You can easily make a few minor tweaks to your other post and it would be about Steam rather than SteamOS. Yes, there are differences involved but they aren't that great that there is no comparison. This whole thing is not just about providing an alternative to Windows, it's about opening up PC gaming to a whole new market. It's to bring PC gaming into the living room, making it compete directly with consoles.Yopaz said:Creating a platform that separates software completely is something else than creating a DRM model. They created a MANAGER not a new platform. It required Steam to run, sure, it didn't change anything in regards to Windows, it didn't limit people to an unfamiliar OS, it didn't interfere with the compatibility of other software and games.
Comparing the two is like comparing a bike and a car. Both are faster than walking.
There's already the potential there for it to be successful. They've got people waiting for the right time to switch to Linux, they've got Linux users wanting better compatibility and they've got console gamers wanting to switch to PC but as a plug & play solution. Who are they excluding? Only the people that don't want a Linux based OS whatsoever. If people still need Windows for general productivity stuff they can(and will if provided incentives) always dual boot it or transfer that work to a secondary PC (which is pretty commonly available now). So the potential losses here are much lower than they were back when they launched Steam(I'd take that further but it would lead into ban worthy territory).
And like I said, what's the problem with them doing it as a timed exclusive? It's a win-win situation. Valve gets people flocking to their OS so they can get it straight away and it still ends up coming to the people who don't want to make the switch.
See above. I figured a lot of it would just fall under prior knowledge but apologies for presuming you knew all about what Valve are doing and how it'll work.Edit: Also I like how you simply threw out an accusation rather than read WHY forcing SteamOS on their users wouldn't work. They already have Steam, they don't earn anything by people downloading SteamOS, they earn by people buying things from Steam regardless of if they're running Steam or Windows. I explained this too. You ignored both and accuse me of ignoring you. First class hypocrisy there. Well done.
There is profit there for Valve, even with ignoring the money made from the other parts of their plan. It's as simple as, like I said above, drawing a new market. Console gamers haven't been affecting Valve's income that much, it's all been in the sales of their games. Now if you give them the Steam store to play with, Valve will be getting a hell of a lot more out of it.
And I guess that makes you a "first class" hypocrite then, considering I've had to say the same thing three times now without any response to it at all.