I agree. Super Metroid was unbelievably awesome, but you literally needed to press 6 buttons in order to lay a power bomb. ( 2 Downs, 3 Selects, then an A).......but still- one of the best games of all time.JediMB said:I'd say that your statement is arguably right as far as game design goes, but that the game would benefit greatly from having its control scheme updated to a variant of what was used in Metroid Fusion and Zero Mission.Onyx Oblivion said:Indeed. Super Metroid is a very hard act to follow. It's hard to beat perfection, after all.
Yeah but Goldeneye was a pleasnt surprise for me, one of those games I saw and was like, "NOE WAY!!! AWESUM!!!" (I was like 12 when I got one.) But many of my best videogame memories were from the SNES, and one was Super Metroid. At least they didnt make the game, than make a shitty one...RobThePrezodent said:but I thought everyone had goldeneye for the n64...WanderingFool said:Well, that explains why I felt my N64 was wasted...
anyway I only got into metroid when prime came out so I didn't mind so much.
Um... pretty much exactly true, actually. The only Castlevania title that had even a little exploration to it was Castlevania 2, otherwise every pre-SotN game was a standard level-based "go right until you find a boss" system.Cynical skeptic said:Eh, not exactly true. Thats just the first one that had a map screen.Onyx Oblivion said:The similarities didn't start until Symphony of the Night, which was on the PS1. That's what kicked off the "Metroidvania" craze.The Gentleman said:And look! By being lazy and unsure of himself, he's solidified Metroid as a "high quality" franchise.
Let's be honest, Metroid on the N64 would have sucked in the same way that Castlevania game on the N64 sucked (which is appropriate considering the similarities between the two games).
I gotta agree and add that I thought OM was a good followup and better than Prime as well. Yeah, the story wasn't particularly great, but I don't ask for much from story in videogames anyway, good storytelling in games is pretty rare. And sorry ladies, but I don't care that the "strong female lead" is whiny and hesitant. It could have been a whiny dude and I would have cared just as much... none at all. And the hesitation, well, imagine a giant pterodactyl murdered your parents, came back from the dead and started to try and eat you. She's lucky she didn't soil the suit.BlindMessiah94 said:A lot of people loved Prime, and I'm not saying it's a bad game, but I honestly prefer Super Metroid. I found that in my gameplay experience of Prime that too much of an emphasis was on the shooter part of the game as opposed to the exploration. It was just more satisfying to know you explored every possible nook and cranny in Super Metroid. In Prime there were always little areas that were inaccessible in the 3D environment that made me feel like I would never have fully explored the game.
Again, not saying it was a bad game, but I much prefer Super Metroid to any of the 3D adaptations.
As far as the voice goes I think she was alright, but her acting skills made Christensen's performance in the Star Wars prequels seem brilliant by comparison.FightThePower said:Voice actress is all wrong
She never actually whines in the present. The only whining happened in a flashback, which took place shortly before she left the Federation military for her bounty hunting career.FightThePower said:I think what really gets my blood boiling about that game is that Samus is just a pathetic, whiny doormat.
She does? I recall she questioned her past judgment, when she had pressed Adam to let her go on a certain suicide mission, despite how hard it already was for him to abandon one of his men.FightThePower said:Despite saving the galaxy multiple times she still doubts her own judgement
Don't recall any moping outside of how her past was described. Reminiscing, sure, but no moping.FightThePower said:mopes
While it was dragged out too much, I think freezing was acceptable. Ridley killed her family, her mother right in front of her eyes. She got her revenge when she hunted him down in the original Metroid, only for him to return in Super Metroid (I'm not counting the Prime series, since it doesn't seem to be completely in continuity). So she hunted him down once more and blew up the entire planet he was on.FightThePower said:and freezes in the middle of combat.
I think Metroid Prime, Half-Life and Mirror's Edge all fared well with the first-person platforming.Kyrian007 said:But the biggest fundamental flaw in Prime. 1st person platform jumper. You can't get around it, there is no way to make 1st person platform jumper good. Those elements of Prime are just horrible.
I'm sorry, but I never really classified what happened in super metroid as "exploration." Just a lot of "can't go this ways" culminating to eventually finding the proper direction and fighting a boss. The later jp onry castlevanias did have exploration elements, and I'd always classify wallmeat as exploration.WhiteTigerShiro said:Um... pretty much exactly true, actually. The only Castlevania title that had even a little exploration to it was Castlevania 2, otherwise every pre-SotN game was a standard level-based "go right until you find a boss" system.Cynical skeptic said:Eh, not exactly true. Thats just the first one that had a map screen.Onyx Oblivion said:The similarities didn't start until Symphony of the Night, which was on the PS1. That's what kicked off the "Metroidvania" craze.The Gentleman said:And look! By being lazy and unsure of himself, he's solidified Metroid as a "high quality" franchise.
Let's be honest, Metroid on the N64 would have sucked in the same way that Castlevania game on the N64 sucked (which is appropriate considering the similarities between the two games).
Anyway, I feel its for the best that we never saw a Metroid 64. Sounds to me like they were determined to make it a 3D title, and the N64-era graphics simply would not have done Metroid justice. Now, if they were exploring the idea of making it a 2D game with maybe a couple 3D effects along the way (ala SotN), then maybe it could have been something worth playing. As-is though, I think they did good in waiting for the Gamecube.
Look, I too was one of those gamers who were all aboard the "3D will ruin our classics" bandwagon during the mid-late 90's, and was absolutely thrilled with Super Metroid and Castlevania: SOTN, but it didn't mean "pretty much" every game that didn't concede to 2D or 2.5D was "utterly terrible". I don't even know where to begin (but I'll try). Metal Gear Solid, Super Mario 64, both Zelda's for N64, I could go on all day and still relegate myself to sequels to classic, traditionally 2D/2.5D games. Then you also had Starfox 64, Doom, Duke Nukem, Quake...Cynical skeptic said:...
Pretty much every 3D console game from that era was utterly terrible. Goldeneye being something of an exception, but not really...