DoPo said:
ALL THOSE 17MEG MEMORY! ALL OF IT! GONE!
I think that you're suffering over this much memory being used, Steam would not be the problem here. I feel somebody has to say it and it might as well be me - your calculator would sadly need to be replaced with a working PC. My first PC from a dozen years ago wouldn't choke on that, so I somehow doubt anything reasonable modern should.
I was just showing the usage before I even opened the program, but the real resource sucking part is your bandwidth. Steam is constantly checking for updates and doing whatever else it does so this results is diminished performance in other online activities and a significant increase in overall bandwidth usage. Funny how you left that bit out of the quote...
NuclearKangaroo said:
did i say anything even remotely similar? im a programmer id never dare say anything so stupid
But you did.
NuclearKangaroo said:
1) i can understand how this can be problematic, theres no real reason for devs to do this, other than to make it easy to update one single version of the game and have feature parity as well as saving time thanks to the services steam provides, things like cloud saving and achivements
Last I checked you would have slightly different code for all of the OS. So either you are saying the code will run on any OS if coded for Steam or there is only one OS worth coding for. Given that the context of your statement was that Steam was required for hard copies for ease of updating it would almost certainly have to be the former.
but take for instance, what about games that use steamworks for matchmaking and/or hacking protection? some devs arent willing to support 2 versions of a game
theres other stuff like the achivements that i mentioned, and believe some people care about those, and some people do care about cloud saving, i find it very helpful that every time i install my games on a new PC my old saves are there as well, some devs want all the versions of their game to have the exact same features, its THEIR problem to include steamworks or not, nobody is forcing them, they could support 2 versions of the game like some indie devs do
you seem to be so lost in your own defensiveness you didnt realize I DID NOT DEFEND THIS PRACTICE
"i can understand how this can be problematic, theres no real reason for devs to do this"
how about you stop your ridiculous flammatory speech and make an actual argument or atleast put yourself in the shoes of the people who enjoy steam's features, just like i can understand someone who is agaisnt DRM because of principles
I made my stand a few posts back and you felt the need to change my mind, but it is kindda funny to watch as others correct what you type through your rose tinted glasses. Achievements are a strawman, plain and simple. Xbox Live, PSN, and WoW support achievements among many others. Hell, Nintendo
doesn't have an achievement system and some games on the Wii and the DS have implemented their own systems. Similarly, Steam is not the only game in town with "da cloudz".
you do realize that game was pulled off because of its always online requirement right? steam had little to do with that
or maybe you think every single form of DRM is the same, and stuff like, say securom, which allows your game to be installed only on a limited number of machines is equal to steam which allows you to install your games in as many machines as you damn well please
So please show me how MS can come in and steal my copy of Halo 2 because they shut down the servers. Or how Blizzard can delete StarCraft (1) and/or WarCraft 3 from my hard drive when they decide to shut down their prospective servers. So how bout you address the issue instead of doing the "valve shuffle" around it?
"2. LICENSES
A. General Software License
Steam and your Subscription(s) require the automatic download and installation of Software onto your computer. Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms) in accordance with this Agreement, including the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software. To make use of the Software, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet." http://store.steampowered.com/subscriber_agreement/
We don't own shit.
nope, it works almost flawlessly, maybe yiou should do some research before speaking agaisnt something
So you're telling me Steam always had the offline mode? Or are we omitting the fact that Steam was just as draconian as Xbone DRM not too long ago?
i have a question for you, do you actually read my posts before commenting? did you by any chance miss the "free" part? or stuff like, the workshop, big picture, community features, etc
Yes I did read your post. It sounded like you were touting all these features
only Steam had and I put a swift end to that. As for being free. I guess it's just as free as Origin's cloud feature, as in all I have to do is download spyware onto my computer to use it.
the reason i also mentioned standard stuff like achivements and cloud saving, is because DRM free services like GOG.com dont offer that
The Witcher 2 was DRM free and it had achievements on the PC so... ?
steam manages to be free, relatively non-instrusive and feature-rich
Here's Valve's job listings. I'm sorry but they don't have a PR position open so you can stop trying so hard.
http://www.valvesoftware.com/jobs/job_postings.html
Such as reports of intentional and unintentional data mining and caching as found in a simple Google search if you were so interested.
oh hohoh i NEVER said the forums werent modded by the devs, but the REVIEWS, the stuff YOU complained about, cant be censored by the devs, and those have much more visibility than the forums, those are in the actual store page
It appears someone else already lit you up over this one. The revews were being sterilized on the game's page and they have since moved to the forums after being called out on it. Why do devs have the right to delete anything? Does Valve own Steam or do the devs?
wait, you complain about QC, right after you complained about valve removing a non-functional game from steam?
and no i have never asked for a refund on steam, not that i dont acknowledge that is an area that could be improved, but when i look at my 100+ legal game collection i couldnt have gotten otherwise, and the 200+ dollars ive made thanks to trading and the steam market i say, thanks valve, hell i even bought a part to fix the family van with the money i made via trading, so much for not owning my games haha
You probily shouldn't go around saying that too loud...
"G. Restrictions on Use of Software
[...]
You are entitled to use the Software for your own personal use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Software to other parties in any way, nor to rent, lease or license the Software to others without the prior written consent of Valve, except to the extent expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use)"
Now while I don't know what, if any, agreement you have with Valve but it sounds like you are selling your licenses if you are receiving money on top of trades...
errm no they are not, the spit is up to the content creators, so even if they used a tool made by developer X, they can choose to not give developer X a cent, this system also was not in place in the many years TF2 allowed for user created content to be sold on the store, and all the money comes from valve's split, not the content creator's
errm, yes they are. As soon as Valve enters into an agreement to sell the game on Steam they are, to a lesser degree, held accountable for the product. If Valve didn't make sure all IP laws were satisfied they could be named as a co-defendant for selling a game containing unlicensed "things" (drivers, graphics/sound engines, modules of any sort). The reason TF2 was ok was because Valve owns everything in TF2 and made it open source. IE, all IP laws were satisfied.
you didnt even know how the offline mode worked for christ's sake
I know how it
did work. Something those enamored with Valve desperately wish to forget. How old is Steam? It came out in Beta in 2002 so that would make it 12 years old and offline mode wasn't implemented until late 2011 or early 2012. Should we have given the Xbone 9 or 10 years to evolve into something that wasn't a draconian piece of shit? no, then why dose Steam, and by extension Valve, get a free pass? That's the hypocrisy.
Spartan448 said:
I like how you talk about being "truly informed", and don't bother to check up on your facts.
In addition, you DO in fact own the things that you bought with your money. You do not run Steam games from an external server - you have to download them to your hard-drive first. All of the games I have bought on Steam are either on my hard drive backed up on an external hard drive, or on their own in an external hard drive. And whether or not Valve is willing to admit it, Steam has REALLY shit DRM, and some games can be run without a Steam installation or connection just by using some simple admin account commands.
This is all I'm going to reply to because of this right here ^ (bolded)... Don't bring ignorant conjecture or brainwashed faith to a legal fight. The EULA wins every time...
"2. LICENSES
A. General Software License
Steam and your Subscription(s) require the automatic download and installation of Software onto your computer. Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms) in accordance with this Agreement, including the Subscription Terms.
The Software is licensed, not sold. Your license confers no title or ownership in the Software. To make use of the Software, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet." http://store.steampowered.com/subscriber_agreement/
KungFuJazzHands said:
Whoa whoa whoa there. I didn't say anything you have attributed to me. I think you deleted the wrong tag. Would you be so kind as to fix it please. Seeing such Steam praise attributed to me is rather infuriating actually...