Stop complaining about the loss of the shared-library feature. It was a smoke-screen.

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KarmaTheAlligator

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UnnDunn said:
This doesn't refer to the 10-friend library sharing feature.
Actually, it does. Lending means to temporarily give something. This policy was not for giving someone the rights to the game permanently.
 

Nimzabaat

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UnnDunn said:
FieryTrainwreck said:
The shared-library feature (aka the *only* good thing about the XB1 before today) is gone, and people are mad about it.

They shouldn't be. Because it was never a real thing.

Watch the language carefully. Microsoft was "enabling" publishers to provide sharing for Xbone owners. There was no mechanism or requirement compelling publishers to participate in the program. There was, of course, good reason NOT to participate: potential sales loss.
Wrong. The 10-friend sharing feature was a core part of the licensing model. It was not in the hands of publishers. The restriction was that only one of those friends could play at once; the other 9 would have to wait their turn.

This is why I am disappointed with Microsoft's decision. The vast majority of the whiners didn't actually understand what Microsoft was trying to do, or the issues involved. Ultimately, that was due to Microsoft's PR failure. But their PR apparatus had little chance to succeed, faced with the mob-like idiocy of the Internet, endlessly spouting nonsense, egged on by Sony.

And so we're faced with another 8+ years of the status-quo in game distribution. No new ideas, no innovation. In 2020, I'm still going to have to carry a case full of discs to my friend's house if I want to play them on his console. We're still going to need one copy of the game for every player in the house who wants to go head to head in different rooms. Because people didn't take the time to try to understand what Microsoft was really trying to do.
Yeah, the morons have "ruined it for everyone". We're getting closer and closer to the point where you won't "own" anything, you'll have the license to use it instead. Digital printers are becoming a thing so you'll be able to download a chair, or a shirt, or plate etc etc because you bought the license to use it (undoubtedly there will be free versions as well but people will pay for brand names). Microsoft was just trying to be ahead of the curve, but apparently "the people" don't like forward movement. Sigh.

Of course with Valve thinking of the same thing, it will be the BEST. IDEA. EVER. Double sigh.
 

UnnDunn

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KarmaTheAlligator said:
UnnDunn said:
This doesn't refer to the 10-friend library sharing feature.
Actually, it does. Lending means to temporarily give something. This policy was not for giving someone the rights to the game permanently.
The PCWorld article is badly worded. It shouldn't have used the word "lend" in this context.
 

KarmaTheAlligator

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UnnDunn said:
KarmaTheAlligator said:
UnnDunn said:
This doesn't refer to the 10-friend library sharing feature.
Actually, it does. Lending means to temporarily give something. This policy was not for giving someone the rights to the game permanently.
The PCWorld article is badly worded. It shouldn't have used the word "lend" in this context.
So you have a better quote to show to support your view?
 

KarmaTheAlligator

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Nimzabaat said:
Of course with Valve thinking of the same thing, it will be the BEST. IDEA. EVER. Double sigh.
Because there's a huge difference between Steam and the XBone. On PC you'll be very lucky to find a game you can actually share, so it definitely is welcomed by the PC community. Console never had a sharing problem before except under the Xbone's new rules.
 

Something Amyss

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KarmaTheAlligator said:
Funny, I said something similar in another topic, literally seconds ago. It would make zero financial sense to allow 10 (11?) people to play a game from one disc sold. That would be suicide for any company, especially considering they think a game bombs when it sells only a couple million units.
IT would make zero sense, unless you think about it. A ten-user limitation is a HUGE step up from what they have now: a system where one disc can be shared almost infinitely. Especially since the online system still only allowed one user at a time. They have an almost infinitely higher level of control with this system....

...And it "males zero financial sense."

Huh.
 

Shpongled

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KarmaTheAlligator said:
Shpongled said:
I mean, friends have been sharing discs for decades. Back in the old days we were trading games all the time at school and many developers still managed success.
But there's a huge difference between the two methods of sharing: accessibility. When you trade a physical copy, you're limited to your direct environment, meaning it limits how out of hand that system gets. With digital sharing, that limitation is gone.

And this is definitely not the same kind of world as back then, either, especially considering the cost of games nowadays. They can't afford to bet on sharing being the same as back then.
We used to trade games with half the guys in our class, we weren't limited to 10 friends and we didn't need to have our friends on a "friends list" for at least 30 days before we lended each other games. I don't really see how it was any more restrictive back then than it would be now. The only difference in terms of accessibility is the people i'd be sharing games with are 3000 miles away, rather than half a mile. Ok, we'd be able to share games without going to each others houses to grab the game (which was the great thing about this system), but the 10-person limit to people on your friends list for 30 days or more is a limit physical media didn't have. There were loads of games i lent to friends which were then lent on to others, and subsequently lost to me forever. I know for a fact there's some guy out there i never even spoke too who never had to buy Pokemon Yellow, because he has my copy.

You're still only assuming that publishers aren't going to opt into the system because reasons. We don't know how financially viable it would be, i believe Microsoft would know far more about that than us.

As for prices, i vividly remember paying £55 for N64 games. Cartridges could be really expensive.

lacktheknack said:
Shpongled said:
FieryTrainwreck said:
UnnDunn said:
FieryTrainwreck said:
....
....
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All that research is irrelevant when you remember how publishers react to piracy regardless, even to this day.

Sometimes, people try to predict the actions of people/collectives/corporate entities based on their previous actions. You do it, too. PETA will keep doing crazy publicity stunts "for the animals", American government will continue growing more and more bipartisian, and game publishers will continue not indulging in behaviour that fosters piracy/copy sharing. Surely you can see that all of these are reasonable if not inevitable predictions.
These corporations are only in it to make money. If the excessive DRM is a cause of them losing money and their research shows this, there's no reason to believe they won't follow the research. It hasn't really been all that long since the whole DRM debate really started. The evidence is mounting up that excessive DRM is probably a bad thing, it's reasonable to believe that this is being taken on board where it hasn't in the past, because the evidence wasn't so resounding then as it is now.

Comparisons to PETA or the Government don't work. Those organisations are pushing an agenda way beyond financial gain. If you honestly believe Microsoft are doing all they've done for the pure sake of pushing DRM in the same way PETA do what they do to push animal welfare then you're deluded. PETA are willing to do crazy shit and lose money if they believe it promotes animal welfare, because PETA exists to promote animal welfare. Microsoft on the other hand does not exist to promote DRM, it exists to make money. They aren't going to do crazy shit and lose money for the sake of making money. Because that makes no sense.
 

Something Amyss

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Nimzabaat said:
Yeah, the morons have "ruined it for everyone". We're getting closer and closer to the point where you won't "own" anything, you'll have the license to use it instead.
I didn't check where you're from, but in the US we already don't "own" anything as it comes to gaming and software.

Digital printers are becoming a thing so you'll be able to download a chair, or a shirt, or plate etc etc because you bought the license to use it (undoubtedly there will be free versions as well but people will pay for brand names).
Digital printers are not going to impact ownership. In fact, in a world where you can fabricate a chair immediately, how arecompanies going to take ti away from you?

Of course with Valve thinking of the same thing, it will be the BEST. IDEA. EVER. Double sigh.
If Steam shot you in the stomach but retained its sales, people would still defend it.
 

KarmaTheAlligator

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Zachary Amaranth said:
KarmaTheAlligator said:
Funny, I said something similar in another topic, literally seconds ago. It would make zero financial sense to allow 10 (11?) people to play a game from one disc sold. That would be suicide for any company, especially considering they think a game bombs when it sells only a couple million units.
IT would make zero sense, unless you think about it. A ten-user limitation is a HUGE step up from what they have now: a system where one disc can be shared almost infinitely. Especially since the online system still only allowed one user at a time. They have an almost infinitely higher level of control with this system....

...And it "males zero financial sense."

Huh.
OK, then they'd obviously want to keep that feature in, right? I mean, they couldn't possibly want to go back to the almost infinite lending of physical copies, right?

As I said in another topic, the thing about a physical copy is that it's actually limited to your immediate surroundings, unless you like driving hours on end to give someone a disc. The digital sharing would not have that limitation, so it comes down to nearly the same thing.

Shpongled said:
As for prices, i vividly remember paying £55 for N64 games. Cartridges could be really expensive.
I wasn't talking about game prices, but their cost to make. I will agree that you do have a point with the sharing, though.
 

hermes

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Yeah... the whole "family group" think was a little too vague and even contradictory. Specially because they already said they were going to allow transfers to one person only and for a maximum time of 30 days (that had to be in your friends list for at least a month) in another section of their EULA, and that playing on secondary consoles would be more restrictive than on the "main" one. So the "family list" feature (at least, the version many people are dreaming about) would work against those other features.

In the end, that is the main issue with the Microsoft restrictions. Even after they reverted some of the most controversial points, its still too vague and contradictory at parts. Everything is preceded by preconditions and "what if" that further complicate its use. I would not be surprised if the released version has more small print that people are not aware of, or they had to add it later because they didn't thought of that.

That is why I strongly advice against buying a console in their first year... because its full of things that need to be ironed, or details people didn't realize before they bought it. Early adopters end up being testers.
 

UnnDunn

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KarmaTheAlligator said:
So you have a better quote to show to support your view?
You already found it in a different thread, but in the interest of clarity, here it is:

Quoting from the Xbox One Licensing [http://news.xbox.com/2013/06/license] page:
Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend?s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
 

Something Amyss

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KarmaTheAlligator said:
OK, then they'd obviously want to keep that feature in, right? I mean, they couldn't possibly want to go back to the almost infinite lending of physical copies, right?
I'm lost here. Are you shooting down your own conspiracy theory in a "cutting off my nose to spite my face" moment, or what?

Seriously, it looks like your arguing with yourself here.

The digital sharing would not have that limitation, so it comes down to nearly the same thing.
Except ten users anywhere easily trumps potentially any number of users locally.

Sorry, this logic has more holes than swiss cheese. And it doesn't taste anywhere near as good.
 

Nimzabaat

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Zachary Amaranth said:
Nimzabaat said:
Digital printers are becoming a thing so you'll be able to download a chair, or a shirt, or plate etc etc because you bought the license to use it (undoubtedly there will be free versions as well but people will pay for brand names).
Digital printers are not going to impact ownership. In fact, in a world where you can fabricate a chair immediately, how arecompanies going to take ti away from you?
As I said, there will probably be "freeware" chairs, shirts etc but if you want a brand name you'll probably have to pay a licensing fee for it. Which will make brand names even more ridiculous than they are now. Now I have an image from Minority Report where they not only scan your retinas, but scan your clothes/accessories to see if they can sue you for copyright infringement *shudder*.

Zachary Amaranth said:
If Steam shot you in the stomach but retained its sales, people would still defend it.
Actually there's people here who would probably cheer... Oh wait, did you mean if Steam shot someone else in the stomach? In that case... well yeah there would still be some to defend it :)
 

Something Amyss

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hermes200 said:
Yeah... the whole "family group" think was a little too vague and even contradictory. Specially because they already said they were going to allow transfers to one person only and for a maximum time of 30 days (that had to be in your friends list for at least a month) in another section of their EULA, and that playing on secondary consoles would be more restrictive than on the "main" one. So the "family list" feature (at least, the version many people are dreaming about) would work against those other features.
You're not really demonstrating how it's contradictory. In fact, I'm kind of convinced people who think it's contradictory didn't really read any of the material on it. It may not be all sunshine and roses, but it's pretty consistent.
 

KarmaTheAlligator

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Zachary Amaranth said:
KarmaTheAlligator said:
OK, then they'd obviously want to keep that feature in, right? I mean, they couldn't possibly want to go back to the almost infinite lending of physical copies, right?
I'm lost here. Are you shooting down your own conspiracy theory in a "cutting off my nose to spite my face" moment, or what?

Seriously, it looks like your arguing with yourself here.
To be honest, I don't really know anymore... Been up too long without sleep. Just ignore me.

UnnDunn said:
KarmaTheAlligator said:
So you have a better quote to show to support your view?
You already found it in a different thread, but in the interest of clarity, here it is:

Quoting from the Xbox One Licensing [http://news.xbox.com/2013/06/license] page:
Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend?s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
And as was said in that other topic that just means it makes even less sense why they decided to remove the sharing feature. I'm tired, I'm going to bed.
 

blizzaradragon

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FieryTrainwreck said:
If you want some more ammunition for your argument, here is a rant posted by an MS employee who worked on the sharing system: http://pastebin.com/TE1MWES2

Essentially the sharing system was nothing more than a glorified demo system, with the advantage being you kept your save file between the demo and buying the game. If that isn't proof it's a smokescreen, I don't know what is.
 

Atmos Duality

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UnnDunn said:
Do you think Microsoft got to their position without doing their due diligence on issues like this?
They got to their position by trying as hard as they could to monopolize key software development firms during the 90s; usually in the most ruthless ways possible.

Nimzabaat said:
Yeah, the morons have "ruined it for everyone".
Opening with an ad-hominem against everyone who doesn't agree with you.
How mature and level headed.

We're getting closer and closer to the point where you won't "own" anything, you'll have the license to use it instead.
That sounds fucking terrible for the consumer, quite bluntly.

Microsoft was just trying to be ahead of the curve, but apparently "the people" don't like forward movement. Sigh.
Wait wait wait....stop the Bullshit Bus right there.

You complained about how dark the future is becoming; devoid of ownership and done through licensing...but then you COMPLAIN when the market rejects a system that means to usher in exactly that future???

What the hell kind of sense does that make?!

Either you're projecting so hard you have no idea what you're actually saying or you're stretching and distorting facts just to be as contrary and condescending as possible. Neither of which are valid arguments.
 

Shpongled

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blizzaradragon said:
FieryTrainwreck said:
If you want some more ammunition for your argument, here is a rant posted by an MS employee who worked on the sharing system: http://pastebin.com/TE1MWES2

Essentially the sharing system was nothing more than a glorified demo system, with the advantage being you kept your save file between the demo and buying the game. If that isn't proof it's a smokescreen, I don't know what is.
Fist off do we have anything supporting the legitimacy of this? Seems legit, but proof is always nice.

Anyway, i redact my defence of microsoft on this one. This is moronic.

When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour.
Jesus christ this is the least interesting "innovation" i've heard in a long time. You were giving us the honour of demo'ing a game before we bought it. Fantastic, that's so kind of you. GG Microsoft, don't know why i bothered giving you the benefit of the doubt on this one.

Apologies to the people i've argued with in this thread. I wanted evidence and reason to play a part in the discussion, and here it is. Microsoft are full of shit.
 

WWmelb

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I made this point on another thread:

The thing is, if they remove the sharing feature completely , it is only to be assholes about it. There is absolutely NO reason why they could not still have this in place for digitally purchased copies of games. Sure, physical copies would be as they are now, share the disc how you do now, but it sounds like they are sulking now. "You complained about some parts of our things, so we are taking away ALL of it. Because fuck you for not accepting our shit".

The can still move in the direction they wanted to without fucking us over in the process, if only they weren't blinded by their own smug and arrogant selves. They are holding back progress by demanding it comes with conditions. Not the consumer for demanding the progress come without their sacrifice.

EDIT: Keeping the sharing option for digitally purchased games while leaving discs how they are would have actually benefited their goals perfectly. It would have left the step to the future up to the consumer to take, and not being manhandled into it, which i think many would have done gladly. Also, would have justified the same price point for digital games and physical copies, by giving the cheaper to produce version a benefit.

Really, corporations can't see the forest for the trees sometimes. Give consumers a choice. Make the choice you WANT them to make seem the better of two GOOD choices, and you will get the outcome you desire.
On top of this, people keep comparing , on both sides of the arguments, to steam. And once again, to me, it all once again comes down to choice. People eventually did flock to steam in crazy numbers... but why? Because somehow Valve forced the concept upon you and made it their way or the highway? No. They gave you the choice of using steam as a platform and made it an attractive choice (eventually). Steam failed hard upon release because they initially attempted to force it down peoples throats. But once it became a choice, an option, and they made it worth customers time and money, people began to use it.

This is the part that microsoft failed at. Giving customers the choice to take the step over the line that they were happy to push the consumer over. I reiterate from my self quote. If they had of kept BOTH options, digital with multi-person sharing, AND disc based gaming with current gen restrictions, they would have gotten a LOT of business from it, and would have, in my estimation, see a lot of customers move into the direction that microsoft desires, without forcing it on anyone.

Consumers should NEVER have to trade liberty for progress. Consumers know this. Smart businesses know this. Give a consumer progress without sacrifice and they will flock to it. Force them to trade their freedom as consumers in order to progress and as seen over the last few weeks, you will receive a collective fuck you.

Microsoft. Listen to this now. Open up the digital sharing, keep the DRM off (you would have to be online to share anyways at some point) and keep discs as they are, and you WILL WIN.