being serious for a second i do think alot of people like playing RTS for the eye candy, and building pretty bases and turtling up like that.ColdStorage said:In the next StarCraft I hope for all our sake that we can spawn "white picket fencing", it'd really make our bases stand out, and hopefully with a dead bolt on the front gate our adversaries would find it difficult to enter, after all, it'd be locked from the inside.Rusty Bucket said:I do the exact same thing. My feelings about things like base defence and unit placement are that aesthetics is more important than functinality. If it looks good, it's working. As well as that, I spend far too much time watching the battles, and not enough making more dudes to fight in them.ColdStorage said:Haha, its the reason I'm rubbish at them, I sit looking at the animations going "mmmmm yummy"The Disk Thrower said:I am Ok with this comparison..it feels..natural, both so sweet, and both so easy to mess upColdStorage said:RTS games look like exquisite chocolate.
too sweet..and it hurts your teeth, too bitter and it doesn't work, and if you add something new, it better be worth it (looking at you moving base command and conquer D:< )
I spawn units that are prettier as opposed to what is tactically correct, then I lick the screen.
KAPOW! take that Zergs!