I understand the motivation for Steam to allow developers the option of letting people play their Early Access stuff...but you're right. It is a gamble. Something people shouldn't be taking unless they are fully aware of what they're getting into.Allspice said:And this is the reason I don't buy games in Early Access, it's a gamble I'm not willing to take. Now there is even less accountability on the part of devs and Valve.
There are some I like the look of, but I won't buy them unless they are finished. The only problem with that is it doesn't seem like those games will be because there is no incentive to finish them. Not to mention there is no guarantee when the game is "finished" you will get what you were promised anyway.
I hope enough people see this and decide it's not the worth the risk. That way maybe something will change...but I doubt it.
Is it fair when gamers criticise the early access stuff? It isn't finished. However, by allowing people to play it, it gives people something to review, and review they will. Secondly, even unfinished games can still be good...or at least the bits available can be good. Therefore there's nothing stopping developers from making a good game regardless.
What I don't get is why Steam doesn't allow a user cap for Early Access games. For example, if a new developer comes on board and makes a game and allows Early Access, set the cap to 10, 20 or 100 until they've finished a section of the game. Many games are divided into chapters or levels, so it wouldn't be impossible to track their progress. When they finish, say, 25% of the game, Steam allows more gamers to try it out.
This will keep 50 000 people from buying into the game at $100 each, which scores the developer (and Steam) $5 million for something that isn't finished. They've essentially made profit without finishing their work. They have no motivation to complete the game other than to hope it gets another 100 000 or so people to buy it.
I know, I am hoping Steam and devs would want a cap on how much money they're making, but come on. Do it for the consumer, please Steam? Do it for a good track record. When a developer who has finished their game decides on the next Early Access release, you could raise the cap as a sign of goodwill and that they've proven themselves.
It would also help if developers provided a clear plan for their game while developing. That way when people buy the game, they know what to expect and roughly when to expect it by. Developers can tell you when their game will be released, so is it out of the question to know when they're going to upload improvements or additions? (And what they'll be?)Right now, everything can grind to a halt and gamers would be left with something no one can use. It's like being stood up on a date, but to be happy when the waiter gets the order right. Or paying for a car while it's being completed only to get half of it but to be happy when the radio works. Imagine having to tow it in every other month for an added part and going away disappointed because they still haven't got the bitchin' rims you've been waiting for.
Cut us SOME slack, please Steam. A few rules here and there would be good for everyone.