83%? If you can give me a source, I'll accept that, but the only number I remember seeing from the WoG guys is ~90%.Hopeless Bastard said:Yep, those would be the figures I'm referring to when I mention "gospel."John Funk said:Are you asking me to doubt its impact? We have actual figures on certain games - 90% of the numbers showing up on the World of Goo sites were copies that hadn't been purchased, for one. When ~120,000 people connect to the Demigod servers but Stardock is only showing 18,000 purchases? Well, that's another factual number right there.
Lets pretend theres more to the issue than "entitled jerks" for a second. I know, madness right? Lets pretend we live in a world where when world of goo first was first released, the only real profile it had was the fact some group claimed to have "cracked" it (insanity!). So the people who actually knew something about the game were around a fifth (actual figure is 83%, btw) of the people who just download whatever gets released, play it for a bit, then forget about it.
As for demigod, same deal. Not to mention illegal distribution being several magnitudes faster than legal distribution. As an anecdote, even I downloaded that game, hoping for some sort of single player campaign, and all of a sudden I'm looking for matches online. I shit myself and alt+f4. Only afterwards do I read its a dumbed down gussied up clone of a custom warcraft 3 map.
The "piracy figures" of these games stop being relevant to piracy once put into even a small amount of context. They become more victims of the weakness of their marketing than anything else.
And, yea, getting your knickers in a twist over the textbook definition of something is quite stupid. Considering the only real reason anyone even cares is because the industry keeps issuing garbage stats like the OP.
And ya know, on the demigod subject, wheres the outrage on that? A half-ass developer rips off the work of a pretty large community and slaps a pricetag on it? My god, the DOTA community is entitled to every cent that game made. Or how about the guy who made the first tower defense map for warcraft 2? Shouldn't he be entitled to royalties for every tower defense game? Are these not examples of intellectual property theft? Oh, wait, they didn't have the money to file copyrights or, for some retarded reason, didn't think people would actually pay for tower defense games. The hell was I thinking.
And there's a very real difference between imitating a concept and outright taking material - don't be ridiculous. You should know very well that imitating a concept - but putting your own work into it; your own programming, modeling, art work, gameplay, etc - and outright taking the IP of others are completely different.
I can write a book about young wizards attending a magic school and fighting evil without infringing on copyright (though with people deservedly accusing me of being a hack). The moment I start disseminating Harry Potter and the Sorcerer's Stone as my own work, that changes.
By the way, the same thing applies to you - as it applies to everyone here: Don't be a dick. It's perfectly fine to have a discussion about this without insulting the other parties involved. Andy Chalk was absolutely right in last week's column: Part of the problem here is the refusal of anyone to have an honest discussion about this without digging their heels in and trying to shout louder than the other guy.