Starting off with Crytek. They had their best moments, so to say. Right now, they're more of a tech studio offering cutting-edge game-engine solutions than inspiring game developers. Crytek has changed.
Exploring why Crytek changes its perspective. Because of gamer taste changes? You don't surprise people with a bad-ass GFX and Physics FPS set in a no-name future where mankind it at its worst. Crysis 3 was exactly that. Almost no new functionality, just high-res textures, high-poly 3D models, quality FP animations, and a sub-par plot. Plus, a no-name-no-character Multiplayer. Nobody wants that.
Crytek CEO already complained about C3 being a financial loss.
Then Crytek develops a sci-fi online FPS Warface. Sub-par name, sub-par concept, excellent technical execution, good visuals and performance. Yet, no soul or inspiration found.
As of today, Warface is no longer functional on X360. Yet, nobody knew it was there. Nobody cares, truthfully.
Honestly, Crytek must step out of its comfort zone and stop being overly focused on tech. Perhaps, it's not too late if they can develop a good RPG or a solid FPS/RPG with a grappling story that cannot be explained in 15 seconds to a newcomer.
Crytek CEO had plans to go fully F2P. That's such a desperate move that IMMA think Crytek, as a studio, is a subject to heart failure.
Opinions? Solutions to Crytek's problems?
And what are other studios that suffer from unthoughtful decisions today? Who's fault is that? Ours or theirs?
Questions, questions everywhere.
Exploring why Crytek changes its perspective. Because of gamer taste changes? You don't surprise people with a bad-ass GFX and Physics FPS set in a no-name future where mankind it at its worst. Crysis 3 was exactly that. Almost no new functionality, just high-res textures, high-poly 3D models, quality FP animations, and a sub-par plot. Plus, a no-name-no-character Multiplayer. Nobody wants that.
Crytek CEO already complained about C3 being a financial loss.
Then Crytek develops a sci-fi online FPS Warface. Sub-par name, sub-par concept, excellent technical execution, good visuals and performance. Yet, no soul or inspiration found.
As of today, Warface is no longer functional on X360. Yet, nobody knew it was there. Nobody cares, truthfully.
Honestly, Crytek must step out of its comfort zone and stop being overly focused on tech. Perhaps, it's not too late if they can develop a good RPG or a solid FPS/RPG with a grappling story that cannot be explained in 15 seconds to a newcomer.
Crytek CEO had plans to go fully F2P. That's such a desperate move that IMMA think Crytek, as a studio, is a subject to heart failure.
Opinions? Solutions to Crytek's problems?
And what are other studios that suffer from unthoughtful decisions today? Who's fault is that? Ours or theirs?
Questions, questions everywhere.