Is Storyline really that important?
A relatively simple question, but, has rather interesting condemnations to think about.
Storytelling in video games is presented in a rather unique way, no other medium can quite match the freedom the viewer/player/reader has when playing a video game and the key behind this is simply that video games can be interacted with, the user can alter the story (Some in smaller ways than others) by simple going right instead of left.
However, this freedom does create issues with stories in games, more often than not, it's hard to have a set path for the player without being too forced. Especially in the current video game climate wherein story-focused games tend to focus upon the player making their own story rather than having a firm path of where to go and what to do next.
Some games combine this quite nicely (I'm thinking of Bioware here.), where as others have a bit of a uncertain jumble.
Games like Skyrim, for example, have the player able to do anything at any stage, this may involve saving the world from a threat, however, if he's only done the first of the Companion's quests, the guards will remark as to how he's the one who fetches the mead. This rather breaks the smooth flow of story in a game, and instead, you have separate arcs that don't seem to affect each other yet are referenced, which creates a disjointed feeling, at least to myself anyway.
It seems in general, stories in games are rather hit and miss, especially if we look at the biggest selling games these days.
In the UK, sports games are are a rather big seller, seems to be a similar story in the US, albeit different sports. These games very rarely have an over arching story, tending to focus on statistics and overcoming an AI opponent rather than "Saving the world" or anything akin to that, assuming the player is purchasing them with any intention of playing the single player, games as we know have multiplayer elements, and these are very popular.
Likewise, Call of Duty and Battlefield, which have complete storylines of their own tend to be purchased for the intent of playing online. (Very rare have I heard, "I can't wait to see where MW3 takes the story!".) These games sell extremely well, as I assume we're all aware, and the main hook here seems to be the multiplayer.
Perhaps it's just me, but, one can't help but feel that, at least in terms of mainstream gaming, story takes a backseat, while there are a few exceptions, the presence of a story and it's importance seem to depend almost entirely upon the genre of the game. Multiplayer seems to be treated as a replacement for a gripping story and decent single player.
So, Escapist, how do you feel about story lines in games?
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As to why I'm asking this, research for an essay I'm writing, points in the post aren't organized too well, I know, but, I'm interested to see what people respond with, thanks for reading.
A relatively simple question, but, has rather interesting condemnations to think about.
Storytelling in video games is presented in a rather unique way, no other medium can quite match the freedom the viewer/player/reader has when playing a video game and the key behind this is simply that video games can be interacted with, the user can alter the story (Some in smaller ways than others) by simple going right instead of left.
However, this freedom does create issues with stories in games, more often than not, it's hard to have a set path for the player without being too forced. Especially in the current video game climate wherein story-focused games tend to focus upon the player making their own story rather than having a firm path of where to go and what to do next.
Some games combine this quite nicely (I'm thinking of Bioware here.), where as others have a bit of a uncertain jumble.
Games like Skyrim, for example, have the player able to do anything at any stage, this may involve saving the world from a threat, however, if he's only done the first of the Companion's quests, the guards will remark as to how he's the one who fetches the mead. This rather breaks the smooth flow of story in a game, and instead, you have separate arcs that don't seem to affect each other yet are referenced, which creates a disjointed feeling, at least to myself anyway.
It seems in general, stories in games are rather hit and miss, especially if we look at the biggest selling games these days.
In the UK, sports games are are a rather big seller, seems to be a similar story in the US, albeit different sports. These games very rarely have an over arching story, tending to focus on statistics and overcoming an AI opponent rather than "Saving the world" or anything akin to that, assuming the player is purchasing them with any intention of playing the single player, games as we know have multiplayer elements, and these are very popular.
Likewise, Call of Duty and Battlefield, which have complete storylines of their own tend to be purchased for the intent of playing online. (Very rare have I heard, "I can't wait to see where MW3 takes the story!".) These games sell extremely well, as I assume we're all aware, and the main hook here seems to be the multiplayer.
Perhaps it's just me, but, one can't help but feel that, at least in terms of mainstream gaming, story takes a backseat, while there are a few exceptions, the presence of a story and it's importance seem to depend almost entirely upon the genre of the game. Multiplayer seems to be treated as a replacement for a gripping story and decent single player.
So, Escapist, how do you feel about story lines in games?
----------------------------------------------------------------
As to why I'm asking this, research for an essay I'm writing, points in the post aren't organized too well, I know, but, I'm interested to see what people respond with, thanks for reading.