Starting DA:origins, need help

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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versoth said:
Stop playing immediately. Go play Kingdoms of Amalur: Reckoning.

It's so much better it's silly. All the fun you think you're going to have, you actually will.


No self delusion required.
They told me that about Dwarf Fortress too, you know. They told me to play Sim City instead.

Interestingly enough, they're different games entirely and thus not really comparable. Dwarf Fortress was way better than I was told it was going to be anyways.
 

Novijen

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Mar 5, 2011
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Dwarf Commoner Rogue.

Throw in bard and assassian and you become a backstabbing, buffing, bearding machine of awesome.
 

Storm Dragon

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Nov 29, 2011
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Here's what you're going to do: Create a Mage character, and then pick up the Arcane Warrior specialization at level 7. (You gain access to it by finding a phylactery in the temple when you do the elves' quest) A mage with Arcane Warrior can equip heavier armor and wade into melee should the need arise. Your other party members should be a warrior to tank, a rogue for traps and locked chests, and another mage for extra firey doom and healing.
 

R5-Reject

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Nov 19, 2009
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Angry Juju said:
In all honesty.. don't listen to these people, dominant strategy doesn't matter much in offline games, i'd just play and take on your team whatever you want, it may be harder than it may be with something else but it's still fun.

But when you get to the first village don't leave until sten and lillana (i think those are their names) are on your team, as when you leave you won't be able to return.

And don't take morrigan to the mage's tower.
You. Hey you. I demand you play both DAO and the Baldur's gate trilogy on the hardest difficulty and beat it. Then I want you to come back and TRY spouting this bull. How is it that nobody has raged at this comment yet?

Strategy doesn't matter?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE.

On topic I would choose Rogue. People really underestimate a good backstab.
 

El Dwarfio

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Jan 30, 2012
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Fappy said:
Durgiun said:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.
Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.
Yeah I agree, rouges are just basically weak warriors in DAO. Mages can be awesome and there are some really cool spells, but I just like playing as a Warrior.

I feel more like a Grey Warden in full plate armour is all.
 

Loethlin

Itchy Witch
Apr 24, 2011
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I would also recommend playing a mage.
While the Arcane Warrior/Blood Mage or Spirit Healer/Blood Mage specialisations are really awesome, I personally favour Arcane Warrior/Spirit Healer. It fits my style better and since this is an RPG, I don't really feel like being a douche (in the lore of DA, being a blood mage is like eating babies).
But I'm biased, I always play mages, of course I'd recommend it.
Maybe someone else can educate you on the merits of playing as a rogue or a warrior.

As for your team, DoPo nailed it.
I do have some stuff to add however.

Tanks like shields. You get a total of 3 warriors as companions, one of them already is built into shields and the other two are two handed beasts. There's nothing wrong with having a two handed tank, in fact, fights are probably faster, but shield build is not too shabby and lets the tank keep aggro of you/your mages longer.

You can get two rogues as companions, both are useless in some respects. One of them (shoes? I LOVE shoes!) is pre-built into ranged, which absolutely shitty. She can, however, open locks from the start and can buff your team. The other one is actually not that bad, combat-wise: a classic dual wielding assassin. But he won't be able to open locks until late in the game, since you get him some time into the game and he doesn't have ANY points put into this skill.

You get two mages. One of them is a healing machine, which is really nice, and the other is a killing machine, which is also nice. The killing machine's problem is the fact that the specialisation she comes with is absolutely useless. Oh, and she's also a ***** and disapproves of most of the things you do. Which is bad, because if she disapproves enough, she can throw a hissyfit and leave for good.

Oh, yeah. You also get a dog and a golem.
Dog is meh, unless you're playing on the PC and get a mod that allows you to have him around all the time without taking a party member's spot. But then you have to adjust difficulty one higher to compensate for a bigger team.
Golem is actually pretty versatile in combat, can be either a tank or a melee beast. Or throw big rocks at range.

Questing order.
In theory, there is no fixed way to go about the "travel all over" part of game, but I find that the most efficient way is Mages --> Humans --> Dwarves --> Elves. The last two can be switched, but Mages and then Humans is a good idea. You'll just have to trust me on this, because if I wanted to explain it better, I'd spoil you the story.

Mods.
If you're on the PC, you might want to look around for some mods for the game. Some are pure fluff, like prettier textures, more hair styles, vibrant colours, but some can be more useful, like aforementioned additional slot for Dog in your party (but really, you need to adjust difficulty then) or ability to respecialise and reset skillpoints for you and your team.
 

FilipJPhry

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Jul 5, 2011
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If you are choosing a mage, my favorite mage class is the archane warrior/healing tank mage. You will be able to take on entire groups on your own if you want. Not only that, but your magic counts toward your strength requirements for armor and weapons. Don't forget to DL the Blood Dragon armor!

Becoming a blood mage will cause certain teammates to hate you, and disapproval ratings rise.

If you're not the mage, I'd suggest Wynn as your permanent mage, mainly from her abilities as a buffer/healer.

Rogue is arguably the best class from its versatility and practicality. You can talk your way out of almost any argument, and not being able to pick locks just kills me inside. Dual wielder is a must for newbs, and the dps archer is for more advanced players.

Warrior class is the most straightforward and most boring. Unless you have the Reaver sub-class, your job will be tanking, and tanking only. At least you get to put on nice armor earlier in the game!
 

LittleBlondeGoth

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Mar 24, 2011
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I always love playing the rogue - whilst archery was indeed lacking, I could never see why people thought it was gimped. If you're the one controlling it, it can do huge amounts of damage, and not just late in the game. But then I guess I've been playing rogues in RPGs now fr so many years, the playstyle for them is second nature...

But really it's a matter of finding what works best for you. Each class plays differently and can be built different ways. Then there's ll the interesting origin stories to check out... I ended up with one of each. Oops.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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LittleBlondeGoth said:
I always love playing the rogue - whilst archery was indeed lacking, I could never see why people thought it was gimped. If you're the one controlling it, it can do huge amounts of damage, and not just late in the game.
Actually, I'm pretty sure I've seen backed up claims that rogue with Archery does the most damage of any other class in the game. Unless it has been changed by patches and whatnot, I suppose it's still true.
 

Loethlin

Itchy Witch
Apr 24, 2011
199
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versoth said:
(snip. there was a lot of yelling here)
I don't think this is a place to argue which game you prefer. How about you start your own topic, something along the lines of "Why I prefer this shitty game over this better one". Off you go.