Stories in games: Tragedies.

Recommended Videos

Manji187

New member
Jan 29, 2009
1,444
0
0
Vagrant Story

Sure...at the end Ashley still lives...

but Sydney and Hardin die...and Ashley becomes some kind of Jedi hobo

The whole game is rather dark.

It's the only game in my life (so far) which has astounded me with its psychological/ emotional depth. No voice-acting, crappy graphics (considering today's standards)...but a story and plot that beats that of Mass Effect 2 ten times over.
 

darth.pixie

New member
Jan 20, 2011
1,449
0
0
Any game can be a tragic story. It depends from which angle you look at it.

Take Neverwinter Nights 2. Mask of the Betrayer can end somewhat tragically

if you can never leave Kelemvor's realm
or it can end on a somewhat happy tone.

For me, even the happy tone was depressing.

To recap the story

You were chased out of your home. Your best friend dies. You discovered everyone wanted you dead. You kill the brother of your best friend. You struggle to go to war. You are betrayed. You are eviscerated without sedation. Your soul was ripped out. Almost all of your friends are dead. If you hadn't romanced anyone you were alone, if you did, they were dead. Anyone would have had severe trauma for having the soul severed. You have no more faith in gods or anything really because you actually talked to one...Need I go on?

An end where you can sacrifice yourself heroically is tragic. And there are games like that. Any hero would remain somewhat scarred by the experience of undergoing the trials of their adventure.
 
Feb 13, 2008
19,430
0
0
octafish said:
I Have No Mouth and I Must Scream, oh sweet baby jeesus, there is no winning, only losing in the most human way. Harlan Ellison, no I don't ever want to meet him.
Superb game.

But really...very few games are happy.

Half-Life?
Half-Life 2?
Dwarf Fortress?
The Path?
Warcraft?
Starcraft?

And, of course, Diablo

Vega, Eyedol, Bison, Akuma, Sentinel, Sagat, Shao Kahn, Reptile, Gen-An, Earthquake, Doctrine Dark aren't incredibly nice endings; S.T.A.L.K.E.R / Metro 2033 / Fallout 3 all keep the same f'd up status quo.

Possibly be easier to actually find a nice ending that goes forward beyond "YOU ARE WINNER! THANK YO FOR PLAYING!"
 

blind_dead_mcjones

New member
Oct 16, 2010
473
0
0
although all the armored core games end on a bittersweet note (the exceptions being 2, and another age) i'd have to say armored core: nexus has by far the bleakest ending of the series
with you vainly trying to dodge/shoot down wave upon wave of unmanned drones kamakaze-ing into you and everything else in the countryside as the screen slowly fades to black, its only in the sequel Last Raven that you find out the sheer enormity of the damage caused
 

Defense

New member
Oct 20, 2010
870
0
0
NieR. It's one of the games where the protagonists meet their goals but it's still incredibly depressing because of what happens. Anyone who saw ending B knows what I'm talking about.

I also hear Drakengard has multiple endings, but all of the endings are tragic.
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
0
0
Persona 3 and to a lesser extent Persona 4 since I think there a small sub series.

P3 you straight up die and while it's epilogue ends on a happier note, MC is still dead/the seal.P4 tends to be more bitter sweet as you have to leave your friends and that's pretty sad with in itself
 

Bara_no_Hime

New member
Sep 15, 2010
3,646
0
0
Chrono180 said:
Planescape torment might count, as
while it may have two endings they basically are "You get sent to hell" and "You get sent to hell and all your friends die" so they both are bittersweet at best.
You forgot one.

You entirely destroy yourself and your 'foe', ending your existence entirely, with no hell but no hope for redemption either.

Also, on God of War, only the first game really worked as tragedy. The others... not so much.
 

Ordinaryundone

New member
Oct 23, 2010
1,568
0
0
God of War is a textbook tragedy. At least, the first one is. The one thing Kratos is fighting for, inner peace, is never achieved. What more, its implied he can NEVER find it, no matter what he does. His violent nature and terrible strength, the very thing that won him his greatest victory and should have granted his freedom, also condemns him. He'll have to carry his sins and dreams with him for the rest of his life. You have to remember, this revelation was bad enough to make him want to kill himself. And now he has eternal life as the God of War. Sure he has omnipotence, but at what cost? Of course, GoW II and especially III crap all over this, but what can you do.

Red Dead Redemption is another good example. John Marston is fully repentant for his outlaw lifestyle, and is genuinely interested in going straight, starting a farm, raising a family and leaving everything else behind him. But the only way he can do it is by constantly returning to his outlaw routes and skills. And in the end, this damns him (and a good chunk of the people around him).

The key behind both of these is that the traits we admire in them, and the traits that ultimately damn them are one in the same. Kratos' tenacity and aggression label him as a Nietzschian superman. Not even death can hold him back from his purpose. Marston genuinely wants to do right, even though the only methods he knows are wrong. Their salvation could come at the removal of these aspects of their personalities, but it would come at the cost of what made them great in the first place. Likewise, both of their dooms are predetermined, and the viewer sees them coming from a mile-away, even if the character is blinded by trust or hope. Its like watching a long, sad trainwreck that you can do nothing about.

As for other good tragedies...the Prince of Persia: Sands of Time trilogy works pretty well, though it really doesn't hit until the third game. The Darkness, as well, though Jackie doesn't so much unwittingly walk towards his doom so much as sprint full on into it, being more of a case of "don't deal with the devil" than a tragedy.

There is a problem here though, in that I don't think many people understand the definition of a tragedy. Bad things happening to the heroes isn't a tragedy. The bad guys winning isn't a tragedy. They are just sad. A tragedy is an unavoidable loss because the defeat is ultimately tied to the elements that make the heroes heroic. Hell, a tragedy can have a happy ending if the heroes "gets it" by the end. Gurren Lagaan, despite all its silliness, is a good example. Its not an unhappy story, but Simon does get screwed over and over thanks to Spiral Energy. But instead of saying "screw it", taking on the universe head-on Spiral King style, he decides to reascend and lives the life of a humble traveler, avoiding whatever doom may have been awaiting him.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
The Sands of Time.

I don't care about your second rule, he's still forced to walk (see: vault from a ledge and slide down a tree) away from Farah even though he LOOOOOOOOOOOOOOOOOOOOOOOOOOOVES her. Even the ending to the Two Thrones isn't amazingly happy when you think about it.

Mafia's ending also. Virtually everyone's got a hole in their head (and a few dozen in their chest), and Tommy's left to bleed out on his lawn, with nothing but his thoughts.
 

Pifflestick

New member
Jun 10, 2008
312
0
0
Fallout:
You save the lives of everyone in the vault, and the lives of everyone in the wasteland, but your exiled from the only home you've ever known.
Portal:
GLADoS survives and Chell is dragged back into the facility for more torture at the hands of GLADoS
Half-Life Opposing Force:
Adrian Shepard fails to stop the nuke from going off, fails to reach any extraction point, and is trapped forever.
 

northeast rower

New member
Dec 14, 2010
684
0
0
Halo: Reach is all about humanity getting absolutely destroyed. If there's any one things I've seen people universally agree upon so far, it's that the ending is absolutely tragic and amazing and all of that jazz.

Red Dead Redemption is an obvious one, as is Grand Theft Auto IV.

Limbo is also a pretty sad story, if an ambiguous one.