Super Street Fighter 4:Arcade Edition (plus console bonuses)

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Eduku

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Durxom said:
though I haven't even been able to try Hakan or Juri yet, so I can't say that much =S...sigh
I want to play Juri so bad. Seriously, rage.

C'mon, Capcom, bring it to PC. [sub][sub]You know you want to.[/sub][/sub]
 

Durxom

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Eduku said:
Durxom said:
though I haven't even been able to try Hakan or Juri yet, so I can't say that much =S...sigh
I want to play Juri so bad. Seriously, rage.

C'mon, Capcom, bring it to PC. [sub][sub]You know you want to.[/sub][/sub]
I know, seriously, bring it over to PC already, Capcom...jeez...I just want to oil up T_T

On that note though, apparently Hakan got a bunch of buffs in the Arcade Edition so far, so maybe he will finally be able to get out of Dan tier??
 

BardoPond

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Durxom said:
I know, seriously, bring it over to PC already, Capcom...jeez...I just want to oil up T_T

On that note though, apparently Hakan got a bunch of buffs in the Arcade Edition so far, so maybe he will finally be able to get out of Dan tier??
I thought Juri was a bit so so to be honest, I'm sure there is potential there but I think there are better characters. Hakan has been a bit weird for me, everyone says he's useless but it seems (to me anyway) that with all the "rubbish" characters a small group of people pick them up and kick ass because people don't get to play against them enough. His buffs in the update will probably make him much more usable, anything that oils him up safely will be very dangerous.

Durxom I don't know if you're right about that but even so I still expected more SF fans, with the community being such a big presence online I'd thought that a good few stragglers would wind up here. As so far as the execution turning people off, that may be fair enough. When I first started playing I couldn't beat arcade mode on easy (I'm still not much better btw) without spamming shotos but while I think there is a lot of skill involved the same could be said for a lot of fighting games I think the difference being that SF has a steeper initial learning curve but to be honest from what I've seen/heard the all end up about the same. Except for Soul Calibur that is... Stupid Maxi...
 

Durxom

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Just went and updated the opening post with all of the current arcade character buffs/nerfs. =]

Also, just wanted to point out again, that Ono is screwing around with the PC group again...
Article: Ono-san says No to SSF4 PC until better DRM

Come on people, discuss =D..and again for the non Street Fighter players, would any of these things, such as the new characters entice you to join in on the franchise??
 

Space Spoons

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I had a hard enough time dealing with Yun's Genei-Jin back in 3S, I can't say I'm thrilled to see I'm gonna have to deal with it again. I hope they at least tone down his meter gain. I swear, some of the 3S's Genei-Jin combos could easily earn him back 3/4ths of a bar, and that's just absurd.

Personally, I'm excited to see if Gen's being buffed at all. He's been my main since Vanilla, and I have to say, the nerfs he got for Super really hurt.
 

Durxom

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Space Spoons said:
I had a hard enough time dealing with Yun's Genei-Jin back in 3S, I can't say I'm thrilled to see I'm gonna have to deal with it again. I hope they at least tone down his meter gain. I swear, some of the 3S's Genei-Jin combos could easily earn him back 3/4ths of a bar, and that's just absurd.

Personally, I'm excited to see if Gen's being buffed at all. He's been my main since Vanilla, and I have to say, the nerfs he got for Super really hurt.
Well, from what I have seen/heard, he is still beastly(I haven't played 3S myself), but here is his move sheet/info from the arcade test..
~Genei Jin is his super
~Yun feels stiff like Makoto does, but has his target combos
~build meter FAST because of the speed of his light palm ( ? ).
~LP forward special punch is good for block string, it's safe on block.
~His Dive kick is the same as Rufus.
~Arc jump is dictator like.
~Viper Walk speed.
~C.mk is crap.
~His super is about juggle, can take 40% life on Hawk.
~Ultra are useless outside of corner
~can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
~I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
~Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
~Yun color 1 is Blue, color 2 is yellow.
~Multiple sources saw a Yun Genei Jin combo do over 50%, it looks like a very strong super
~Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
~Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
~Shoulder seemed to have worse range than you'd hope.
~Dragon Kicks seemed to trade quite a bit
~His overhead (Toward and MK, can crossup a downed opponent).
~U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
~U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
~U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
~Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
~Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.

And from what I have heard, Gen's only buff is that one of his Ultra 2s got a speed increase =S though this might change before a patch, or might not even be released at all. Only time will tell.
 

Lord Beautiful

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That's it. If there's another console update in the making, I'm not getting another Street Fighter for the next seven years. Maybe then they'll get all their Street Fighter IV updates out of their system.
 

Durxom

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-Zen- said:
That's it. If there's another console update in the making, I'm not getting another Street Fighter for the next seven years. Maybe then they'll get all their Street Fighter IV updates out of their system.
By update of the game, I mean via patches or DLC, there has been no info saying that any of this stuff will lead to a "Super Street Fighter 4 Turbo". I'm pretty sure they even said somehow that they designed SSF4 to allow more updates at a later date (I dunno why they didn't do this for SF4 =S)
 

BardoPond

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Durxom said:
By update of the game, I mean via patches or DLC, there has been no info saying that any of this stuff will lead to a "Super Street Fighter 4 Turbo". I'm pretty sure they even said somehow that they designed SSF4 to allow more updates at a later date (I dunno why they didn't do this for SF4 =S)
I'm pretty sure I read an Ono interview where he said this was the last game in the 4 series, so all the updates now will be via dlc.

I still think it's too early to tell how good the new characters are, it's hard to tell untill you get them in front of you. Dudley is a prime example of that. I'd have put my morgage on him being top tier but he levelled out and hasn't really made the impact in four that I would have thought. I never got the chance to play third strike (I bought it last week, still awaiting delivery) but I've watched loads of videos, I think Yun could place high if he is like his old self but there were reports back stating that he felt a bit slow and sluggish so idk how that'll turn out.

Gen is a strange one. He takes so long to learn but I wouldn't be relying on loads of buffs. You might just get a couple of frames taken off a move or something. Thankfully Chun has been left pretty much alone... For now.