Phoenixmgs said:
There are quite a bit of AI options that you can change up in Dishonored like how easy you can be seen when leaning around corners IIRC. I wouldn't consider the Dishonoreds straight-up stealth games because a little thought about how to utilize your abilities and the games become hilariously easy if your goal is just to complete the levels. I view the Dishonoreds as basically true sandbox games because you are really given so much power and so many ways to utilize that power, that's it sorta up to you to be creative and make your own fun. You can really just teleport above every enemy and drop assassinate them but that, of course, gets both boring and repetitive fast.
If there are such options, I can't find them. (Maybe buried somewhere under "new game" when you choose the difficulty level?)
I agree that the game could be much easier if one didn't care about being spotted or killing people, but the game seems to express such
disappointment in you when you do that, for all its open-ness, I still feel as a player that I'm playing it the "wrong" way. "Oh, you got spotted seven times, and killed twelve people? Oh, no, no, that's okay. Play the way you want to play it, I'm not
judging you (continues compiling stats for next level)..." Making the choice whether or not to play through the game without powers an in-game decision felt like an extra kick, too. ("Oh, you're making a deal with the devil
again...? No, no, I'm sure you have your reasons...")
As I said, I'm coming off of
Mafia III; I'm slowly adjusting. I don't doubt I'll get through it, with perseverance and a bit of re-familiarization with quick save/quick load functions. For a game about choice, though, it sure is happy to rub the player's face in all the opportunities missed.
One person's "replay value" is another's "shameless guilt-tripping", I guess.