Sorry to spoil your fun, but Direct3D will never leave Windows or the Xbox for other systems. Direct3D is Microsoft's proprietary specification/implementation. Now, Linux does have a Direct3D 10 STATE TRACKER, but there's no compiler to turn Direct3D commands into GPU instructions.mrF00bar said:It seems we are one step closer to Linux Direct X. TO THE DOWNFALL OF WINDOWS! YAAAARRRRR!!!
I don't why I turned into a pirate at the end there...
What's your GPU? Are you using the kernel's built-in drivers or nVidia's/AMD's proprietary drivers?Aardvark Soup said:Well, that should reduce the number of times I'll have to reboot my PC into Windows just to play a game. It will probably still take quite a while before most PC game makers will put in the effort to make their games cross-platform, although there are quite some Windows games that work very well under Wine.
Unfortunately the Linux drivers for my graphics card are pretty awful (I can't even run games like Minecraft or VVVVV in full screen, for instance), and because of that I will probably have to stick to Windows for most games after all.
The issue is actually kinda weird and unless you're a programmer or tech it's hard to explain.Treblaine said:...
no personal experiences here, I just heard vehement (but still anecdotal) accounts of how the PS3 version can quickly become totally unplayable and they are forced to start again on 360 or PC. I'm no expert but I am getting a picture that PS3 is in many ways at significant disadvantage to Xbox 360 in certain aspects of it's architecture.
So - assuming there is a will - there is a way to bring all these games that have been getting Mac-ports on Steam. But I guess while Mac is an untapped market for gaming, Linux is very much one to grow. I find it so hard when recommending a PC build how you always have to tack on an extra $100 for the Windows OS. This could be the step towards making Linux a serious option for PC gamers without missing out on too much.
Of course, Windows will always be more comprehensive as is runs Open Gl and DirectX and no one else can run DirectX, and DirectX 11 I hear is very strong right now jsut from the ease of use part.
Hmm, I'm so used to games where if you drop an item, walk round a corner then back again then the item has disappeared. The game seems to have "forgotten" about how it changed from default.medv4380 said:The issue is actually kinda weird and unless you're a programmer or tech it's hard to explain.Treblaine said:...
no personal experiences here, I just heard vehement (but still anecdotal) accounts of how the PS3 version can quickly become totally unplayable and they are forced to start again on 360 or PC. I'm no expert but I am getting a picture that PS3 is in many ways at significant disadvantage to Xbox 360 in certain aspects of it's architecture.
So - assuming there is a will - there is a way to bring all these games that have been getting Mac-ports on Steam. But I guess while Mac is an untapped market for gaming, Linux is very much one to grow. I find it so hard when recommending a PC build how you always have to tack on an extra $100 for the Windows OS. This could be the step towards making Linux a serious option for PC gamers without missing out on too much.
Of course, Windows will always be more comprehensive as is runs Open Gl and DirectX and no one else can run DirectX, and DirectX 11 I hear is very strong right now jsut from the ease of use part.
The PC version has the issue but because people have 2 gigs or more of RAM the issue usually is crash to desktop when the limit is reached. On the 360 its watered down textures because the System RAM starts stealing Video RAM resources.
On the PS3 the 256MB of System memory is very fast, and makes most PC and 360 RAM look Hellishly slow. However, as the game starts to demand more and more RAM the PS3 starts utilizing Virtual Memory which is just the Hard Drive. Depending on your model of Hard Drive that came with your PS3 your experience will vary greatly. Cheaper slower hard drives will make the game unplayable fairly quickly. Non Stock Solid State Drives make the game playable for longer up until it hits the 2 Gig Virtual Memory Limit. Which results in the Crashing issue. The reason for the High Memory usage varies but If you read up on it when it was in the news at the time they had weird things like 7 dragons all active on the world map that the player wasn't anywhere near. Those dragons take up a lot of memory and the more fights they get in with the NPCs the more memory it uses. Then their were a number of other issues dealing with corpse clean up and other Memory eating things. Basically it came down to poor programming and weak memory management, but because of different hardware setups the problem expressed itself differently.
Exactly what I said, but explained. Unless w8 does something truly great and is actually an improvement over w7, but as i made clear, doubtful.octafish said:But Vista was a commercial failure because so many people hated it. Even this late in the game XP has a significant market share. I believe Win7/8 will mirror XP/Vista, at least when it comes to core gaming/business desktops and laptops. Even when it comes to tablets Apple and Android have a comanding lead and they both work well enough with windows for there to be a compatability issue, even for corporate clients.Evil Smurf said:"Then you will die" - The Emperorliving_brain said:definitely agree with gabe Windows 8 SUCKS! From a technical point of view, it looks flimsy, unreliable; it doesn't look like it's a great release. it looks worse than the transition from XP to Vista-Looks better(not really) but probably has bugs. Not ever switching to windows 8. not if they pay ME.
People said that about Vista
Could you quantify and qualify the speed of PS3's memory.SpAc3man said:I'm pretty sure it was down to memory limitations. Skyrim worked in a way where it loaded any changes made by the player (stored on the save file) into memory. The PS3 has two lots of 256MB with one dedicated to graphics. The 360 has 512MB shared over system and graphics. Both had issues but I think PS3 might have been affected slightly more. Don't take that as absolute truth. Both suffered the same memory issue but I don't have hard evidence suggesting one was worse.Treblaine said:Wasn't the PS3 version of Skyrim the derpy version? Or was that more down to the PS3's specific hardware design issues, like how there is only 256MB of system memory, pitifully small for 2012 where 4GB of dedicated system memory is almost ubiquitous on PC, 16x as much memory.
But interesting none-the-less. If open-GL versions are made for every game that gets a PS3 release, then it's no huge leap to also release a Linux version as well. There are already 533 Mac games on Steam store (UK), I imagine most of them could easily be ported from there to Linux.
OSX is a Unix-like OS. In my experience in writing C/C++ on Linux I have definitely found it easier to go between Linux and OSX rather than Windows and Linux. Mostly due to the fact Windows uses a different indicator to signal a new line in plain text (source code) where Linux and OSX use the same system. All my Linux written source code appears as one line when opened in Windows.
And I haven't. Still happily using windows XP here.Evil Smurf said:"Then you will die" - The Emperor
People said that about Vista
I loved Vista from the beginning.Evil Smurf said:"Then you will die" - The Emperorliving_brain said:definitely agree with gabe Windows 8 SUCKS! From a technical point of view, it looks flimsy, unreliable; it doesn't look like it's a great release. it looks worse than the transition from XP to Vista-Looks better(not really) but probably has bugs. Not ever switching to windows 8. not if they pay ME.
People said that about Vista
Happily? I'm stuck with it and I hate it. The only reason i still have it is that it uses less RAM.Nimzar said:And I haven't. Still happily using windows XP here.Evil Smurf said:"Then you will die" - The Emperor
People said that about Vista