yes, I have. Monks at high level are much harder to kill than other classes, but also lack the firepower to really be a real threat when compared to the monsters appropriate for their level.magwaaf said:]gamer_parent said:If 3.5E, neither.Paksenarrion said:I've always wanted to play a Sith character...so, evil druid, or evil monk?
Evil druid while can be awesome, is not very sith-like. Monks just suck.
Try a psion or psionic warrior for sith-like properties.
have you ever seen a high level monk in 3.5? they are 1 man walking armies and ridiculous.
the one recommendation i make for any 3.5 monk is to ditch flurry of blows at level 1 and take decisive strike instead
its a -2 to attack at level 1 but when it hits it does double damage for every hit so later on as you add more attacks you can really mess someone up
Monks do have one good use, and that's for level splashing to gain abilities that can supplement OTHER classes. But by itself? really really meh.
Monks have a metric ton of abilities and almost no cohesion of said abilities to get good synergy out of them.
Flurry of blows, by the way, CAN work if you can carry through with it until level 11. (where the -2 penalty disappears) But to fully utilize it you still need some other stuff to supplement it.
Not to say that monks themselves cannot be enjoyable, but that really depends on the GM here. If a GM and the party don't optimize, don't bother with using the monsters in an effective manner, yeah, they can work fine in such a game. In an optimized game though, monks are just not that effective anymore.
Play a Swordsage instead. Gets the same flavor across but done MUCH MUCH better.