Phasmal said:
asdfen said:
these statistics say nothing.
for instance when mum buys a console for kids
while a dude can own multiple consoles that he bought for himself
Which also works the other way around? Dads buy consoles for kids? Women can own more than one console and even play them.
Yeah, but the thing is that these stats are so stupidly arranged if you're going for a "MORE WOMEN PLAY GAMES THAN MEN" statement. There's the simple things like the simple act of owning a console(with all consoles going back thirty years being given equal weight) is being equated with hardcore gaming, when MANY people in this thread have said that they know multiple people and families that didn't get consoles to play games for themselves. The PS2 partly sold so well because it was the cheapest DVD player on the market that had more than one function. The PS3 the cheapest Blu-Ray. All you needed for a party stereo was a 360 and an SDCard adapter or just a disk because it played through the tv while also giving the standard music player music shapes in a pretty central location of most homes. And alot of the marketing for the XBONE was that it was a multi-media device with alot of time devoted to what it could do.
Then there's as you go further down, it talks about how young, tech-minded people with disposable income own more than older, non-tech minded people without as much disposable when it comes to tablets, smartphones, etc. NO SHIT SHERLOCK.
And then the biggest kicker for me is that there's no distinction given for PC Gaming, there's just the stats for who owns PCs, which is a bit of a skewed statistic when we start with the OP's statement. Everyone's owned a computer for the better part of two decades nowadays.
And hell, even if the stats are perfectly arranged and are exactly in conjunction with the OP's statement/opinion/etc, then exactly what is wrong with the gaming industry(an argument that gets brought up constantly in these conversations) that it needs to start catering to women? If more women play than men, then what needs to change? Women are buying and playing, meaning that their needs are being catered to enough that change isn't really needed beyond tweaks.
And tweaks are largely failures in AAA going by history, and not really heard of in the indie community. And sometimes both in the case of Rise of the Tomb Raider(HAHA!).
But I'd like to reiterate, I have no doubts that women game, I simply question if the stats actually say much of anything other than who picked up the phone and that the statistics actually show what is being said.