[HEADING=1]Storms of Steel and Diesel[/HEADING]
[HEADING=2]Introduction[/HEADING]
Earth has been twisted and warped beyond recognition. All that remains is a withering husk of its former state and its inhabitants, which have grown to be just as corrupted. A necessary evolution to survive what the world has become. Food is scarce, and water more so. Scarcer still a resource so sought after the thirst for it is unquenchable. Black gold. The blood of iron horses. Ambrosia for gods of the engine. Oil, to put it simply. You might not die of starvation or dehydration, but when that fuel gauge hits zero, you're just adrift in a sea of dirt. Easy pickings for the buzzards. If you're lucky, they'll be the worst of your problems.
To reiterate, humanity has gone completely mad. But even in the madness, some semblance of civilization seems to have taken place of old societies. These oases of order in the world's chaos often differ greatly, but the need for fuel remains at the core of each. Few have the good fortune of utilizing reclaimed oil wells to maintain their supply. Many others resort to trading. But some, having no skills other than murder and occasional cannibalism, are left with raiding and hijacking to get theirs.
Safe havens are a myth. Existing only in rumors and legends. Settlements get by well enough. Small groups can survive with right mix of know-how and luck. Trying to survive alone is practically a death sentence. There's definitely something to be said about the safety in numbers. Even still there stands an unspoken rule of the road: Never stop moving.
[HEADING=2]The Setting: Extended[/HEADING]
The year is unknown. None have bothered to count from the point the world went to hell because, quite frankly, there were more important things to worry about. Quite a long time ago war had set in motion the changes that shaped the Earth to what it is now. The great oceans have all but dried up. Most of the land is harsh and unfit for crops. Massive storms frequently ravage the landscape. And thanks to the heat, you have bands of sunburned, thirsty, irate lunatics looking to keep themselves occupied. Without a doubt, there is a notable shortage of people that aren't out to kill you for what you have on your back. (Not excluding your meat.)
[HEADING=2]The Tribes[/HEADING]
[HEADING=3]Diesel Dog Imperium[/HEADING]
"The Imperium" as it it most commonly referred to is the most expansive, while not necessarily the most powerful, of any clans in the region. The Imperium spans over many settlements and while their forces maybe be spread thin, they command a very strong force that acts as both their shield and spear when need be. This central force's main purpose is to protect the oil derricks that supply oil to the surrounding regions. This is also how they've managed to influence those within and around their territories, even if the outliers aren't devoted to the Imperium, they acknowledge and respect their presence.
The populace of the Imperium is largely made up of fanatics of their leader who is addressed as The High Inquisitor Diesel Earthbleeder. He is as crazy as they come, but sharp enough to have risen to power over an empire of thousands. He believes himself to be a sort of shepherd for his people, commanding and guiding them to salvation after a supposedly impending "Flash" that will consume all the world in fire. A vision that he has, and continues to kill for.
[HEADING=3]Blacklanders[/HEADING]
A duo of small, but very dense settlements that have taken hold in a mountaintop mining and industrial facilities. Inside the mountains of the area is where they make they home and work by mining coal and using that to fuel a foundry which produces parts for their own machines. The skies above their mountains are filled with the billowing smoke of their factories. The dirt has become blackened with the coal dust and ash.
The coal mine is run by Warden Joseph Blacklung, the driver of the workforce and overseer of all the mining operations. He's forced to breathe through a respirator after years of working within the mines. The foundry is headed by "Hammerfist", a behemoth of a man who is the primary workhorse as well as the master of all operations.
[HEADING=3]The Smiths[/HEADING]
The primary source of most firearms and ammunition in the region, manufactured in the Brass Orchard, the central settlement in the Smiths' territory. They're easily the strongest of the tribes, but smart enough to keep to their own. Most other factions know better than to wander into their territory. They may have little to watch over, but they watch over it fiercely.
The Orchard is run by the craftsman Slugnut. One of the most cunning minds in the wastes, he's used his knowledge as his own form of power. He is a leader and a teacher and while not strong in number, he has made his people strong in firepower and wits.
[HEADING=3]Urango Flotilla[/HEADING]
The largest known group of nomads in the region, their size coming as a surprise to many considering not very many people have seen the entirety of the tribe. The more amicable settlements will receive visitors from the tribe who come to trade. It's been said that they don't speak much, and never about their tribe. Very little is known about the group and there are those who even believe them to be a myth. Those who claim to have seen them remark the symbols and ornaments of a ram's head adorning their vehicles and attire.
[HEADING=2]Additional Info[/HEADING]
This RP was inspired by the recent Mad Max: Fury Road. If you haven't seen it yet, I highly recommend it. It certainly is not required of you, but I suppose it would give you an idea of what it is I'm aiming for. While this does not take place in the Mad Max universe I do like the idea of post-apocalypse Australia as a setting so that's where this will take place. That being said, any preferred character ethnicity will be welcome. I don't intend to inhibit liberties in terms of character creation just because of the location.
However, on the subject of characters, I have a couple of requests. While a healthy level of insanity is welcome I ask that you keep it reasonable. There is such a thing as "too much" when it comes to crazy. That goes for general badassery as well. A walking god of destruction, while spectacular, is quick to wear out its welcome and ultimately uninteresting in the long-term. With that in mind, go nuts! I look forward to seeing what you come up with.
Feel free to ask any questions and I'll do my best to answer.
[HEADING=2]Introduction[/HEADING]
Earth has been twisted and warped beyond recognition. All that remains is a withering husk of its former state and its inhabitants, which have grown to be just as corrupted. A necessary evolution to survive what the world has become. Food is scarce, and water more so. Scarcer still a resource so sought after the thirst for it is unquenchable. Black gold. The blood of iron horses. Ambrosia for gods of the engine. Oil, to put it simply. You might not die of starvation or dehydration, but when that fuel gauge hits zero, you're just adrift in a sea of dirt. Easy pickings for the buzzards. If you're lucky, they'll be the worst of your problems.
To reiterate, humanity has gone completely mad. But even in the madness, some semblance of civilization seems to have taken place of old societies. These oases of order in the world's chaos often differ greatly, but the need for fuel remains at the core of each. Few have the good fortune of utilizing reclaimed oil wells to maintain their supply. Many others resort to trading. But some, having no skills other than murder and occasional cannibalism, are left with raiding and hijacking to get theirs.
Safe havens are a myth. Existing only in rumors and legends. Settlements get by well enough. Small groups can survive with right mix of know-how and luck. Trying to survive alone is practically a death sentence. There's definitely something to be said about the safety in numbers. Even still there stands an unspoken rule of the road: Never stop moving.
[HEADING=2]The Setting: Extended[/HEADING]
The year is unknown. None have bothered to count from the point the world went to hell because, quite frankly, there were more important things to worry about. Quite a long time ago war had set in motion the changes that shaped the Earth to what it is now. The great oceans have all but dried up. Most of the land is harsh and unfit for crops. Massive storms frequently ravage the landscape. And thanks to the heat, you have bands of sunburned, thirsty, irate lunatics looking to keep themselves occupied. Without a doubt, there is a notable shortage of people that aren't out to kill you for what you have on your back. (Not excluding your meat.)
[HEADING=2]The Tribes[/HEADING]
[HEADING=3]Diesel Dog Imperium[/HEADING]
"The Imperium" as it it most commonly referred to is the most expansive, while not necessarily the most powerful, of any clans in the region. The Imperium spans over many settlements and while their forces maybe be spread thin, they command a very strong force that acts as both their shield and spear when need be. This central force's main purpose is to protect the oil derricks that supply oil to the surrounding regions. This is also how they've managed to influence those within and around their territories, even if the outliers aren't devoted to the Imperium, they acknowledge and respect their presence.
The populace of the Imperium is largely made up of fanatics of their leader who is addressed as The High Inquisitor Diesel Earthbleeder. He is as crazy as they come, but sharp enough to have risen to power over an empire of thousands. He believes himself to be a sort of shepherd for his people, commanding and guiding them to salvation after a supposedly impending "Flash" that will consume all the world in fire. A vision that he has, and continues to kill for.
[HEADING=3]Blacklanders[/HEADING]
A duo of small, but very dense settlements that have taken hold in a mountaintop mining and industrial facilities. Inside the mountains of the area is where they make they home and work by mining coal and using that to fuel a foundry which produces parts for their own machines. The skies above their mountains are filled with the billowing smoke of their factories. The dirt has become blackened with the coal dust and ash.
The coal mine is run by Warden Joseph Blacklung, the driver of the workforce and overseer of all the mining operations. He's forced to breathe through a respirator after years of working within the mines. The foundry is headed by "Hammerfist", a behemoth of a man who is the primary workhorse as well as the master of all operations.
[HEADING=3]The Smiths[/HEADING]
The primary source of most firearms and ammunition in the region, manufactured in the Brass Orchard, the central settlement in the Smiths' territory. They're easily the strongest of the tribes, but smart enough to keep to their own. Most other factions know better than to wander into their territory. They may have little to watch over, but they watch over it fiercely.
The Orchard is run by the craftsman Slugnut. One of the most cunning minds in the wastes, he's used his knowledge as his own form of power. He is a leader and a teacher and while not strong in number, he has made his people strong in firepower and wits.
[HEADING=3]Urango Flotilla[/HEADING]
The largest known group of nomads in the region, their size coming as a surprise to many considering not very many people have seen the entirety of the tribe. The more amicable settlements will receive visitors from the tribe who come to trade. It's been said that they don't speak much, and never about their tribe. Very little is known about the group and there are those who even believe them to be a myth. Those who claim to have seen them remark the symbols and ornaments of a ram's head adorning their vehicles and attire.
[HEADING=2]Additional Info[/HEADING]
This RP was inspired by the recent Mad Max: Fury Road. If you haven't seen it yet, I highly recommend it. It certainly is not required of you, but I suppose it would give you an idea of what it is I'm aiming for. While this does not take place in the Mad Max universe I do like the idea of post-apocalypse Australia as a setting so that's where this will take place. That being said, any preferred character ethnicity will be welcome. I don't intend to inhibit liberties in terms of character creation just because of the location.
However, on the subject of characters, I have a couple of requests. While a healthy level of insanity is welcome I ask that you keep it reasonable. There is such a thing as "too much" when it comes to crazy. That goes for general badassery as well. A walking god of destruction, while spectacular, is quick to wear out its welcome and ultimately uninteresting in the long-term. With that in mind, go nuts! I look forward to seeing what you come up with.
Feel free to ask any questions and I'll do my best to answer.
Name: Simple, but feel free to get creative!
Age: Pretty straightforward
Gender: To the point
Personality: Can be very brief. Much of this will be made apparent in your characters' actions/dialogue. Regardless, I expect some consistency in this area.
Appearance: What do they look like; scars? Moles? Mustaches? How do they typically dress? Do they wear scrap tires? A toaster codpiece? Details would be nice.
Notable Skills: What are they good for? Absolutely nothing? Write it down.
Weapons: Nothing too fancy/over the top here. One-man armies have no place in this RP. And keep in mind, bullets won't be plentiful.
Gear/Miscellany: Details, details, details. What do they have to survive with? Do they travel lightly with just the clothes on their back or are they toting around a collapsible Cabela's kiosk? (Please don't actually give them that.)
Bio: Doesn't have to be all that extensive, even a few paragraphs will do. What were they doing up until now? Any life-changing events? Defining moments? How did they acquire their skills/equipment?
Other Notes: Anything else you think wouldn't fit in the above categories.
Age: Pretty straightforward
Gender: To the point
Personality: Can be very brief. Much of this will be made apparent in your characters' actions/dialogue. Regardless, I expect some consistency in this area.
Appearance: What do they look like; scars? Moles? Mustaches? How do they typically dress? Do they wear scrap tires? A toaster codpiece? Details would be nice.
Notable Skills: What are they good for? Absolutely nothing? Write it down.
Weapons: Nothing too fancy/over the top here. One-man armies have no place in this RP. And keep in mind, bullets won't be plentiful.
Gear/Miscellany: Details, details, details. What do they have to survive with? Do they travel lightly with just the clothes on their back or are they toting around a collapsible Cabela's kiosk? (Please don't actually give them that.)
Bio: Doesn't have to be all that extensive, even a few paragraphs will do. What were they doing up until now? Any life-changing events? Defining moments? How did they acquire their skills/equipment?
Other Notes: Anything else you think wouldn't fit in the above categories.