This isn't a study, it's a survey. Gamasutra had the professionalism of stating that fact, why couldn't the Escapist do the same? Although a lot of people are taking offense at this, the numbers observed here are the results of gamers themselves giving these answers. Besides, the title was already being overtly negative, almost begging the commenters to rage over this.
Maybe, just MAYBE there could be a causality between risk management and games. This could not be proven right, but there are more and more observations saying there COULD be. For instance, in the US army, they observed that in Iraq, the gamers among the soldiers seemed to endanger themselves more often. After all, yes we can tell the difference between games and reality, but hours upon hours of gaming can certainly alter our reflexes when we need to act fast.
Maybe we should man up and admit that it might be a problem, and offer preventive solutions rather than go defensive. After all, would it hurt gamers that bad to be told every once in a while to be more careful since we can't respawn? And the pill would be much easier to swallow if it came from another fellow gamer, rather than from a prejudiced baby boomer with absolutely no clue about gaming.