Hi everyone,
In my current game you as the player are trying to create a ''city state'' and survive in a post apocalyptic world.
You construct buildings, contact other leaders and assign your workers to different jobs.
At the same time decision making is also very, very important and I'm curious if I should tell the player what each choice will affect.
An example would be...
One day one of your creatures finds a copy of the bible and they ask you if God exists.
At this point you have 4 options:
- ''No, God doesn't exists. Everything can be explained with science.''
Effects: Cannot build temples. Productivity and Education increase. May cause bad relations with other leaders.
- ''I am your only God, if anyone tells you otherwise he is lying.''
Effects: Unrest decreases, Additional income in the form of gifts and sacrifices. Happiness decreases if education is good enough.
Temples will provide Wealth.
- ''Yes, he's the quintessence of compassion and understanding. Fear not, for he loves you.''
Effects: Happiness increases. Productivity decreases as your citizens need to dedicate time to religious rituals. Pacifism increases while Militarism decreases. Temples will provide happiness.
- ''Yes, he's the quintessence of power and destruction. Obey him or prepare for eternal pain.''
Effects: Unrest greatly decreases, Happiness decreases. Productivity decreases as your citizens need to dedicate time to religious rituals. Militarism increases while Pacifism decreases. Temples will decrease Unrest.
So, do you think that the player should know what each choice will affect before making the decision or should it only be clear when he or she looks into statistics the day after that?
Before I forget, this won't be an uncommon situation and every choice can win you the game. It will just affect how you win it.
In my current game you as the player are trying to create a ''city state'' and survive in a post apocalyptic world.
You construct buildings, contact other leaders and assign your workers to different jobs.
At the same time decision making is also very, very important and I'm curious if I should tell the player what each choice will affect.
An example would be...
One day one of your creatures finds a copy of the bible and they ask you if God exists.
At this point you have 4 options:
- ''No, God doesn't exists. Everything can be explained with science.''
Effects: Cannot build temples. Productivity and Education increase. May cause bad relations with other leaders.
- ''I am your only God, if anyone tells you otherwise he is lying.''
Effects: Unrest decreases, Additional income in the form of gifts and sacrifices. Happiness decreases if education is good enough.
Temples will provide Wealth.
- ''Yes, he's the quintessence of compassion and understanding. Fear not, for he loves you.''
Effects: Happiness increases. Productivity decreases as your citizens need to dedicate time to religious rituals. Pacifism increases while Militarism decreases. Temples will provide happiness.
- ''Yes, he's the quintessence of power and destruction. Obey him or prepare for eternal pain.''
Effects: Unrest greatly decreases, Happiness decreases. Productivity decreases as your citizens need to dedicate time to religious rituals. Militarism increases while Pacifism decreases. Temples will decrease Unrest.
So, do you think that the player should know what each choice will affect before making the decision or should it only be clear when he or she looks into statistics the day after that?
Before I forget, this won't be an uncommon situation and every choice can win you the game. It will just affect how you win it.