Stolen Pixels #214: X, A, B, Win!

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Orange126

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Sep 18, 2008
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I LOVE quick-time events. If I'm not suddenly forced to push random buttons, how else will I remember that I'm playing a game? That's why I created a song for my iPod that consists of silence punctuated by a scream to "EAT POPCORN NOW." I made it for when I go to the movies so that I'll remember where I am. If I don't eat it fast enough, I make myself leave the theater. I also made one for a phone system, where the people on hold will be periodically instructed to press a random button or else the system will hang up on them. I haven't had any takers for that one yet, though.
 

Shroomhell

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Apr 4, 2010
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Hey! how many zombies have gone while we wait for episode 3 now? Huh!?

The Mass Effects were the only games where I actually approved of the QTEs

or was it just II
 

Abedeus

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Sep 14, 2008
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justthisguy said:
I thought Mass Effect 2 did them pretty well, with lots of "Press X to be Badass"
The only QTE I really liked.

Click Left Button to warmly clasp the Krogan's hand in gratitude.
Click Right Button to HEADBUTT HIM TO THE GROUND YOU PANSY!!!

Also, my first contact with QTEs was in Tomb Raider, the first game after Angel of Darkness piece of crap. It was a "escape + sideway camera" scene. I watched as Lara ran towards an obstacle (a rock or something like that) and suddenly, a gray image appears. I have no idea what's going on, and suddenly she dies and it's Game Over. Restart from the beginning of the QTE scene, I figure I have to do something... but I had no bloody idea what. After 6 or 7 times I finally guessed which button to press (PC version).

Never finished the game because of them. Also, the Prince of Persia game. No, not the first good 3D one. The one with the claw-equipped prince and evil god. ONE GIANT QTE. Everything from battles to exploration to boss fights is in quick times... Looks nice, but is pathetically easy.
 

beefpelican

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Apr 15, 2009
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WhiteTigerShiro said:
One day a game will come along that actually makes QTE look good. Indigo Prophecy came close, but then it had that section where a character was talking, and you have to do some QTE to represent the another character focusing on what he's saying... you know, that thing that I'd like to be doing? Consequently, I have no idea what was said during that entire scene, but I guess at least my character knows what's going on.
I'd say Prince of Persia accomplished this. Consider: The entire game is a series of extended quick time events, but instead of flashing the b button when they want you to grab something, the prince merely approaches a ring in the wall that he needs to swing on.

Edit: I now realize that this exact post has been made one above mine. I am deeply ashamed.
 

The Heik

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Oct 12, 2008
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Shamus Young said:
Stolen Pixels #214: X, A, B, Win!

They never teach you how to do quick-time events in the Dark Jedi Academy.

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Actually, there is one game that did its QTE's relatively well.

God of War 3 had all the buttons placed at their respective screen edges/corners, so you were reacting to the location rather than having to specifically look at the symbol and identify it before pressing the corresponding button, which not only heightened your reaction speed but let you look at the action too.