Stuff in games you can't really use

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Dalisclock

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Seth Carter said:
The mind-control ability/spell/materia whatever in Final Fantasy. Outside of learning blue magic that would otherwise never be cast on you, it was always kind of impractical, because you were sacrificing one of your walking demigods' turns to instead use a much weaker attack from one of the enemies. Naturally, it never worked on bosses or strong enough enemies that it might be logical.
Hell, status effects in general in most FF games. They're not worth using on the weaker enemies and the stronger enemies and boss are usually immune. FF IX(and to some extent X) were notable exceptions to this rule, not to mention having the ability to make yourself immune to status effects without having to find those ultra-rare ribbons.
 
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3.5 D&D is just full of those. So many classes with interesting premises that are just way too bad to play.

I'd say one of the worst was the Truenamer. They gain power over people, places and objects by learning syllables of their names. Not the name they were given at birth, but a universal name that, if you could interpret it, tells you everything to know about the subject. They're filled with flavor, but their actual mechanics rarely support it, and they're just so underpowered. Everything you need to know about the class is in this guide, whose title puts it so eloquently.

Dragon Shaman was another underwhelming one. 1d6 damage per 2 levels, at a 30ft range gets old real fast. I decided to play one once, at level 12 our Warlock was hitting for 40+ damage per turn, while I spend my turn practically running up next to someone and breathing fire on them for 6d6 (average 21) damage. Only to have to wait 1d4 more turns before I can deal more than 12 damage with my melee attacks and shitty attack bonus. A Warmage could outperform me using only first level spells
 

sXeth

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Dalisclock said:
Seth Carter said:
The mind-control ability/spell/materia whatever in Final Fantasy. Outside of learning blue magic that would otherwise never be cast on you, it was always kind of impractical, because you were sacrificing one of your walking demigods' turns to instead use a much weaker attack from one of the enemies. Naturally, it never worked on bosses or strong enough enemies that it might be logical.
Hell, status effects in general in most FF games. They're not worth using on the weaker enemies and the stronger enemies and boss are usually immune. FF IX(and to some extent X) were notable exceptions to this rule, not to mention having the ability to make yourself immune to status effects without having to find those ultra-rare ribbons.
I thought about just broadening it, but there tends to be a good handful of cases in which they are useful in each game. Granted, its very close to needing a strategy guide just to figure it out, but there's usually a few tough fights that can be drastically eased or outright insta-petrified or whatever.

The Control power I've never ever heard of someone using to any advantage beyond a shortcut through random targeting to get Blue Magic.
 

FalloutJack

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I usually avoid bad status and status buffs/debuffs and focus on power and defense, chiefly. So, I defend against the use of same and smack you around alot before blasting you to pieces.
 

Mister K

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For me it's charge characters in fighting games. I just can't find comfort and fun in using them. I am perfectly fine with using characters that have SOME charge moves, but characters like Guile are not for me.

Oh, and items in FF games. Everytime, by the end of the game, if item is not super rare, I end up with 99 units of it.
 

Cowabungaa

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In Fallout 4, I'm currently walking around with untold liters of Nuka Cola. It only really becomes a good healing item, at least better than stimpacks, when you get perks for it. Which I don't have (yet) so, eh.

Hell, most items in RPG's to be honest. I'm a pretty straightforward player so I just end up doing a ton of damage and using healing items when needed.
 

KyuubiNoKitsune-Hime

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inu-kun said:
Also parrying in any Souls games (including Bloodborne), seems too much of a bother, especially as the toughter enemies are the giant ones and you can backstab pretty easiely (not in Bloodborne), it is a nice test of skills.
Actually there are some enemies, especially spear enemies, who it's far easier to parry and riposte them than it is to guard break them. Parry is a hard skill to master, but it's damn useful in both Dark Souls games. Then you go to Bloodborne and you don't Parry? Really? Gun Ripostes are the game's easy button, which is really almost necessary at some points in the game.

OT: Grenades in almost any game. Generally by the time they detonate your enemies have already moved. They're the worst in Quake 2 though, because you can't even throw them far enough to justify not using a gun. Grenades are supposed to have unpredictable fuses and do a lot of damage to anything not in cover. When game devs are we going to get grenades that actually work like real grenades? When?
 

TotalerKrieger

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Most of the loot in the Witcher 3 seems pretty useless. The unique weapons and armour I find or receive as a reward are usually worse than what I have at the time and it is becoming increasingly clear that I have obsessively collected far more crafting materials than I will ever need. By the end of Act 1, only the crafting designs for improved Witcher gear, bombs and potions seem to have any use.

Still, W3 is an all-time favorite thus far, but part of me thinks the open world concept harmed the overall presentation of the narrative.
 

Ryallen

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This one's a bit unorthodox, but...

Most of the Thaumaturge spells in FFXIV: A Realm Reborn. Of all the spells in that game for the Thaumaturge, I use about 6 of them: Thunder III, Blizzard I, Fire I, Fire III, Flare, and Transpose. Occasionally I will use Swiftcast to instantly fire off my one DoT, Thunder III or Scathe to basically flick an enemy to death, but every other spell that I have is useless. Surecast doesn't serve any real purpose because you are only gonna need that if you keep getting hit, and only bad mages do that. Fire II and Blizzard II are just AoEs that aren't needed ever because the tank can't target multiple enemies at once. I started using Sleep a while back but then just kinda stopped once I reached the raids, and Lethargy and Aetherial Manipulation are just terrible spells in general.
 

Neverhoodian

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Any type of "Resist ____" potion in an Elder Scrolls game. I just use healing potions; they're more straightforward and can be used in any combat situation. Better yet, I'll ditch potions completely and buy a basic healing spell instead. This is especially useful in the later games, where magicka regenerates without having to stop and rest.
 

Joccaren

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Mar 29, 2011
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Well, on the SC2 front, I'd look up the Cheese strategies for the campaign missions if I were you. You won't get to use everything each time, but they can be damned effective... Though some of them will end up costing you for the final battle, which shouldn't be a problem unless you're on Brutal.

For example, you can finish the Supernova mission with only a handful of banshees, 4 marines, a medivac and an SCV. There is a path through the entirety of the map where cloaked banshees won't be spotted, and where you can wipe out a couple of enemies to let your medivac through undetected too. Get to the shrine with the artefact, but its guarded by Phoenix and Turrets. Drop your SCV and marines, hold position marines, build a bunker, then drop them into that bunker. Send your banshees in, kite the Phoenix to the bunker and watch them die, then wipe out the turrets while you can and destroy the temple. Takes as little as 10 minutes.

Seeing as you want to use Nukes though... My favourite is still the Xel'Naga worldship mission, where you get Battlecruisers. Get 4 Nuclear Silos. Build 4 nukes. Get 4 barracks, with the orbital drop pods research upgrade from the Protoss Research Tree. Build 4 Ghosts and drop them into one of the corners of the artefact vault. There is a small area you can place them where there is no detection, so cloak them, and launch all 4 nukes straight up. 5 minutes in and the mission is over.

Most of SC2s campaign missions ARE designed to not allow cheese wins though. It'd destroy the difficulty on any setting if all you needed to do was build a couple of Banshees and Ghosts and send them through the map to wipe out the enemy, invisible the whole time, or if you could go to the enemy's main bases and just nuke them into submission without any preparation. That said, careful cheese planning can get you places =P



As for me? Any special weapon generally. I just keep saving the ammo until I'll need it, and never end up needing it. Or units like High Templar and such in SC2 Campaign. Multiplayer they're situationally quite good, in the Campaign... Too expensive an investment, especially when in half the LotV missions you're given one minute to fully set up a base and build a small army. Its just so much easier to go for a Protoss Tech Army, which you'll probably end up needing anyway, that'll deal with all the enemies with half the effort. In multiplayer though... I love 2v2s where my friend will early rush as zerg and get plenty of map control, and late game I'm sitting there with 20 Warp Gates and a pile of minerals and gas. Spam High templar, 20 Psi Storms on the enemy army, instant death. Would never work against actually good players, but its fun to dick around with when you know you're facing lower level opponents, and it lets them have some time to play and try some strategies at least, rather than a 10 minute victory.
I don't know if I've ever used leather equipment in Minecraft. Harder to get that Iron, and yet its worse equipment. Any siege unit before the Artillery against players in Civ V. All they are is a giant target, and its often just easier to spam archers and footmen until you get Artillery. But when you get Artillery... Yeah, that ends.
90% of a character's skills in any given MMO. Speechcraft in Skyrim, and most other skills too TBH. Uhh... Crap, there haven't been enough games I'm interested in coming out for me to answer more than I already have =P
 

Lightspeaker

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inu-kun said:
Items in JRPGs in general, never used any one of them to save for a rainy day. Atelier games were pretty bad with it since it takes precious time to make items but from Ateleir Escha and Logy forward they resupply items which is awesome.
To be honest this isn't even just a JRPG thing for me. Its all RPG type games.

Anything that's single use or limited in ammo or anything at all in terms of rarity...I'll never, ever use it. Saving it for when I really, really need it and whoops I already finished the game and never used it. I have literally HUNDREDS of potions stockpiled whenever I play Elder Scrolls games, yet I never use anything other than basic health and mana potions. Same goes for improved types of arrow until they become common (which I carry, but never use...just in case I need them). Or the Mini Nukes in Fallout, I don't think I've ever fired one despite putting hundreds of hours into Fallout 3 and New Vegas.

Admittedly its worse for JRPGs. I tend to have massive stockpiles of Elixers and other super-rare healing items by the time I finish Final Fantasy games for example. In fact the only time I distinctly remember burning through a bunch of super-rare items in a JRPG was when I was fighting Ultima Weapon in Final Fantasy VII. In which I burned maybe half a dozen Holy Wars to make it a significantly easier fight.
 

syaoran728

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Kyle Winston said:
The entirety of the weapon skill system in Tales of Zestiria. I found it far too convoluted and luck based. I just went entirely based on stats and grinded levels.
I completely agree. While I still like the game, it is easily my least favorite Tales game.

I personally can't use any of the gunner weapons in Monster Hunter.
 

CaitSeith

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Infested Terrans in Starcraft 1. They are basically suicide bombers, but to get them you have to infest a heavily damaged Control Center. Their HP is too low to reach their target without being massacrated by a good defense, and it's much more effective to attack with guardians than trying to send Overlords transporting them.
 

monkeymangler

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Dalisclock said:
Seth Carter said:
The mind-control ability/spell/materia whatever in Final Fantasy. Outside of learning blue magic that would otherwise never be cast on you, it was always kind of impractical, because you were sacrificing one of your walking demigods' turns to instead use a much weaker attack from one of the enemies. Naturally, it never worked on bosses or strong enough enemies that it might be logical.
Hell, status effects in general in most FF games. They're not worth using on the weaker enemies and the stronger enemies and boss are usually immune. FF IX(and to some extent X) were notable exceptions to this rule, not to mention having the ability to make yourself immune to status effects without having to find those ultra-rare ribbons.
FFVIII made status easier to use as well, since you could equip the ailment to your weapon. Poison did loads of work, as did Confuse and Stone. Also, Doomtrain. Status becomes a lot easier when you're hitting them with ALL OF THEM.
 

JohnnyDelRay

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Basically any buffing drugs in Fallout. I try them out just to mess around, but I never found that I actually need them. And for some masochist reason, even when I'm up against the toughest fight I'll face, I just keep trying until I succeed without. I'll screw around with endless combinations of tactics, weapons, armor, explosives, glitches, just anything, but I don't know why for the life of me I never bother with buffs.

Afterwards though, randomly I'll be scrolling through my inventory and see them all piled up there and think "shit why didn't I just pop one or two of those, might've lasted that tiny bit longer I needed in the first place"
 

KoudelkaMorgan

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Making a pure ES character in Path of Exile/using anything other than glacial cascade and ice nova for primary skills.

I've just never been able to stomach the endless rng associated with getting a ton of good energy shield gear and so I just "settle" for a ton of hp and armor and evasion with some es sprinkles on top. I could save a ton of passive skill points by going all in on ES but I'd end up with a build I'd have to work around rather than one that works for me.

I also only play Witch, but I used to play Ranger and Scion, and my Witch could just as easily be a Templar because I go into that side all the way to its starting place.