - explained in a discussion
"What is Earth /UED up to?" - mentioned in a discussion
"Why is Mengsk attempting to slaughter his own son?" - explained in a cutscene
etc.

Even Fenix (my favorite protoss hero, who wasn't mentioned ONCE in WoL despite being Raynor's best friend for life) was mentioned, as well as Gerard DuGaulle, Overmind and Daggoth (old cerebrate). It's not so much that the game is better with their mentions, but it feels like it "clings together" more as a whole story if the characters still remember past events.

Also, the writers/designers managed to avoid issues with plot when picking missions out-of-order. WoL allowed you to get to the point where Warfield allies with you, only to betray you when you fight him on Media Blitz. Mindfucks such as "Why did Tychus do this or that when Mengsk knew" were also left out of HotS so far.


The Duran/Narud thing.. I had that figured out pretty fast after playing WoL. One doesn't make a second character with the exact same name but reversed.
 

TreuloseTomate

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WoL is cheesy sci-fi with rednecks. And that's why it's so awesome.
I suppose there are no rednecks in HotS. Haven't played it yet.
 

Terrible Opinions

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Exterminas said:
Could somebody please provide some actual arguments as to how the Starcraft Story is "bad"? I just see people waving the statement that it is, with no arguments at all.

I mean, don't get me wrong, I thought the story was your average revenge-vs-love-thing. Sort of like the count of Monte Christo, just with more chitin. But that didn't really make it bad for me.
What's this? "Sperg on about dumb shit that has been talked to about too much already?" Damn man, is it my birthday?

One frequent point of contention is the overall tone. Both SC1 and SC2 mixed a lot of goofy Space Redneck stuff with a more serious "the future is bleak and terrible" type story. This was something a lot of people liked about the original and hated in the second, and I think there's one big difference: SC1 knew when to be silly and when to be serious. It put its humour in one-off cutscene characters, hidden unit quotations, and the like. When the actual plot was moving and major characters were on screen, things got fairly serious (to the extent that interstellar Robert E. Lee threatening aliens can be serious). SC2 mixed it everywhere. Everyone had a quip and a wise-crack about everything, southern rock playing in the background. The game tried to jump between dumb jokes, SRS GUYS WE'RE BEING SRS NOW bullshit, and stuff that would have actually been funny and goofy if it wasn't actually meant to be taken seriously. I mean shit, was that big end-game speech by Raynor supposed to be a rousing and epic moment, or is it supposed to be a parody of big end-game speeches that try and fail to be rousing and epic?

The newscasts were a particularly low point in that regard. The game tries to make a big deal about Mengsk's control of the media, yet virtually every single time you look at a television, you see a reporter shitting on Mengsk. Why? So we could laugh at her impotent colleague getting flustered? Rather than giving you insight into the game universe or pushing the "Mengsk is a totalitarian dictator" from the realm of "tell" to "show", we got a shitty joke. We didn't need that joke, and we definitely didn't need that joke repeated twenty fucking times over the course of the game.

Then there's the fucking "choice" stuff; the great marketing word (often paired with "& consequence") of our age. Of course, the ability to do missions out of order wrecked any semblance of pacing. One moment Raynor is bright-eyed and coming out of his years-long funk, the next he's a drunken wreck pitied by all. One moment you're teaming up with part of the Dominion, the next you're fighting them, and then back to being their allies again a moment later. And when the game actually gives you a, "No, you can only do one of these!" missions, the story literally warps itself to ensure that you always made the right, moral choice.

One of Blizzard's best-known story problems is that they're not good at giving motivation to their villains. Rather than actually wanting something, they're always just "corrupted". Diablo, Starcraft, or Warcraft: whoever the enemy is, they're only the enemy because some outside force is overriding their will (Bioware, incidentally, seems to have gone heavily into this particular gimmick of late, and they don't use it much better). Above all else, the thing I applaud Brood War for was breaking this tradition with regards to Kerrigan. She wasn't a thrall of an ineffable evil; she was what she wanted to be. You couldn't just remove the source of corruption and make her good again. Except Wings totally forgot Brood War happened, so that's exactly what happened. See, she was really just a corrupted good-guy after all!

Nor were your other enemies any better. SC1's Overmind was infamously demoted to the role of "corrupted pawn". The Tal'darim were brought in so that you could have evil Protoss to beat up on without feeling bad (though one optional mission does let you fight regular Protoss, but they seemed totally cool about you slaughtering their warriors and destroying their ships). But what was so bad about them? Were they evil? All they ever did was hang out in their bit of space, waiting around for you to kill them. The game suggests in one mission that they hate Dark Templar, yet they use DT units whenever you see them. Mengsk, as mentioned earlier, was basically the worst tyrant ever: for all that he was supposed to have complete control over the Dominion, he couldn't even stop the inexplicably free media from shitting on him at every possible opportunity.

Also, "... Prophecy!", fucking Stettman, the nonsensical Tychus plotline, etc.

I don't want anyone to think that SC1 was some paragon of writing. It relied heavily on "find the scattered magic items" bullshit (which we saw again in Wings, to the surprise of none), the plot was completely at the mercy of the "we must find ways to get you to fight all three races" gameplay, the UED made no sense whatsoever... but it was serviceable. It had some really cool, memorable characters. Brood War had a really satisfying conclusion. And then they pretended it didn't happen.

"... but what about Heart of the Swarm? That's all Wings and Brood War shit." Well, yeah. Someone who's Not Me can talk about HotS. I spent too many words on one silly space shooting mans story already, especially given how many people have already said the same thing already in a hundred different places.
 

LetalisK

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I honestly don't know. The bar is set so low for RTSes, almost as low as FPSes, that it doesn't take much to excel. The Narud thing always seemed way too on the nose, as the characters generally act in an intelligent manner, but the story besides that has been really good. It's mitigated by Zeratul being the only one knowing that Duran was working for an "other". I guess they had to give a wink to the audience or something? Or just...I dunno. God damn I want a Nova game, so much possible political intrigue there.

Fyi, haven't played Heart of the Swarm yet. Will be getting it at the beginning of next month though.
 

socialmenace42

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Oh good god, you're right!

You know what else I just realised? The Pokemon Ekans backwards is Snake! And Arbok backwards is Kobra!

what is this industry coming to?

*Serious face back on* Yeah, I'm gonna say that whether you see this as poor writing or an easter-egg is purely based on your perspective and level of cynicism. When I run across little details like this, generally makes me laugh. I take these moments to be rewards for our skills of observation, not lazy writing or design.
 

The Madman

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Just finished Heart of the Swarm a little while ago, the singeplayer campaign that is, and ya know what?

I liked it.

Now maybe it's just my tastes, being a big fan of awesomely corny stuff like Big Trouble in Little China or the Fifth Element, but it was a damned fun little romp. I also think it's a bit silly that everyone expects it to be some sort of Shakespearean masterpiece, and even more silly when people hold up the original Starcraft as some sort of bastion of storytelling.

Yes, Lester and his Zerg hunting and that deliciously ridiculous Aliens parody on a science vessel, absolute masterpieces of storytelling that. Gee, a supporting good guy becomes the enemy? Huh, never saw that coming, nope. Master of subtlety that game was. And oh look, a magical McGuffin conveniently found that can suddenly solve all the protoss problems? Handy that!

But ya know what? It's fun, damned fun even. I like the characters, the plot, and I'll be damned if it isn't extremely pretty to look at as well. Combine that with some fun gameplay and I've been having a blast with Wings of Liberty and now Heart of the Swarm, can't wait for the last one...

Mind you Diablo 3 was genuinely shit, I'll give you that. Seriously that story was such rubbish it actually impeded my enjoyment of the game. It wasn't corny or silly or most importantly fun, it was just bad. Again perhaps its merely my personal tastes but fortunately SC2 hasn't fallen into that trap. Not yet anyway.
 

greatcheezer2021

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tychus findelay is sent by Arcturus Mengsk to find Jim Raynor so they can kill the queen of blades. Jim Raynor, for some reason, has kept a photo of Sarah Kerrigan pre-metamorphosis so he can cry into his whiskey.

tychus sez some Mobius guys have their hands on some artifact they need him and Raynor to secure. so, the zerg decide this is the perfect time to deep-strike. Raynor, having liberated some colonists from the grip of the dominion, is picked up by Matt Horner, his roommate onboard the Hyperion. together, the trio unlock new tech and pick up/kill some buddies, depending on your good/poor story choices...just like the story.

anyhoo, after picking up/killing hanson or tosh, you break a prison, piss off savage protoss, greet a pink-haired nympho, gather some minerals and all at the same time liberate/steal pieces to the artifact. Zeratul then, shows up half-way thru the game to tell you his TIDINGS OF DOOOM and shoves a ****ing crystal into your hands, almost cutting yourself in the process.

you bid him good-day. honestly, you dont even have to see what his VISION OF DOOOM was. you can play the game normally. HOWEVER. (zeratul travels to the void and meets kerrigan who also has her own TIDINGS OF DOOOM and bids you farewell. you then meet some possessed protoss who worship a hybrid. the hybrid revolution is revealed when you go to the dead overmind, which should NEVER HAVE BEEN ON AIUR BECAUSE IT WAS VAPOURIZD WITH THE GANTRITHOR. you find mighty tassadar never died. he tells you, nothing is going to be alright if kerrigan dies.)

raynor has a dream about kerrigan being left on tarsonis and awakes from his stupor, you liberate a war machine from the dominion and use tychus to blow up a major city in korhal. why you dont blow up mengsk or why mengsk doesnt blow up tychus is not important, but you reveal mengsk for the snake he is and have a tasty cigar afterwards. at this point either tosh or hanson is probably dead depending on your choices.

after gathering all the artifacts, which are revealed to be a Xel-Naga puzzle piece, you meet Mengsk's little boy Valerian. he goads he will one day be king of lordaeran and his black general spits in your face. and then raynor spits in the hologram face of mengsk. So, valerian owns mobius, who owns the artifacts, which in return, own tychus. valerian says he will attack char, but stays in the battlecruiser just like his father.

raynor is able to convince the dominion guys and black general that he is not mengsk, and they decide they will use his help to establish a foothold on char, which is astounding considering the difficulties the UED/Terrans, and Protoss had in earlier accounts (although in this universe those battles are unimportant and the facts are moot.)
in the end, tychus says he doesnt feel comfortable putting all his chips on this alien-crap-o-map, and raynor says something about blood sugar sex magic, tasty tears, and somethings are worth fighting for, which immediately makes the acid rain on char go away. (it should never rain on char, except blood/debris/fire)

using the artifact repeatedly and killing kerrigan several times, the artifact decides to pwn char with its Xel-naga powers, kind-of-like in broodwar. all zerg, spore crawler, and nydus worm alike are burned and overlords explode more violently than usual and kerrigan is reverted to a sexy naked woman with sharp dreads. tychus and raynor find kerrigan in a moist environment and one marine almost loses himself at the sight.

however he is not the only one, as tychus in his excitement points his gun at kerrigans head and says he sold his soul for a donut hole and couldnt muster the nerve to ask for a raise. kerrigan in raynors arms resembles a lost kitten, and jim raynor in his excitement (and being a man of poor choices) places a bullet in tychus' head. with the sun in his face and a naked kerrigan in his hands, im glad this story is at it's end.

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and this is why i stopped playing blizzard games.
 

mad825

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There is a scene in HotS stolen off the Return of the Jedi. That's all you need to know, that's how bad it is.
 

greatcheezer2021

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mad825 said:
There is a scene in HotS stolen off the Return of the Jedi. That's all you need to know, that's how bad it is.


really? what scene would that be? ive watched the synopsis and all on youtube but doesnt ring any bells for me