State of decay 2 is out?! Oh...

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Smithnikov_v1legacy

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May 7, 2016
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Ninjamedic said:
Smithnikov said:
Maybe for the best, I don't need GamerGate getting any more reason to throw me out of a helicopter for supporting these SJW projects anyway.
Have you thought about going outside at all? Take up Salsa Dancing maybe? Just a thought.
I have to daily on account of a job, but believe me, if I could financially swing it, I'd go full on hermit.
 

gyrobot_v1legacy

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Apr 30, 2009
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Ninjamedic said:
Smithnikov said:
Maybe for the best, I don't need GamerGate getting any more reason to throw me out of a helicopter for supporting these SJW projects anyway.
Have you thought about going outside at all? Take up Salsa Dancing maybe? Just a thought.
One simply does not cope from a Jerks on an Online Board experience. Or certain kind of experience that can generate this kind of reaction face.

https://imgur.com/a/cnwnzqW
 

Smithnikov_v1legacy

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May 7, 2016
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gyrobot said:
Ninjamedic said:
Smithnikov said:
Maybe for the best, I don't need GamerGate getting any more reason to throw me out of a helicopter for supporting these SJW projects anyway.
Have you thought about going outside at all? Take up Salsa Dancing maybe? Just a thought.
One simply does not cope from a Jerks on an Online Board experience. Or certain kind of experience that can generate this kind of reaction face.

https://imgur.com/a/cnwnzqW
When those jerks are lauded as heroes culturally, however, I think my attitude has some legs.

We live in the age where shitposting is celebrated. That alone justifies my stance.
 

Elijin

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Feb 15, 2009
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ObsidianJones said:
Elijin said:
I understand it fine. I find it underwhelming.
So you find it underwhelming and thus are intentionally misrepresenting it?

Like, there are definitely unique feels to characters. I've had ones that had huge penalties to stamina and hp and combat, but added extra base skills. I've also had survivors who had such a perfect storm of advanced skills and unique traits as to become combat monsters. It sounds like you played once, got 4 characters in a random system, and declared the system to be rubbish, but having barely touched it.

It has a fine balance of characters being playable at a base level across the board, combined with interesting make ups which encouraging finding new survivors to see what combinations you can get.
 
Sep 24, 2008
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Elijin said:
ObsidianJones said:
Elijin said:
I understand it fine. I find it underwhelming.
So you find it underwhelming and thus are intentionally misrepresenting it?

Like, there are definitely unique feels to characters. I've had ones that had huge penalties to stamina and hp and combat, but added extra base skills. I've also had survivors who had such a perfect storm of advanced skills and unique traits as to become combat monsters. It sounds like you played once, got 4 characters in a random system, and declared the system to be rubbish, but having barely touched it.

It has a fine balance of characters being playable at a base level across the board, combined with interesting make ups which encouraging finding new survivors to see what combinations you can get.
No. I stated exactly what I thought. Disagreeing with me isn't intentionally misrepresenting it. Nothing I said was wrong. And I, too, have what on paper should be combat monsters as you put it.

And functionally, I do not feel a difference in combat. Like I stated.

The game jankiness is real. Almost all reviewers report on it. The controls are awkward to me. The Blood plague is easily mitigated by... just playing the game normally. The lack of motivation other than a ticking supply counter going down each day. These things are true in essence because this is how *I* feel about the game.

And again, all the character traits, skills and matches are in the game... and I stick by with my opinion that it really does little to enhance gameplay. You can add a few books to a few survivors and that takes away some of the "unique edge" of randomization.

Just like it's your opinion that there is definitely an unique feel to the characters. The only difference is, while I disagree with you, I'm not spending my time trying to poke holes in how you feel about the game because it's opinion.

Think of it this way. There's no amount of my personal distaste that can convince you to see the game differently. Just like the parkour option you suggested to me won't make me feel that adding the kick and jump action to the same button is an ok choice. In fact, the parkour continues to make me feel these characters are less special because not everyone before the Zombie Apoc would be that agile. Nor would they be after because some people just can't do that. But that's neither here nor there. My main point is that everything I can bring up won't change your opinion because you get value from it. I don't get the same value. I see more negatives than pluses, and I'm still going to load it up in twenty minutes so I can play with my friend.
 

Elijin

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ObsidianJones said:
Its not a difference in opinion, or taste. I agree with some of your assessments of the game. The issue is you're straight up telling people no unique character traits, everyone plays the same, characters dont impact the game.

I have pointed out the only learnable skills are base management skills, for balance reasons. I have then broken down that there are 26 unique skills, 45 unique traits, a hero power and that each of the core skills then upgrades to one of 4 varying specialised skills.

There's a wide difference between you saying you dont care for the new rpg system, and you telling people there are no unique traits and everything can just be learned from the book, all skills can be maxxed the same to level out differences. One of them is an opinion, and the other is factually incorrect.

Im not trying to change your opinion, as it's not something I have any grounds to comment on, I didnt play the first game, I dont know how they compare. But I can absolutely say you're spreading misinformation so long as you explain the systems the way you are. Like, go back are read your assessments of the system (openly saying no unique traits, everything can be book learned, all stats level out with grinding) and compare it to the break down of the number of unique skills, different trees and trait modifiers I provided. Obviously those cannot co-exist as a 'difference of opinion'.