Interview:
http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/bioware_inv_mass2_32709.html
GDC alpha footage:
http://gamevideos.1up.com/video/id/24193
http://gamevideos.1up.com/video/id/24194
http://www.dagbladet.no/2009/03/29/kultur/spill/mass_effect/xbox_360/pc-spill/5518560/
(last one is longer and better quality, contains TWO videos, same content as first and second video listed here)
gttv extended interviews (includes content not shown in episode):
http://www.gametrailers.com/player/47188.html
http://www.gametrailers.com/player/47190.html
This was copied from the Bioware forums, with thanks to Anexanhume for putting them all together.
* * *
I am quite looking forward to this game, as I'm sure a lot of you guys are as well. Let's talk about what we'd like to see in Mass Effect 2. I'll start us off.
More Reward/Incentive for Exploration: This, I think, is vital to an RPG. There should be good reasons for exploring beyond the shortest route to an objective. Bioware hit it on the mark on a few occasions, most notably the Prothean construct on Eletania, in which you are narrated through a scene of a human Neanderthal being observed, and later examined, by aliens (most likely Protheans studying them). It was a really intriguing little bit there, especially because I can see it being developed in the sequel and possibly playing into the main story. Although I would have preferred for it to be cutscene of some sort, it's still one of my favorite parts of the game. Outside of that, however, you are relegated to combing an area for rocks and Matriarch writings that you can't even read. Rare weapons, fleshed-out story elements, and such should encourage more exploration and taking the time to take in environments.
Special Items: This sort of ties into my previous point; while Fallout 3 is hardly the same sort of Role-Playing Game as Mass Effect, I though that one of the things they got down was having rare items or weaponry (an improved version of a regular gun, such as The Shocker or The Terrible Shotgun). To have more-powerful, exclusive weapons (that can't be bought or found randomly) would also help.
Keep Our Teammates from the First Game: If they aren't our teammates in Mass Effect 2 (though i doubt that, judging by some footage shown at GDC), at least let them play a significant part in the story. I think it's pretty much a given that Shepard will be alive (if not immediately obvious), so they should be present. I'm confident that they can work with the Kaiden/Ashley situation, as well as Wrex, but anyone that lived through the first game should be in the second game. If not, they should have a pretty good reason. I imagine that both Wrex (with the whole Genophage thing), and Tali (with the Flotilla thing), would return. I, personally, am holding out for Garrus.
Contribute!
http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/bioware_inv_mass2_32709.html
GDC alpha footage:
http://gamevideos.1up.com/video/id/24193
http://gamevideos.1up.com/video/id/24194
http://www.dagbladet.no/2009/03/29/kultur/spill/mass_effect/xbox_360/pc-spill/5518560/
(last one is longer and better quality, contains TWO videos, same content as first and second video listed here)
gttv extended interviews (includes content not shown in episode):
http://www.gametrailers.com/player/47188.html
http://www.gametrailers.com/player/47190.html
This was copied from the Bioware forums, with thanks to Anexanhume for putting them all together.
* * *
I am quite looking forward to this game, as I'm sure a lot of you guys are as well. Let's talk about what we'd like to see in Mass Effect 2. I'll start us off.
More Reward/Incentive for Exploration: This, I think, is vital to an RPG. There should be good reasons for exploring beyond the shortest route to an objective. Bioware hit it on the mark on a few occasions, most notably the Prothean construct on Eletania, in which you are narrated through a scene of a human Neanderthal being observed, and later examined, by aliens (most likely Protheans studying them). It was a really intriguing little bit there, especially because I can see it being developed in the sequel and possibly playing into the main story. Although I would have preferred for it to be cutscene of some sort, it's still one of my favorite parts of the game. Outside of that, however, you are relegated to combing an area for rocks and Matriarch writings that you can't even read. Rare weapons, fleshed-out story elements, and such should encourage more exploration and taking the time to take in environments.
Special Items: This sort of ties into my previous point; while Fallout 3 is hardly the same sort of Role-Playing Game as Mass Effect, I though that one of the things they got down was having rare items or weaponry (an improved version of a regular gun, such as The Shocker or The Terrible Shotgun). To have more-powerful, exclusive weapons (that can't be bought or found randomly) would also help.
Keep Our Teammates from the First Game: If they aren't our teammates in Mass Effect 2 (though i doubt that, judging by some footage shown at GDC), at least let them play a significant part in the story. I think it's pretty much a given that Shepard will be alive (if not immediately obvious), so they should be present. I'm confident that they can work with the Kaiden/Ashley situation, as well as Wrex, but anyone that lived through the first game should be in the second game. If not, they should have a pretty good reason. I imagine that both Wrex (with the whole Genophage thing), and Tali (with the Flotilla thing), would return. I, personally, am holding out for Garrus.
Contribute!