Sarge034 said:
As someone who actually hates steam I might be of more use than those trying to speak for me.
It boils down to five main parts.
1) Required for hard copies- Not too hard to understand that if I have physically bought a disk then why the fuck do I have to download a third party DRM service to play it?
2) The issue of ownership- You don't own anything you buy through steam or use steam to run (see above). They can take everything away if you get banned, if the servers were to crash, or if Valve went out of business.
3) The fucking hypocrisy- You'll see PC gamers be the first ones to rub DRM practices in console users faces (mostly the pre-180 Xbone) but steam does many of the things the pre-180 Xbone wanted to do. They will ***** incessantly about Origin/UPlay/GFWL/ and then go on to rant and rave about how good steam is. Steam is DRM like the rest.
4) Steam is resource sucking spyware- Steam has to be task managered to death and is used to data mine all types of information from your rig, peripherals, and programs you have running.
5) Steam has no respect for their customers- Just look at the broken shit they sell or better yet, how much power they give to developers on the game's steam page. Remember when the devs went through and were deleting bad reviews for what ever the latest shit game was?
Capatcha I am here
Yes I know you're on my computer steam and I'm very angry because of it.
Jim Sterling made a video about why PC gaming gets away with DRM charmingly called "why PC gaming gets away with it"
http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It
however im still gonna address some of the points here
1) i can understand how this can be problematic, theres no real reason for devs to do this, other than to make it easy to update one single version of the game and have feature parity as well as saving time thanks to the services steam provides, things like cloud saving and achivements
2) i think this is overly paranoid, steam has existed for 10 years, we've heard the same "if valve goes out of business your games are gone" argument for 10 years now, thats probably more than a physical copy of my 140 games on steam wouldve lasted, also steam does not restrict access to your library if you ever get banned. plus Gabe Newell has given his word he would disable Steam's DRM if Valve ever went backrupt, and i trust the man
3) its not hypocrisy, you cant possibly compare a ridiculous DRM box that required you to call microsoft every single day so it wouldnt fucking unplug your console, i can set steam to offline mode from now until the heat death of the universe and i will still be able to play my games, oh and heres the real kicker, microsoft wanted to CHARGE YOU 60 BUCKS FOR THE FUCKING PRIVILEDGE. plus steam offers tons of features that services like xbox live/GFWL/Origin/Uplay dont, things like cloud saving, achivements, sales, steam workshop, community features, steam market, trading, family sharing, in-home streaming, big picture mode, etc, all for free
4) you can OPT OUT of hardware survey thing, i never do but ive seen the option
5) why do you make stuff up?
http://store.steampowered.com/reviews/
read the FAQ about deleting reviews, developers cant do it
in fact lets pick a particulary bad game, Garry's incident, the dev has been known to be involved in shady stuff in order to hide their failure of a game, from inflating the metascore to taking down totalbiscuits video about it
http://store.steampowered.com/app/242800/
the page is chock full of negative user reviews
Valve is in my opinion one of the most pro-customer developers around, providing DRM that instead of making the customer jump through hoops adds value to their games, it has allowed people with extremly limited budget like me, acquire games legally, theyve given out free games in the past and keep updating steam with new features regularly, they also allow content creators profit off their effort
http://steamcommunity.com/workshop/browse?appid=440&browsesort=trend
http://steamcommunity.com/workshop/browse?appid=570&browsesort=trend
http://steamcommunity.com/workshop/browse/?appid=730§ion=mtxitems
hell they've given part of their split of the sales to the developers of the software modelers use and they let the modelers decide how to split this amount
http://www.pcgamer.com/2013/06/27/steam-workshop-now-lets-creators-give-back-to-their-supporters/
they had literally no reason to do that other than indirectly support their fans and content creators
i can understand if you are agaisnt DRM just cause of principles, but man, dont fabricate stuff