Bethesda's "small" Fallout 4 Dev team
The S.T.A.L.K.E.R. Dev team
With what maybe two or three games under their belt at the time, an underwhelming FPS and one or two RTS games. A small team attempting to push the boundaries of gaming AI and immersion. Then there is Bethesda, missteps and messes since their creation hundreds of thousands of dollars if not millions in backing and they still manage to shit out a mess. Even consoles are not safe with 15 minute load times?!?!!? Broken AI and falling through the world. By @Gethsemani logic Fallout 4 should be flawless, which it certainly is not. Here's a story, I buy The Terminator video game (Bethesda) for PC way back in 1990, loved it, what a great concept... Except one problem, play as the Terminator, go to gun store, steal RPG, go straight to the largest mall parking lot, fire RPG at any random car, entire parking lot explodes. Kyle and Sarah die no matter where they are on the map, together or not... Win game? Then wish there were refunds back then or at least patches. Fast forward Terminator: Rampage 3 years later. Get game, one disk is missing, talk to Bethesda friendly help line place order for replacement disk three, get Gretzky Hockey 3 disk 6 or some shit in the mail, a game from 1991 by the way, call again, fix issue, Wayne Gretzky Hockey 3 some random disk again, and it happens one more time. Then get to a game breaking bug, a key to leave a level is stuck in a room with no doors, it's 1993, no patches, no help. Had to run no clip to finish the game... YAY!!! Immersion!!! My point Bethesda has an atrocious track record back to their roots, even now with all the sales and all the money they still can't get it right.
Fallout New Vegas was my favorite a horrible broken mess at launch, but was still my favorite Fallout of the new series, I wonder why? Lets check with the designer...
Interviewer:Are there any apocalyptic games that you've really admired? What was it about their vision that you appreciated?
Josh SawyerI also really like the S.T.A.L.K.E.R series. The games can be unforgiving and the setting is sort of a micro-apocalypse, but they have fantastic atmosphere and really make the world feel dangerous. It's also interesting to see an apocalyptic setting that isn't American.
http://www.theguardian.com/technology/gamesblog/2010/nov/10/fallout-new-vegas-interview
It's why I thought the gun play and immersion was much better than Fallout 3. Also I will never forgive Fallout 3 for that horrendous non-DLC ending, yes my partner was Fawkes, and no I do not believe that melting alive in radioactive tank with my dead father is my destiny.
Both S.T.A.L.K.E.R. SoC and Clear Sky I finished before any patches existed, a few minor crashes but nothing more. Clear Sky DX10 features had to be set down a bit, by default they turned on to max, DX10.1 then DX11 brought better performance to AMD users at the time, then later Nvidia when new cards that supported DX11 were released. The main issue was light shafts which at some points in the morning could extend large building shadows across the map which caused issues. Screen Space Ambient Occlusion (SSAO) was also on by default which was a beefy rig crippler at the time. GSC did a great job with what they had, yes they couldn't deliver on all the promises they made, and some of the promises didn't work like AI working against you and able to finish the game without you. Bethesda continues to release broken games, when even the fanboys know that they shouldn't have to, they are not a small developer just starting out, but every release feels like they are.
I would rather play the worst S.T.A.L.K.E.R. game, than the best Fallout game