2) I'm not sure what you're quite getting with the supply depot thing, of course, it doesn't make sense why you would put supplies on the frontlines, but that's mainly because certain players found a good way to use them to prevent early rushes and create chokepoints. Of course, multiplayer doesn't usually have any relevance with the story.UnusualStranger said:Oh man.....I feared this. Here I go again.TerranReaper said:snip
1) Well, perhaps I have not been looking as hard as I could then. Fair enough. That point can easily be yours.
2) Debatable? I don't know about you, but at the moment before the beta closed, there was tons of content for competitive multiplayer, and just one slot for UMS. That, and the game has been designed with competitive in mind. I mean, what the hell is the point of supply depots that can make walls? Game wise, that wouldn't make any sense to put supplies in front. Multiplayer wise? It is a big wall off strategy.
3) Yes, there is a very absurd cap which I am aware of. There is also a limit on how many maps you can have at the moment. Also, there is a really really stupid Filter that is in place right now. If your TRIGGERS have any words that get caught by the filter, you can't put the game up. It is restricting as hell.
4) Of course matchmaking is fine. However, UMS can't use that. At all. UMS isn't competitive. It has to be in a list form and with titles in order for you to use it. And the list has to be done right. Otherwise, newer custom games will never be seen over popular ones.
3) Agreed. This one goes to you.
4) I don't know how they determine if a custom map is popular or not, maybe off of how many players are playing the map at that moment. In any case, while I do agree that the list could be a lot better, I don't think it's completely hopeless for newer custom maps to become popular. I didn't play any custom games during phase 2, but during phase 1, I remember Top Down Fighters being the most popular, while Nexus Wars was still at around at the bottom, and over the course of a week or so, Nexus Wars became fairly popular while Top Down Fighters dropped from the first page to the second. In a sense, it works kinda like natural selection, if people like it, it will be played and it will survive, if people don't like it, it will die off and no one will play it.