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viranimus

Thread killer
Nov 20, 2009
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Ohkay. This is why it is bad to start something in the wee hours and crash unprepared for the guaranteed follow up. Certainly an error in judgement on my part and I do apologize.

So many wildly incorrect assumptions and dismissals. Perhaps one of the worst is my own. I would think that by virtue of how my statements are clearly expressing concerns not for myself but for ALL, that people would have enough sense that if they are going to make assumptions, that they would not be in direct conflict with the statements. How I can write a message focused on the impacts on all customers and the entire industry, and have it so mangled into assumptions of being internally motivated is both awe inducing and dumbfounding, but I digress.


It is NOT a tech issue, its a philosophical one.
[http://www.speedtest.net/my-result/3009814484]
While not astounding, my internet connection does not adversely effect my experience.

Win 7-64 / 16gb DDR3/2gb G 650 + 1gb PHYSX dedicated ION/Tri monitor config/ I5 processor/bi yearly hardware upgrades as beneficial and yearly reformatting to clear out incompatibilities and errors, and that is just one of 5 different computers I use for varying levels of gaming. All that before the mothballed last snapshot stored on a 500gb external drive with the with its fraction of total steam library left to die in perpetual offline mode. Moreover I never had any problem or complaint with the mechanics of how the steam client works.

My install of steam was always up to date till the point they went hostile and I refused to comply with their hostility. The only thing that resulted in my version of steam being no longer up to date was valve requiring me to agree to something I could not, would not, and should not be asked to agree to in order to update the software. Valves choice, not mine.

It is not ignorance, insignificance or misplaced blame .

My position is every bit applicable to Sony, EA, MS, Nintendo, Activision, SE or anyone who would engage in such behavior. If it seems like I am fixated on steam for this, that is simply perception caused by basically being one away team fan trying to be heard in a packed stadium. The sheer number and magnitude of obliviousness, irrationality and unmerited public adoration lumped on valve by its supporters basically requires one to scream to have any hope of being heard.

Just because they do not congregate en mass in a clearly rabidly Pro-Valve forum does not make those segments not exist or insignificant to the point of irrelevance. This is evidenced by the number of resell merchants enjoying the benefits of financial support originating at opposition to these kinds of actions. So much so that new ones looking to cash in are springing up everywhere to fill the demand.

If an individual reconciles the pro/cons and does not care about the negative effects of something it does not mean those negatives vanish or that the consequences of those choices somehow end at the choice of that individual. No man is an island unto themselves. It when the consequences of the actions of a nose led super majority are forced on and paid for by and at the expense of those in a micro minority who have never stopped resisting it. Freedom of choice is a vital thing. However It is no longer freedom when the the expression of freedom of one is allowed to infringe on the liberty of others.

False. I am an artist. I have respect for the artists. Artists and consumers are fighting the same war on separate fronts against the same enemy. Distributors are little more than toll trolls collecting money from everyone, yet offering no service but to slow down momentum and detour progress. Valve are not the artists. They create nothing. They are the distribution. What hurts artists in this equation are the distributors who manipulate the rules of the game to increase their personal benefit. Any pain caused the artist by the consumers is as a drop of blood compared to the wrath bestowed upon the artist by their distribution.

Also I, unlike many others fully understand the difference between ownership. An artists right to own and control the original state, direction and development of their product needs to be protected every bit as much as the need of the consumer to be protected from those who are trying to eliminate the ability to "own" copies of media specifically created for mass market consumption. There is no conflict in upholding both connotations of the word ownership. We have ample examples where consumers and artists are properly serviced well and flourishing without the use of such distributors.


It is not jumping to conclusions, insane or irrational.

http://steamcommunity.com/id/viranimus/games/?tab=all
Last Online: 307 days ago
Games 173
Inventory 49

[link]http://steamcommunity.com/id/viranimus/games/?tab=all[/link]
[link]http://www.desura.com/members/viranimus/games[/link]
[link]http://i14.photobucket.com/albums/a334/viroodiem/goglib_zps4648611d.png[/link]
Many more elsewhere.

See above response.

What has to be perhaps the saddest part of this is to be expected on such a wide spectrum defend a position as if it were completely preposterous, uncommon, or even original with little or no more justification than ".... but... but... I LIKE Steam!" Completely intolerant to the notion due to not liking what it means if true.

I would like consideration of The message of "What is popular is not always right and what is right is not always popular." which goes a long way in explaining why " he just doesn't get very many people following him on it" yet being "pretty good at what he does,"

(TY for the show of respect btw. /bow)
 

Aardvaarkman

I am the one who eats ants!
Jul 14, 2011
1,262
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Oskuro said:
You misunderstood me.
I probably did, because you wrote something entirely different than what you explain below. You originally wrote about making the software exclusive to their platform - not making delivery of software exclusive to their platform.

What I meant is that the only official method to install software in an Apple device is through the AppStore. They've set it up so if you want to use/publish software on their hardware, you must subject yourself to their policies.
That's not true for Apple's Mac computers, only for iOS devices.

But more to the point - it's exactly the same for Sony's Playstation Store and Microsoft's Xbox Live. Since we're discussing gaming, wouldn't those be the more relevant examples? Why make the leap to Apple? Just because it's popular to bash Apple?

The same thing applies to Microsoft and Sony about subjecting yourself to their policies in order to publish - and it's much easier for small developers to publish on Apple's platform than either Microsoft or Sony's.

Compare to Android, where you can upload apps without using their store. And yes, you could jailbreak your Apple device, but when installing software requires voiding your device's warranty, there's something not right there.
And again, compare to Microsoft and Sony.

Just as *all* console manufacturers, and Apple, do.
Again, why in an article about gaming consoles did you previously neglect the other two console makers and go straight to Apple? Because they are the current "big bad" among nerds or something? Because it makes for more sensationalism and attention?

It might be just me, but if I fork over money for a piece of hardware, say an iPhone, and want to install an app that Apple's content standards don't like, say one that shows a floppy penis on the screen, I'm well within my rights as an adult to do so, and I don't see why Apple, or any other company, should have a say on what content I choose to use on the hardware I payed for.
Apple or anybody else is not obligated to provide you a method for doing so. You can jailbreak or use the hardware however you like. But Apple/Sony/Microsoft make the product, and they don't have to actively assist you in using the product in ways other than intended.

While the "walled garden" does have its issues, it actually has a lot of benefits for average users, like not being as vulnerable to malware, and having a useful parental control system.

They build hardware. They are not the moral guardians of the world.
Correction: they build hardware and software, which function closely together. They also never claimed to be moral guardians of the world. Blowing things a little out of proportion there, perhaps?

Furthermore, as a hobbyist developer, I don't like the idea of subjecting myself to the whims of a corporation. Why should I limit my creative vision to fit their corporate image?
You shouldn't. Who said you should?

Hence my comment. I'd be onboard with an OS/Box that is open to third party software, like Android is. If not, I'll just pass, as I do with iOS and consoles.
So, nobody has limited your freedom, and you have every right not to use products that don't suit you. So what's all the fuss about?
 

Iosifavich

New member
Apr 23, 2010
15
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Thunderous Cacophony said:
If They don't have Half-Life 3 as a launch title, they're crazy.
That's something I hope that Valve will start pushing. If they expect people to invest money in the Steam Box, a lot of them are going to start wanting first-party titles delivered on a basis slightly more regular than "every few years, when we feel like it."
Pretty much this... Sure you will be able to play some or all or your Steam games on your steam system, but with out a clutch title. There is nothing that will make PC gamers Build/Buy a steam box they will just keep going on playing PC games on their PC's.

Now the big deal is that this may promote more players to move from traditional console gaming, to a Steam Box with an simpler more free form "console". This would have the effect of bringing even more games publishers in to the PC game market. There are a few other major hurdles mainly, hardware consistency, game requirements and player experience.

There were talking about you being able to buy/build Steam Box's off the shelf or with off the shelf hardware at different price points. This is going to mean diffident levels of hardware. Right now you have lots of hardware developers making vary different parts at many price different points.

Think of it like this you buy a XBox One (XB1) and a Playstation 4 (PS4), lets say for the sake of argument the expected hardware run is 5 years. Now when you look at games there for the XBox360/PS3 there really have not been much innovation in terms of quality of GFX quality. This is mainly a result of the hardware limitation the XBox One and Playstation 4 has tightly controlled hardware specifications. There is a vary good reason for this, so that every user gets a vary similar user experience weather they buy their console on launch day or 4 years later. This means that as the developers figure out the limits of the XB1 and PS4, your really not expecting to see major innovations in the GFX quality or the scale of the games.

While PC's have a fluid hardware requirements and thus you have sen lots of innovation and improvements in both game scale and overall GFX quality. The major downside is that user experience can vary greatly based on the power of their hardware and the settings they attempted to play the game at. If the Steam Box is going to have fluid hardware requirements then a Mid-Range system this right might be a low-range system next year. This will making getting a consistent and good gaming experience more and more difficult as PC titles continue the innovations.




I think what Valve will need to do is develop a certification and rating system based on the capability of the hardware.