DrOswald said:
And this is where we have the problem of dumbed down vs streamlined. To you, the new XCOM is dumbed down. To me it is streamlined. While I will agree that many things of value were lost in abandoning the old system, I would argue that many more things of value were gained with the new system.
You would argue it, except you offer absolutely nothing towards such an argument so...
You have no specific argument, so I have no specific rebuttals. (EDITED, because I did find somethin Enemy Unknown did better than XCOM, but overall I still found it to be largely dumbed down).
They dumbed it down. Someone can enjoy something that's dumbed down, it's not a crime nor does it make one an "inferior gamer" (or whatever stupid shit elitists claim), but that doesn't mean the game wasn't dumbed down.
Conversely, "Streamlined" as a euphemism is equally absurd, because "streamlining" occurs when the math or method for something is made more efficient WITHOUT LOSING ITS EFFECTIVENESS. The rules for taking derivatives vs f(x)-f(x-h) for example, is streamlining. Or in the context of gameplay, the addition or removal of depth with the addition or removal of features.
I can cite several examples of where Enemy Unknown streamlined the game, and examples of where it was just plain dumbed down. It's not a mutually exclusive process, but overall Enemy Unknown sacrificed "depth" for "convenience".
Which isn't progress or improvement except as a means of broadening appeal, and quite frankly, I don't give a fuck if a game appeals to the lowest common denominator.
(All evidence points to the new design stemming more from basing the controls on a gamepad than wanting to improve on the failings of the original XCOM, anyway. This makes sense since consoles are the AAA's bread and butter. It was dumbed down for the console market, and it's very good in spite of this because it CAN properly kick your arse.)
Of course, this is all just my personal opinion. And that is the problem. Streamlined to one is dumbed down to another.
*sigh* I apologize if this comes across as hostile, but I'm just frustrated with this "opinion-avoidance" business.
This sort of "Argumentum-Con-Opinion" is one of my internet pet peeves, and why I don't bother engaging in active discussions much on these subjects, (especially on these boards) because so often it inevitably degenerates into this:
"It's just, like, your opinion man. So I don't have to actually discuss anything. I took enough time to essentially claim that you're wrong, but I don't have to prove it because, I, like, totally changed the basis of discussion to opinions."
Since you're being respectful and aren't just wagging your fingers at me or my position for the sake of being contrarion (because nothing is more important than being "right on the internet"), I'll save you my full spiel and just say this:
I respect your right to an opinion, but I don't believe for an instant that everything just comes down to preference. Why?
Because if it does, that implies that appeal in design is purely arbitrary and is therefore meaningless to discuss.
And if design if meaningless, why even presume to discuss it?
That, and I've already informally distinguished the ideological differences between "dumbing down" and "streamlining".
It's not a formal definition, so you've got me there, but conceptually, I can tell the difference between trying to improve on mechanics (it's hard, and it only becomes harder the better the existing gameplay) and when something is dumbing its mechanics down to make way for a broader market appeal.
P.S. If you have not played it I would highly recommend Xenonauts to you. It is a very faithful recreation of the old XCOM system, time units and all intact. It have really been enjoying it.
It's on my to-do list. I have a lot of classwork to chew through this semester, but it'll get a once-over from me eventually.