Stupid in game morality.

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pipboy2010

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Aug 24, 2009
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Rusty Bucket said:
I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
Yeah, that made me laugh. What's worse is when you:

have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
 

Amnestic

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Aug 22, 2008
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steakheart said:
TheNumber1Zero said:
I forgot about that.well morality tends to be in the eye of the beholder (is there anywhere the eye of the beholder doesn't fit?) so I'm gonna go with "more or less
True that. Like in the "you gotta shoot em' in the head" quest in Fallout 3, why does killing the ghoul bigots give you evil karma, when doing so is a good thing for the ghouls? Karma is a state of mind.
Well if you had a chat with the so-called bigots you'd see that (with the exception of Tenpenny) they're actually okay with ghouls and the guy giving you the quest was telling you fibs.
 

nate30030

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Xshu said:
I guess Knights of the Old Republic kind of has an excuse in that the Force's morality is kind of objective, so if you disagree with it then you're "wrong" since it has nothing to do with your moral code. Even so, some of the things that give you Dark Side points are just odd. Wait, so it's okay for me to kill a prize fighter, but doing so in an honorable fight to the death instead of running up and blowing his head off in a bar is a dark side move? What?
I agree too, but on a different standpoint that even though when you kill an assasin droid that's out to destroy you that if you say something like forget talking, I want to see you die! Than I don't really feel like killing you, but if you are programmed, then I guess I must, which just means by the time you said the light side thing in real life he would technically have the upper hand, which makes no freaking sense to me because YOUR GOING TO FUCKING KILL HIM ANYWAY!! And I hate how if you by accidently do a light side thing you can't go back while talking and it takes something like 5 bad things to get it back. The point is, dark side kicks ass in KOTR 2 mainly because i havent played the first one, and secondly, the sith lord ability crush kicks so much ass!!! Oh, so you're the right hand man to the head sith.... well, *crush x2* you're dead now, so suck it. I could keep going on and on why the dark side kicks ass, but I'm not really up to it now and it's not really the subject, unless somebody provokes me by quoting me.
 

Snotnarok

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Pseudonym2 said:
In Fable 1, you get negative karma by stealing something from your own house but good karma for killing a monster that's trying to kill you. This makes it difficult to play bad character's without periodically murdering villages to get the karma level evil again.
Yeah I remember that about Fable 1, it's why I stopped playing it, it was so bad. Okay I walk into a forest and get a ton of good karma for murdering monsters, now I have to go kill some people so I can be bad again! Peter's making it awfully hard to stay evil.
 

Rusty Bucket

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Dec 2, 2008
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pipboy2009 said:
Rusty Bucket said:
I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
Yeah, that made me laugh. What's worse is when you:

have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
See, this is precisely why morality bars don't work in games. The games view of good and evil will very likely be different from the players', and the only way they can counteract it is by going with choices like kill the baby or eat the box of kittens.
 
Apr 17, 2009
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Having a "morality stat" is a pretty weird idea to begin with, since there are many different systems of moral philosophy, which are predicated on many different views about the way the world works, that are frequently mutually exclusive. The alignment system in Neverwinter Nights (and really, the alignment system in D&D, itself) is pretty weird in places. Sure, I freed a few demons and I stole some stuff, but the demons and the people who wanted stuff stolen gave me quests! I'm a completionist! Is that so wrong?

All joking aside, I'd rather see some games that didn't have a stat for morality, but instead had complex moral decision-making where you didn't always know what was the best decision or what would lead to the best outcome. (You know, like in real life.) It would be nice to see some acknowledgment in video games of the complexity of moral choices, some grappling with issues like whether or not certain ends can really justify certain means. Are some actions always wrong, or does the moral quality of an action depend on the outcome, rather than the action itself? And how far into the future can we be expected to predict and consider ourselves responsible for the outcomes of our actions?
 

pipboy2010

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Aug 24, 2009
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Rusty Bucket said:
pipboy2009 said:
Rusty Bucket said:
I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
Yeah, that made me laugh. What's worse is when you:

have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
See, this is precisely why morality bars don't work in games. The games view of good and evil will very likely be different from the players', and the only way they can counteract it is by going with choices like kill the baby or eat the box of kittens.
Yup, and Mass Effect was even stranger because they went with Paragon and Renegade, instead of good and bad. The example I gave was the 'right' thing to do, but surely a renegade action? Very confusing. KOTOR's was more effective I think, but as you say, morality is relative.
 

Debatra

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Sep 6, 2008
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The Fame/Infamy part of Oblivion made no sense. Instead of a Karma meter, it had two numbers.(which is fine, if not better)

The higher your Fame, the more everyone likes you(everyone).
The higher your Infamy, the more low-esponsibility characters like you.

That's it. No other consequence.

Well, the Crusader's items can only be used if you have 1 Infamy or less, but they aren't really worth using.
 

CoverYourHead

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Dec 7, 2008
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For Science said:
Allowing for it's existence in general has the morality system of a game shocked you, offended your own views or otherwise made you go WTF? If so what do you do?
Fallout 3 letting you gain karma for helping a girl drug a priest (in training?) with ant pheromones so he'll leave the church and marry her (or lie to his boss.) If a boy wanted the drug this would border on date rape. I can't be alone in this.
I actually did that expecting negative karma, I was disappointed. Most of the karma was just messed up, but at least the little things have pretty much no influence, and eventually it takes a LOT to be able to change your standing at all.
 

masterjiji

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Jul 13, 2009
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Fable 1: beat the kid, take the bear and give it to the bully, and he gives you a gold piece. then beat HIM up, give the bear to the girl, and go to your dad, who will give you a gold piece FOR PERFORMING A GOOD DEED. also, same game: agree to guard the farmers barrels for about a minute, and then go to your father and get a gold piece for doing a good deed. THEN, go back to the barrels and mash them up to get the gold piece you would have gotten from just mashing the up anyways. similarly, same game: find the husband whos going out on his wife. accept his bribe of a gold piece, then rat his ass out anyways. finally, go to your dad, who will give you ANOTHER GOLD PIECE for PERFORMING A GOOD DEED. youre only supposed to get 3 gold pieces then, including the thing with the barrels, and you can get six. both a stupid moral system AND bad game design.
 

TotallyFake

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Jun 14, 2009
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Rusty Bucket said:
pipboy2009 said:
Rusty Bucket said:
I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
Yeah, that made me laugh. What's worse is when you:

have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
See, this is precisely why morality bars don't work in games. The games view of good and evil will very likely be different from the players', and the only way they can counteract it is by going with choices like kill the baby or eat the box of kittens.
Firstly, I have to question your morality if you think it's okay to kill brainwashed people. They're still people, and there's such a thing as de-programing to cure them. And, if I recall, at the time you release them you aren't certain if they ARE indoctrinated.

And as for your talk of "rewarding" Shepherd, and "views of good and evil" you've spectacularly missed the point. The whole Good/Evil thing is entirely out of place in regards to discussing Mass Effect.

Shepherd is the good guy. Upholder of galactic peace, protector of damsels in distress, defender of humanity. Unquestionably, a Good Guy?. The whole point of the Paragon/Renegade bars is to determine what KIND of good guy. Is he a letter-of-the-law white knight who'll knock everyone out and take them to the cops (Paragon) or is he a bucking-authority see-the-big-picture kinda guy who'll happily shoot you down if it serves the greater good (Renegade)

The fact that it isn't black-and-white good-and-evil morality is the entire point of Mass Effect. BioWare are pre-emptively spinning in their collective graves at you both.
 

WhiteTigerShiro

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Amnestic said:
I shot Silver in the face and then for some reason lost Karma when I started 'stealing' the items that her corpse apparently still owned. You'd think they'd have coded that her items were no longer owned once she has no face.
I'd say that about makes sense. If I break into someone's house, shoot him in the face, then grab anything of value, then they're going to add robbery to the list of crimes when sizing-up the scene. Granted that the Capital Wasteland doesn't exactly have the same laws that we do, but the values of possession are more-or-less the same.
 

barryween

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Apr 17, 2008
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I also hate in Fallout 3 how murdering EVERYONE in Tenpenny gets me negative karma.
What the hell!?
They're all racist!
Also:
Why is it that killing all the people in Tranquility Lane is bad, when you are freeing them from their sad existences? And how is using a kill switch that kills them all better than just killing them yourself?
 

The_Echo

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Mar 18, 2009
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The decision near the middle of inFAMOUS, where
You have to either save a bunch of scientists(?) or Trish. Save Trish from falling to her death, and you're evil. Save the other people from... uh.. whatever it was, and you're a good guy. Both ways someone dies!
 

Silva

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Apr 13, 2009
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Whether or not killing someone in Fallout 3 is wrong is determined by whether they're "innocents" or not. In other words, if they're not people who will attack you on sight, you will get negative karma. I think that murdering people just because they have racist views deserves negative karma, but that's just my system of morality.

As for Tranquility Lane, that was an odd karma consequence difference, but I think the reason for that is that killing them all by hand also means freaking them all out and personally ruining their otherwise perfect lives in the simulation. What really bothered me was that there was no healthier way of solving the situation, as in not killing anyone.

And EcoEclipse, those were doctors, not scientists. It was a question of a lot of people dying or just you-know-who. That's what the game is all about - either you're selfish and save those you love, or you save as many people as you can even if that means losing people you love. Emotionlessless is basically demanded by the game's moral system.

For Science said:
Fallout 3 letting you gain karma for helping a girl drug a priest (in training?) with ant pheromones so he'll leave the church and marry her (or lie to his boss.) If a boy wanted the drug this would border on date rape. I can't be alone in this.
I don't recall gaining karma for doing that. I thought the result of that sub-quest was no karma consequence, but maybe my memory is incorrect.
 

Rusty Bucket

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StevieWonderMk2 said:
Rusty Bucket said:
pipboy2009 said:
Rusty Bucket said:
I had this in Mass Effect. You get renegade points for killing the indoctrinated Salarians on Virmire. I still can't work out why, they were brainwashed slaves, basically, how is killing them evil?
Yeah, that made me laugh. What's worse is when you:

have to choose whether or not to kill the Rachni queen. I mean, seriously, you get paragon points for letting the thing go, when you know it might still be dangerous and without even checking with your superiors! It's one of the most irresponsible things Sheperd does and you get rewarded for it!
See, this is precisely why morality bars don't work in games. The games view of good and evil will very likely be different from the players', and the only way they can counteract it is by going with choices like kill the baby or eat the box of kittens.
Firstly, I have to question your morality if you think it's okay to kill brainwashed people. They're still people, and there's such a thing as de-programing to cure them. And, if I recall, at the time you release them you aren't certain if they ARE indoctrinated.

And as for your talk of "rewarding" Shepherd, and "views of good and evil" you've spectacularly missed the point. The whole Good/Evil thing is entirely out of place in regards to discussing Mass Effect.

Shepherd is the good guy. Upholder of galactic peace, protector of damsels in distress, defender of humanity. Unquestionably, a Good Guy?. The whole point of the Paragon/Renegade bars is to determine what KIND of good guy. Is he a letter-of-the-law white knight who'll knock everyone out and take them to the cops (Paragon) or is he a bucking-authority see-the-big-picture kinda guy who'll happily shoot you down if it serves the greater good (Renegade)

The fact that it isn't black-and-white good-and-evil morality is the entire point of Mass Effect. BioWare are pre-emptively spinning in their collective graves at you both.
If i recall, you were entirely sure they were indoctrinated. And in my eyes, the sheer level of brainwashing made it a hard choice, but the right one. Maybe brainwashed was the wrong word, they couldn't even think for themselves at this point, they could barely think at all.

I'd say a lot of the morality is black and white. It usually came down to kill something or not. Perhaps good and evil was the wrong term, right and wrong would have been better i suppose. I belive killing those Salarians was the right thing to do, whereas the game gave me negative points for it.