The amazing outcome of the Extra Credits "Allison's Arm" issue has given me an idea...only it's not in the area of charity.
What if (starting) developers would raise their own funds in a similar fashion by enlisting gamers worldwide as a sort of shareholders in their projects?
Suppose a starting studio has this idea for a new type of RPG, FPS, whatever game. They could post developer interviews/ art montages on their own website/ youtube channel/ facebook page explaining what kind of game it is that they have in mind. If gamers like the idea they can "invest" a sum of money chosen by them...if 2 million people donate an average of 10 bucks...hey..that's about 20 million...what if 200 million people worldwide donate about 5 dollars each....a whoppin 1 billion dollars of funding! That would be madness though since it took "only" 10 million to make Gears of War 1 and about a 100 million to make GTA IV. No need to be THAT ambitious though
Suppose the game will be light on voice-acting and CGI cutscenes...and will have no multiplayer...and will not necessarily feature cream of the crop (Crysis 2) graphics...
I think 5-6 million should do it...so if a million people donate 5-6 bucks...the project is a go.
If the developers fail to amass enough funding in say 6-9 months...you'll get your money back.
If the game gets made and you contributed...depending on the size of your contribution you could get a discount on the final product or a free limited edition version (with artwork, dev interviews etc).
So what do you think? Can this fund raising scheme be made viable? What conditions would have to be met for it to work? What could be problematic?
What if (starting) developers would raise their own funds in a similar fashion by enlisting gamers worldwide as a sort of shareholders in their projects?
Suppose a starting studio has this idea for a new type of RPG, FPS, whatever game. They could post developer interviews/ art montages on their own website/ youtube channel/ facebook page explaining what kind of game it is that they have in mind. If gamers like the idea they can "invest" a sum of money chosen by them...if 2 million people donate an average of 10 bucks...hey..that's about 20 million...what if 200 million people worldwide donate about 5 dollars each....a whoppin 1 billion dollars of funding! That would be madness though since it took "only" 10 million to make Gears of War 1 and about a 100 million to make GTA IV. No need to be THAT ambitious though
Suppose the game will be light on voice-acting and CGI cutscenes...and will have no multiplayer...and will not necessarily feature cream of the crop (Crysis 2) graphics...
I think 5-6 million should do it...so if a million people donate 5-6 bucks...the project is a go.
If the developers fail to amass enough funding in say 6-9 months...you'll get your money back.
If the game gets made and you contributed...depending on the size of your contribution you could get a discount on the final product or a free limited edition version (with artwork, dev interviews etc).
So what do you think? Can this fund raising scheme be made viable? What conditions would have to be met for it to work? What could be problematic?