I'm working on a video game in Unity3D. I doubt I'll ever finish it, but it's a fun learning experience. I used to do a little mapping, modelling and skinning for Kingpin: Life of Crime, so it's neat to see how much the tools have changed and progressed since then.
I'm making a human shaped archery target out of old nylon grain bags, plastic and one of those foam heads. It's weakly articulated at the joints so it's almost like a 1:1 scale action figure. I need to make hands and new legs for it, the first set of legs were too small so he looked a bit stumpy.
When I started on it I'd set it in a chair in my kitchen, leave the room or go out for a while, forget he was there, then walk in to see someone sitting there, and it'd scare the shit out of me. It was awesome.
I used to do a lot of custom figure making and diorama making when I was into action figure collecting, although I've toned that down quite a bit now. I'd still like to make some accessories for my Figma Link, and perhaps a little display for him when I get the time. And maybe a cartoon version of Ganon, just becuz.
I'm learning leather working now. It's fun but I don't like the inconsistent results that natural materials provide.
AlexWinter said:
I realise this makes me sound like a serial killer at first but; I make masks.
Hey, it could be worse. You could be trying to figure out how to add hair to a leather mask so it looks like something from Silence of the Lambs! Actually, it's going to be my version of the Flayed Barbarian Hide Mask from EverQuest, but I suppose it's still dangerously close to being, well, creepy. It is going to be made from real hair and real flesh, after all...