Before I get into this, I just want to make it clear - I loved Mass Effect and I love it's sequel even more. They got so many things right in Mass Effect 2 but there is still a lot of room for improvement. In a way, this speaks for the grand scope of the game and what it's trying to accomplish. So lets nitpick what BioWare needs to do to make Mass Effect 3 the most awesome it could be:
Level design - Not this corridor again
Mass Effect 2's cover based mechanic is right up there with Gears of War but it still lacks the varied level design that makes Gears a better shooter. The combat in ME2 is fun thanks to all the biotic and tech powers. However I couldn't help but notice that a lot of the set pieces were essentially the same level with a different decor. Maybe that's a problem with the genre in general but I think this is the easiest and probably the first thing they should look into. Shepard is visiting so many planets with vastly different geographies but s/he is invariably staring down the same corridor when the guns start firing. I think the premise in itself provides BioWare the inspiration they need here and give us just a little bit more variety.
Mini-Game - Launching Przzzzzz.....
I'm probably part of the minority that (somewhat) enjoyed the planet scanning but I still think it was a questionable design decision. I can understand that it's way to throttle the economy and player progression but it really needs to be something more fun than randomly browsing my mouse over a sphere. If they don't want to scrap the whole thing, here are a couple of changes that can make the existing game more bearable:
* Less hot-spots: Honestly, this will fix most of the problems people have. No one wants to spend 5 mins on a lifeless planet
* Visual & Audio cues: Make the minerals work the same way as the anomaly - helps us find them. Or just widen the area for scanner readings
Hell, you know what ? These changes would make for a pretty good DLC *wink wink*
Story - The Two Towers Effect
I adore every new character in ME2, yet somehow the story is less endearing to me than ME1. It's like you're introduced to this amazing cast of actors but the curtain falls before you can see them in action. I just want to see more of these guys when they aren't being used as cannon fodder.Shepard assembled such a huge, impressive crew this time and I think it's only fair that we get to play with the surviving members from the get go next time around (instead of going on another recruitment drive). In some ways, ME2 is like Two Towers - a better piece than the first in every way but you still walk out with the mixed feeling that there are better things in store next time. In order to make ME3 the ROTK of the series, they need to continue the journey with these characters.
Show some emotion Shepard!
Does anyone else find it weird that every character in Mass Effect 2 looks great and emotes well - except the one that matters the most! The default male Shepard always has that pissed off look on his face and the female Shepard makes me cringe every time she smiles. It's especially weird because Jennifer Hale does such an outstanding job voicing Shepard (still not liking Mark Meer btw).Probably the technology doesn't exist yet that will allow BioWare to combine customization and facial animation the way we want them to but I'm just throwing out ideas here.
Experience Points - Making the combat more rewarding
Removing Xp from mob kills was obviously a conscious decision on the developer's part to streamline the RPG mechanics but why remove the one thing that other genres are adopting ? My suggestion would be to bring it back - make it minimal if you want to control progression through quest lines but make it meaningful in some way. The two games from 2009 that did this perfectly were Batman and inFAMOUS - in both those games you get special bonus xp for killing anyone with style. The achievements for things like headshots or killing people will biotic/tech powers shows that they're already being tracked. Now just give the players in-game bonuses for doing these things and encourage them to try out different fighting techniques. The existing mechanics already allow a great flourish in combat, just make the process more rewarding.
I hope I didn't give an overtly negative view of the game here because I couldn't be more excited for Mass Effect 3. But I just felt like airing my concerns/suggestions in some form. Anyway, that's all for now.
Level design - Not this corridor again
Mass Effect 2's cover based mechanic is right up there with Gears of War but it still lacks the varied level design that makes Gears a better shooter. The combat in ME2 is fun thanks to all the biotic and tech powers. However I couldn't help but notice that a lot of the set pieces were essentially the same level with a different decor. Maybe that's a problem with the genre in general but I think this is the easiest and probably the first thing they should look into. Shepard is visiting so many planets with vastly different geographies but s/he is invariably staring down the same corridor when the guns start firing. I think the premise in itself provides BioWare the inspiration they need here and give us just a little bit more variety.
Mini-Game - Launching Przzzzzz.....
I'm probably part of the minority that (somewhat) enjoyed the planet scanning but I still think it was a questionable design decision. I can understand that it's way to throttle the economy and player progression but it really needs to be something more fun than randomly browsing my mouse over a sphere. If they don't want to scrap the whole thing, here are a couple of changes that can make the existing game more bearable:
* Less hot-spots: Honestly, this will fix most of the problems people have. No one wants to spend 5 mins on a lifeless planet
* Visual & Audio cues: Make the minerals work the same way as the anomaly - helps us find them. Or just widen the area for scanner readings
Hell, you know what ? These changes would make for a pretty good DLC *wink wink*
Story - The Two Towers Effect
I adore every new character in ME2, yet somehow the story is less endearing to me than ME1. It's like you're introduced to this amazing cast of actors but the curtain falls before you can see them in action. I just want to see more of these guys when they aren't being used as cannon fodder.Shepard assembled such a huge, impressive crew this time and I think it's only fair that we get to play with the surviving members from the get go next time around (instead of going on another recruitment drive). In some ways, ME2 is like Two Towers - a better piece than the first in every way but you still walk out with the mixed feeling that there are better things in store next time. In order to make ME3 the ROTK of the series, they need to continue the journey with these characters.
Show some emotion Shepard!
Does anyone else find it weird that every character in Mass Effect 2 looks great and emotes well - except the one that matters the most! The default male Shepard always has that pissed off look on his face and the female Shepard makes me cringe every time she smiles. It's especially weird because Jennifer Hale does such an outstanding job voicing Shepard (still not liking Mark Meer btw).Probably the technology doesn't exist yet that will allow BioWare to combine customization and facial animation the way we want them to but I'm just throwing out ideas here.
Experience Points - Making the combat more rewarding
Removing Xp from mob kills was obviously a conscious decision on the developer's part to streamline the RPG mechanics but why remove the one thing that other genres are adopting ? My suggestion would be to bring it back - make it minimal if you want to control progression through quest lines but make it meaningful in some way. The two games from 2009 that did this perfectly were Batman and inFAMOUS - in both those games you get special bonus xp for killing anyone with style. The achievements for things like headshots or killing people will biotic/tech powers shows that they're already being tracked. Now just give the players in-game bonuses for doing these things and encourage them to try out different fighting techniques. The existing mechanics already allow a great flourish in combat, just make the process more rewarding.
I hope I didn't give an overtly negative view of the game here because I couldn't be more excited for Mass Effect 3. But I just felt like airing my concerns/suggestions in some form. Anyway, that's all for now.