Merfolk physiology: Salvage/pearl diver. Actually pretty easy to make a profit. Let's see what my next random is.
Fear augmentation. I'd short-sell a popular stock and then amplify the fear of wall-street users that there might be a crash. Then any tiny downturn in the stock would lead to a selling frenzy and massive payoff on my short-sell. Yes, I"m evil. Could also use it for a large number of mob style uses but that's pretty boring. Number 3:
Magical creation. Again, too easy. Just turn sand into pains of glass, coal into diamond, rock into statues. All the profit, also I practically never have to buy anything ever again. Next one(Having way too much fun with this:
Codification: So easy. First there's the obvious of encryption codes, Also, if I'm reading this correctly I could create software that would be able to accomplish complex tasks like a VI or even an AI. http://powerlisting.wikia.com/wiki/Codification Also, it says I can code others brains and thought processes, I would make one hell of a therapist, just code away the information making up the addiction or trauma so they can't access it.
Sensory field generation: Bit of a toughy. I could make a killing as a body-guard, assuming the field was large enough. I'd make a hell of a search and rescue person, though I can't see making much off that. Probably property security would be the best way to make money. Accept contracts to protect valuable goods for short durations. Since I can detect the location of any intruder, or anyone who approached the goods for that money, I'd be pretty damn good at it.
Ferro-Umbrakinetic Manipulation: The ability to manipulate metal and shadow. Any kind of infiltration. I could use the shadow manipulation to go undetected and the metal manipulation to get in to the premises. I'd probably go high end thief, kinda like white collar, but less conning and more B&E.
Sand mimicry: Again, great for infiltration. Assuming I can manipulate an individual particle of sand separately I could cheat at slots or any dice-based game with ease. If I can manipulate some sand, but not an individual particle sports betting would be the way to go. You could trip a competitor and force the heavy underdog to win.
Light Healing: Easy, become a faith healer/evangelist. I'd do so under disguise since it draws so much attention, just shed the disguise and adopt a new one as needed.
Madness aspect: Short-sell a stock and then drive the CEO psycho. Pretty easy.
Micro-Oxygen Breath: A breath of destruction, particularly organic matter. Well, I prefer not to profit from death, but short-sell some stocks and then destroy several of their important buildings(factories and headquarters).
That was fun, but I think more than 10 would be even too obnoxious for me.
Fear augmentation. I'd short-sell a popular stock and then amplify the fear of wall-street users that there might be a crash. Then any tiny downturn in the stock would lead to a selling frenzy and massive payoff on my short-sell. Yes, I"m evil. Could also use it for a large number of mob style uses but that's pretty boring. Number 3:
Magical creation. Again, too easy. Just turn sand into pains of glass, coal into diamond, rock into statues. All the profit, also I practically never have to buy anything ever again. Next one(Having way too much fun with this:
Codification: So easy. First there's the obvious of encryption codes, Also, if I'm reading this correctly I could create software that would be able to accomplish complex tasks like a VI or even an AI. http://powerlisting.wikia.com/wiki/Codification Also, it says I can code others brains and thought processes, I would make one hell of a therapist, just code away the information making up the addiction or trauma so they can't access it.
Sensory field generation: Bit of a toughy. I could make a killing as a body-guard, assuming the field was large enough. I'd make a hell of a search and rescue person, though I can't see making much off that. Probably property security would be the best way to make money. Accept contracts to protect valuable goods for short durations. Since I can detect the location of any intruder, or anyone who approached the goods for that money, I'd be pretty damn good at it.
Ferro-Umbrakinetic Manipulation: The ability to manipulate metal and shadow. Any kind of infiltration. I could use the shadow manipulation to go undetected and the metal manipulation to get in to the premises. I'd probably go high end thief, kinda like white collar, but less conning and more B&E.
Sand mimicry: Again, great for infiltration. Assuming I can manipulate an individual particle of sand separately I could cheat at slots or any dice-based game with ease. If I can manipulate some sand, but not an individual particle sports betting would be the way to go. You could trip a competitor and force the heavy underdog to win.
Light Healing: Easy, become a faith healer/evangelist. I'd do so under disguise since it draws so much attention, just shed the disguise and adopt a new one as needed.
Madness aspect: Short-sell a stock and then drive the CEO psycho. Pretty easy.
Micro-Oxygen Breath: A breath of destruction, particularly organic matter. Well, I prefer not to profit from death, but short-sell some stocks and then destroy several of their important buildings(factories and headquarters).
That was fun, but I think more than 10 would be even too obnoxious for me.