The shared-library feature (aka the *only* good thing about the XB1 before today) is gone, and people are mad about it.
They shouldn't be. Because it was never a real thing.
Watch the language carefully. Microsoft was "enabling" publishers to provide sharing for Xbone owners. There was no mechanism or requirement compelling publishers to participate in the program. There was, of course, good reason NOT to participate: potential sales loss.
If you thought they were going to let you pass the latest and greatest 200 million dollar AAA games around to all of your friends for free, you're insane. The entire Xbone system was built from the ground up to please publishers. It makes no sense to restrict used games only to turn around and force publishers to allow up to 11 customers per unit sold. The shared-library feature was nothing more than a cozy hypothetical designed to take the sting out of all the new restrictions.
Now that Microsoft has been forced to reverse course and remove the always-online DRM and license-based schemes, there is no reason for them to continue pretending you were ever going to be able to share your entire library with all of your online friends. Funnier still, they probably predicted some people would be so far gone as to make threads lamenting the loss of a feature that publishers were never going to use in the first place. I guess that's how you lay groundwork for your next assault on the consumer.
They shouldn't be. Because it was never a real thing.
Watch the language carefully. Microsoft was "enabling" publishers to provide sharing for Xbone owners. There was no mechanism or requirement compelling publishers to participate in the program. There was, of course, good reason NOT to participate: potential sales loss.
If you thought they were going to let you pass the latest and greatest 200 million dollar AAA games around to all of your friends for free, you're insane. The entire Xbone system was built from the ground up to please publishers. It makes no sense to restrict used games only to turn around and force publishers to allow up to 11 customers per unit sold. The shared-library feature was nothing more than a cozy hypothetical designed to take the sting out of all the new restrictions.
Now that Microsoft has been forced to reverse course and remove the always-online DRM and license-based schemes, there is no reason for them to continue pretending you were ever going to be able to share your entire library with all of your online friends. Funnier still, they probably predicted some people would be so far gone as to make threads lamenting the loss of a feature that publishers were never going to use in the first place. I guess that's how you lay groundwork for your next assault on the consumer.