Waif said:
I usually find myself critical of publications stating an overly inflated number as nothing more than sensationalism. We have to consider that these games don't cost the manufacturer the retail price to make these games. These games cost maybe a fraction of the retail price to make, so as far as losing invested money is concerned the number is actually much smaller. That and I disagree with the method in which they calculate the total losses. Multiplying by four on an already dubious number is stretching the truth for sensationalism. That's almost like saying that 40 billion is a fine number when you consider that the worlds population is around 7 billion people, that's like 5 bucks a person over the course of how many years? The statement pumps out numbers while using a flawed logic. The entire world does not have access to computers, or the devices necessary to pirate these games. When an individual considers that a tiny percentage of the market actually pirates handheld games, the numbers look inflated, indeed.
As it is, I doubt that number is even that high combined with Peer2Peer networks. The number is likely high, but nowhere near the number given.
(emphasis added)
I'm reminded of an exchange from The West Wing. Toby and Josh are discussing the blackmarket for generic HIV medications:
Toby: The pills cost them four cents a unit to make.
Josh: You know that's not true. The second pill cost them four cents; the first pill cost them four hundred million dollars.
The cost of the actual product is relatively limited (the physical cost of creating a disc/cartridge), but that's not really what the "cost" here is. The cost is in the development of the game. Your argument here is like saying that I (as a lawyer) should only consider the physical cost of the paper I use for pleadings when it comes to how much my effort is worth. I swear to you, if a client refuses to pay, I'm going to court for the full value of my time and labor, not just the cost of the physical product I produced.
sosolidshoe said:
And the other point would be that your figure of 10% just as justifiable as their figure of 41 billion, ie, not at all. It could be 100%, it could be 0.000000000000000001%, there is no way to know and, instead of claiming knowledge they lack and collectively punishing consumers on that basis, they should maybe do some studies which can produce workable outcomes such as; What can we do to encourage legal purchasing? What demographics actually engage in piracy?
That's a decent point. Though, from a normative standpoint, I'm not sure how much it makes sense to just say "some lawlessness is going to happen, let's accept it". As much as I agree that we should increase legal purchases, I'm not so much into the blithely accepting "some people are going to break the law, so let's just accept it". We don't really do that with much other law. What I'll never comprehend is the objection to games companies basically saying "we're getting screwed here, guys". Imagine if we had the same reaction to burglary:
"I just got robbed, call the police"
"Well, now, some robbery is inevitable. How can we encourage people to legally buy your stuff?"
Meh.
sosolidshoe said:
They could also start actually paying attention to the studies which have been done which produced workable outcomes, such as the one which showed that people who pirate music spend MORE than people who don't on legitimate purchases.
You... Mean the studies that show that they're 10 times more likely to buy music digitally than non-pirates? That's... Kind of a "gee, duh" claim, isn't it? Or the ones that are really bad at actually showing causation?
If you read the actual study (which is in Norwegian, and unduplicated elsewhere), they only show a correlation between higher free downloads, and higher paid downloads. "A ha!" I hear you cry "that means people who pirate buy the music they pirate, they're just demoing it". That's one interpretation. Another is that they buy what they can't pirate, and simply download more songs overall (they compare those with high rates of both legal and illegal downloads to those who have low rates of both. Even direct correlation does not imply causation). If we assume that people who pirate more and buy more simply acquire more music, the implication that piracy actually increases sales is dubious.
That'd be a bit like looking at a billionaire art thief, and saying "well, given that he steals a lot of art, and buys a lot of art, as compared to poor people who neither buy nor steal, we've shown that art thievery causes more art purchases. Theft is good for the art industry". A strained example, but an apt one.
sosolidshoe said:
Throwing around numbers and screaming "Piracy is bad, mmmkay" will not stop piracy, if they want to make more money maybe they should focus on ways to do that; constantly striving for an unachievable goal will only cost them more.
Again, is there another industry (or group of industries) who we'd look at and say "meh, if people are stealing your stuff, just make better stuff... That'll surely stop thieves". Do we really look at Apple and say (if people were stealing millions or billions of dollars worth of iPads) "well, if you focused on persuading people to buy them, you'd make more money. You should accept that people are going to steal them"?
I doubt it.